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Merge branch 'stop-waddress' into 'master'
Stop -Waddress warnings See merge request STJr/SRB2!1804
This commit is contained in:
commit
877ade801b
4 changed files with 8 additions and 13 deletions
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@ -60,7 +60,7 @@ static void DumpVector(const void* b, int n, size_t size, DumpState* D)
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static void DumpString(const TString* s, DumpState* D)
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{
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if (s==NULL || getstr(s)==NULL)
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if (s==NULL)
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{
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size_t size=0;
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DumpVar(size,D);
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@ -4575,7 +4575,7 @@ void Command_Retry_f(void)
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CONS_Printf(M_GetText("You must be in a level to use this.\n"));
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else if (netgame || multiplayer)
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CONS_Printf(M_GetText("This only works in single player.\n"));
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else if (!&players[consoleplayer] || players[consoleplayer].lives <= 1)
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else if (players[consoleplayer].lives <= 1)
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CONS_Printf(M_GetText("You can't retry without any lives remaining!\n"));
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else if (G_IsSpecialStage(gamemap))
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CONS_Printf(M_GetText("You can't retry special stages!\n"));
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15
src/m_menu.c
15
src/m_menu.c
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@ -3686,16 +3686,11 @@ void M_StartControlPanel(void)
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}
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else
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{
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INT32 numlives = 2;
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SPauseMenu[spause_pandora].status = (M_SecretUnlocked(SECRET_PANDORA) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
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if (&players[consoleplayer])
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{
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numlives = players[consoleplayer].lives;
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INT32 numlives = players[consoleplayer].lives;
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if (players[consoleplayer].playerstate != PST_LIVE)
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++numlives;
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}
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SPauseMenu[spause_pandora].status = (M_SecretUnlocked(SECRET_PANDORA) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
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// The list of things that can disable retrying is (was?) a little too complex
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// for me to want to use the short if statement syntax
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@ -3754,7 +3749,7 @@ void M_StartControlPanel(void)
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if (G_GametypeHasTeams())
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MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;
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else if (G_GametypeHasSpectators())
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MPauseMenu[((&players[consoleplayer] && players[consoleplayer].spectator) ? mpause_entergame : mpause_spectate)].status = IT_STRING | IT_CALL;
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MPauseMenu[players[consoleplayer].spectator ? mpause_entergame : mpause_spectate].status = IT_STRING | IT_CALL;
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else // in this odd case, we still want something to be on the menu even if it's useless
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MPauseMenu[mpause_spectate].status = IT_GRAYEDOUT;
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}
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@ -7012,7 +7007,7 @@ static void M_RetryResponse(INT32 ch)
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if (ch != 'y' && ch != KEY_ENTER)
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return;
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if (!&players[consoleplayer] || netgame || multiplayer) // Should never happen!
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if (netgame || multiplayer) // Should never happen!
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return;
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M_ClearMenus(true);
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@ -833,7 +833,7 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
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else
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snprintf(lvlttltext, 48, "Unknown");
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if (gamestate == GS_LEVEL && &players[displayplayer] && players[displayplayer].mo)
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if (gamestate == GS_LEVEL && players[displayplayer].mo)
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snprintf(locationtxt, 40, "X:%d Y:%d Z:%d A:%d",
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players[displayplayer].mo->x>>FRACBITS,
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players[displayplayer].mo->y>>FRACBITS,
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