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Merge branch 'fix-splat-interp' into 'next'
Fix splat interp and sprite angle See merge request STJr/SRB2!1858
This commit is contained in:
commit
88667400ee
5 changed files with 67 additions and 42 deletions
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@ -84,6 +84,8 @@ typedef struct gl_vissprite_s
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boolean rotated;
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boolean rotated;
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UINT8 translucency; //alpha level 0-255
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UINT8 translucency; //alpha level 0-255
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angle_t angle; // for splats
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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UINT8 *colormap;
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UINT8 *colormap;
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INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
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INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
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@ -4173,7 +4173,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
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scale *= spr->shadowscale;
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scale *= spr->shadowscale;
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if (spr->rotateflags & SRF_3D || renderflags & RF_NOSPLATBILLBOARD)
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if (spr->rotateflags & SRF_3D || renderflags & RF_NOSPLATBILLBOARD)
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angle = spr->mobj->angle;
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angle = spr->angle;
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else
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else
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angle = viewangle;
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angle = viewangle;
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@ -4228,8 +4228,8 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
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// Translate
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// Translate
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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{
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{
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wallVerts[i].x = rotated[i].x + FIXED_TO_FLOAT(spr->mobj->x);
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wallVerts[i].x = rotated[i].x + spr->x1;
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wallVerts[i].z = rotated[i].y + FIXED_TO_FLOAT(spr->mobj->y);
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wallVerts[i].z = rotated[i].y + spr->z1;
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}
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}
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if (renderflags & (RF_SLOPESPLAT | RF_OBJECTSLOPESPLAT))
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if (renderflags & (RF_SLOPESPLAT | RF_OBJECTSLOPESPLAT))
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@ -4256,7 +4256,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
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else
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else
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{
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{
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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wallVerts[i].y = FIXED_TO_FLOAT(spr->mobj->z) + zoffset;
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wallVerts[i].y = FIXED_TO_FLOAT(spr->gz) + zoffset;
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}
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}
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}
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}
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else
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else
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@ -5195,9 +5195,16 @@ static void HWR_ProjectSprite(mobj_t *thing)
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I_Error("sprframes NULL for sprite %d\n", thing->sprite);
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I_Error("sprframes NULL for sprite %d\n", thing->sprite);
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#endif
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#endif
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if (splat)
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{
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ang = R_PointToAngle2(0, viewz, 0, interp.z);
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}
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else
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{
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ang = R_PointToAngle (interp.x, interp.y) - interp.angle;
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ang = R_PointToAngle (interp.x, interp.y) - interp.angle;
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if (mirrored)
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if (mirrored)
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ang = InvAngle(ang);
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ang = InvAngle(ang);
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}
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if (sprframe->rotate == SRF_SINGLE)
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if (sprframe->rotate == SRF_SINGLE)
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{
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{
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@ -5321,6 +5328,14 @@ static void HWR_ProjectSprite(mobj_t *thing)
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this_xscale = spritexscale * this_scale;
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this_xscale = spritexscale * this_scale;
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this_yscale = spriteyscale * this_scale;
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this_yscale = spriteyscale * this_scale;
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if (splat)
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{
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z1 = z2 = tr_y;
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x1 = x2 = tr_x;
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gz = gzt = interp.z;
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}
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else
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{
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if (flip)
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if (flip)
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{
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{
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x1 = (FIXED_TO_FLOAT(spr_width - spr_offset) * this_xscale);
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x1 = (FIXED_TO_FLOAT(spr_width - spr_offset) * this_xscale);
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@ -5333,7 +5348,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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}
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}
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// test if too close
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// test if too close
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/*
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/*
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if (papersprite)
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if (papersprite)
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{
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{
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z1 = tz - x1 * angle_scalez;
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z1 = tz - x1 * angle_scalez;
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@ -5342,7 +5357,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if (max(z1, z2) < ZCLIP_PLANE)
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if (max(z1, z2) < ZCLIP_PLANE)
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return;
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return;
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}
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}
