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Allow emerald hunt radar to function if emblem radar is on but all emblems have been collected.
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fb5b8ce1be
commit
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1 changed files with 14 additions and 5 deletions
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@ -2545,7 +2545,7 @@ static void ST_doHuntIconsAndSound(void)
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S_StartSound(NULL, sfx_emfind);
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S_StartSound(NULL, sfx_emfind);
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}
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}
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static void ST_doItemFinderIconsAndSound(void)
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static boolean ST_doItemFinderIconsAndSound(void)
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{
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{
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INT32 emblems[16];
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INT32 emblems[16];
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thinker_t *th;
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thinker_t *th;
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@ -2556,6 +2556,12 @@ static void ST_doItemFinderIconsAndSound(void)
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INT32 interval = 0, newinterval = 0;
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INT32 interval = 0, newinterval = 0;
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INT32 soffset;
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INT32 soffset;
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if (!(cv_itemfinder.value && M_SecretUnlocked(SECRET_ITEMFINDER, clientGamedata)))
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{
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// Not unlocked, or not enabled. Use emerald hunt radar.
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return false;
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}
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for (i = 0; i < numemblems; ++i)
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for (i = 0; i < numemblems; ++i)
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{
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{
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if (emblemlocations[i].type > ET_SKIN || emblemlocations[i].level != gamemap)
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if (emblemlocations[i].type > ET_SKIN || emblemlocations[i].level != gamemap)
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@ -2573,7 +2579,10 @@ static void ST_doItemFinderIconsAndSound(void)
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}
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}
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// Found all/none exist? Don't waste our time
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// Found all/none exist? Don't waste our time
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if (!stunfound)
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if (!stunfound)
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return;
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{
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// Allow emerald hunt radar to function after they're all collected.
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return false;
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}
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// Scan thinkers to find emblem mobj with these ids
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// Scan thinkers to find emblem mobj with these ids
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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@ -2607,6 +2616,8 @@ static void ST_doItemFinderIconsAndSound(void)
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if (!(P_AutoPause() || paused) && interval > 0 && leveltime && leveltime % interval == 0 && renderisnewtic)
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if (!(P_AutoPause() || paused) && interval > 0 && leveltime && leveltime % interval == 0 && renderisnewtic)
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S_StartSound(NULL, sfx_emfind);
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S_StartSound(NULL, sfx_emfind);
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return true;
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}
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}
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//
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//
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@ -2725,9 +2736,7 @@ static void ST_overlayDrawer(void)
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ST_drawRaceHUD();
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ST_drawRaceHUD();
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// Emerald Hunt Indicators
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// Emerald Hunt Indicators
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if (cv_itemfinder.value && M_SecretUnlocked(SECRET_ITEMFINDER, clientGamedata))
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if (!ST_doItemFinderIconsAndSound());
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ST_doItemFinderIconsAndSound();
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else
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ST_doHuntIconsAndSound();
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ST_doHuntIconsAndSound();
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if(!P_IsLocalPlayer(stplyr))
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if(!P_IsLocalPlayer(stplyr))
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