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Remove a dumb time step maybe I dunno
So with this odd conditional, if the game starts too fast (like with NOMD5), the intro ticker skips a few tics needed to start playing sounds.
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1 changed files with 1 additions and 7 deletions
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@ -4925,13 +4925,7 @@ void NetUpdate(void)
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if (realtics <= 0) // nothing new to update
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if (realtics <= 0) // nothing new to update
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return;
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return;
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if (realtics > 5)
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realtics = 1;
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{
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if (server)
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realtics = 1;
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else
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realtics = 5;
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}
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gametime = nowtime;
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gametime = nowtime;
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