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Player doesn't go into super anims if they're not super, silly.
(This COULD be backported to .16, but I'm not gonna. Boss 5 is taking up all of my attention right now.)
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@ -2704,7 +2704,7 @@ static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *so
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P_InstaThrust(player->mo, ang, fallbackspeed);
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if (player->charflags & SF_SUPERANIMS)
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if ((player->charflags & SF_SUPERANIMS) && player->powers[pw_super])
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P_SetPlayerMobjState(player->mo, S_PLAY_SUPER_STUN);
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else
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P_SetPlayerMobjState(player->mo, player->mo->info->painstate);
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