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Turn the console warning into a devmode print because turns out it happens more often than I thought
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@ -10483,7 +10483,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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// Hack: Some code assumes that P_SpawnMobj can never return NULL
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// So replace MT_NULL with MT_RAY in the meantime
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// Remove when dealt properly
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CONS_Alert(CONS_WARNING, "Tried to spawn MT_NULL, using MT_RAY\n");
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CONS_Debug(DBG_GAMELOGIC, "Tried to spawn MT_NULL, using MT_RAY\n");
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type = MT_RAY;
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}
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