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*/
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*/
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z1 = tr_y + x1 * rightsin;
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z1 = tr_y + x1 * rightsin;
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z2 = tr_y - x2 * rightsin;
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z2 = tr_y - x2 * rightsin;
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@ -5359,6 +5374,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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gzt = FIXED_TO_FLOAT(interp.z) + (FIXED_TO_FLOAT(spr_topoffset) * this_yscale);
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gzt = FIXED_TO_FLOAT(interp.z) + (FIXED_TO_FLOAT(spr_topoffset) * this_yscale);
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gz = gzt - (FIXED_TO_FLOAT(spr_height) * this_yscale);
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gz = gzt - (FIXED_TO_FLOAT(spr_height) * this_yscale);
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}
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}
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}
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if (thing->subsector->sector->cullheight)
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if (thing->subsector->sector->cullheight)
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{
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{
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@ -5514,6 +5530,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
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vis->vflip = vflip;
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vis->vflip = vflip;
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vis->precip = false;
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vis->precip = false;
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vis->angle = interp.angle;
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}
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}
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#ifdef HWPRECIP
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#ifdef HWPRECIP
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@ -185,7 +185,7 @@ void R_DrawFloorSplat(vissprite_t *spr)
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splat.scale = FixedMul(splat.scale, ((skin_t *)mobj->skin)->highresscale);
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splat.scale = FixedMul(splat.scale, ((skin_t *)mobj->skin)->highresscale);
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if (spr->rotateflags & SRF_3D || renderflags & RF_NOSPLATBILLBOARD)
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if (spr->rotateflags & SRF_3D || renderflags & RF_NOSPLATBILLBOARD)
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splatangle = mobj->angle;
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splatangle = spr->centerangle;
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else
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else
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splatangle = spr->viewpoint.angle;
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splatangle = spr->viewpoint.angle;
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@ -209,14 +209,14 @@ void R_DrawFloorSplat(vissprite_t *spr)
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xoffset = FixedMul(leftoffset, splat.xscale);
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xoffset = FixedMul(leftoffset, splat.xscale);
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yoffset = FixedMul(topoffset, splat.yscale);
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yoffset = FixedMul(topoffset, splat.yscale);
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x = mobj->x;
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x = spr->gx;
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y = mobj->y;
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y = spr->gy;
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w = (splat.width * splat.xscale);
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w = (splat.width * splat.xscale);
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h = (splat.height * splat.yscale);
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h = (splat.height * splat.yscale);
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splat.x = x;
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splat.x = x;
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splat.y = y;
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splat.y = y;
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splat.z = mobj->z;
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splat.z = spr->pz;
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splat.slope = NULL;
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splat.slope = NULL;
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// Set positions
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// Set positions
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@ -1586,7 +1586,11 @@ static void R_ProjectSprite(mobj_t *thing)
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I_Error("R_ProjectSprite: sprframes NULL for sprite %d\n", thing->sprite);
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I_Error("R_ProjectSprite: sprframes NULL for sprite %d\n", thing->sprite);
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#endif
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#endif
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if (sprframe->rotate != SRF_SINGLE || papersprite)
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if (splat)
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{
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ang = R_PointToAngle2(0, viewz, 0, interp.z);
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}
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else if (sprframe->rotate != SRF_SINGLE || papersprite)
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{
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{
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ang = R_PointToAngle (interp.x, interp.y) - interp.angle;
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ang = R_PointToAngle (interp.x, interp.y) - interp.angle;
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if (mirrored)
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if (mirrored)
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@ -1863,6 +1867,7 @@ static void R_ProjectSprite(mobj_t *thing)
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tr_y = (interp.y - sort_y) - viewy;
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tr_y = (interp.y - sort_y) - viewy;
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sort_z = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
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sort_z = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
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sortsplat = FixedDiv(projectiony, sort_z);
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sortsplat = FixedDiv(projectiony, sort_z);
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centerangle = interp.angle;
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}
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}
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// PORTAL SPRITE CLIPPING
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// PORTAL SPRITE CLIPPING
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@ -165,7 +165,7 @@ typedef struct vissprite_s
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fixed_t paperoffset, paperdistance; // for paper sprites, offset/dist relative to the angle
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fixed_t paperoffset, paperdistance; // for paper sprites, offset/dist relative to the angle
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fixed_t xiscale; // negative if flipped
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fixed_t xiscale; // negative if flipped
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angle_t centerangle; // for paper sprites
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angle_t centerangle; // for paper sprites / splats
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// for floor sprites
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// for floor sprites
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struct {
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struct {
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