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Specify HAVE_LIBGME, paths, and depends only for Win32/x64 MSVC
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commit
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3 changed files with 10 additions and 4 deletions
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@ -2,12 +2,12 @@
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<PropertyGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
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<IncludePath>$(SolutionDir)libs\gme\include;$(IncludePath)</IncludePath>
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<IncludePath>$(SolutionDir)libs\gme\include;$(IncludePath)</IncludePath>
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<LibraryPath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\gme\win32;$(LibraryPath)</LibraryPath>
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<LibraryPath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\gme\win32;$(LibraryPath)</LibraryPath>
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<LibraryPath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\gme\win64;$(LibraryPath)</LibraryPath>
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<LibraryPath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\gme\win64;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
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<Link>
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<Link>
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<AdditionalDependencies>libgme.dll.a;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>libgme.dll.a;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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<PropertyGroup />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<ClCompile>
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<PreprocessorDefinitions>USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;HAVE_LIBGME;HAVE_ZLIB;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- x86/x64 defines: has specific libraries that ARM does not -->
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<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- ARM defines -->
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<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup />
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<ItemGroup />
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<PropertyGroup />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<ClCompile>
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<PreprocessorDefinitions>_WINDOWS;HAVE_LIBGME;HAVE_ZLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- x86/x64 defines: has specific libraries that ARM does not -->
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<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- ARM defines -->
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<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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<Link />
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<Link />
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<Link>
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<Link>
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