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Change int to INT32
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1 changed files with 8 additions and 8 deletions
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@ -456,8 +456,9 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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// what we're gonna do now is check if the node exists
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// with that logic, characters 4 and 5 are our numbers:
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const char *newmsg;
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int spc = 1; // used if nodenum[1] is a space.
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char *nodenum = (char*) malloc(3);
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INT32 spc = 1; // used if nodenum[1] is a space.
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strncpy(nodenum, msg+3, 5);
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// check for undesirable characters in our "number"
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if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
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@ -595,7 +596,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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char *msg;
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boolean action = false;
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char *ptr;
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int spam_eatmsg = 0;
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INT32 spam_eatmsg = 0;
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CONS_Debug(DBG_NETPLAY,"Received SAY cmd from Player %d (%s)\n", playernum+1, player_names[playernum]);
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@ -1207,7 +1208,7 @@ boolean HU_Responder(event_t *ev)
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// this one is simplified for the chat drawer.
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static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
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{
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int c;
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INT32 c;
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size_t chw, i, lastusablespace = 0;
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size_t slen;
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char *newstring = Z_StrDup(string);
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@ -1634,8 +1635,8 @@ static void HU_DrawChat(void)
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boolean skippedline = false;
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if (c_input == (i+1))
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{
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int cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
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int cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
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INT32 cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
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INT32 cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
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if (hu_tick < 4)
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V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
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@ -1644,7 +1645,6 @@ static void HU_DrawChat(void)
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typelines += 1;
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skippedline = true;
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}
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}
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//Hurdler: isn't it better like that?
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@ -1789,8 +1789,8 @@ static void HU_DrawChat_Old(void)
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if (c_input == (i+1) && hu_tick < 4)
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{
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int cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
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int cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
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INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
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INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
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V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
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}
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