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Remove redundant !dedicated check
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@ -3928,7 +3928,7 @@ static void Command_RestartAudio_f(void)
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I_SetSfxVolume(cv_soundvolume.value);
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I_SetDigMusicVolume(cv_digmusicvolume.value);
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I_SetMIDIMusicVolume(cv_midimusicvolume.value);
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if (Playing() && (!dedicated)) // Gotta make sure the player is in a level
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if (Playing()) // Gotta make sure the player is in a level
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P_RestoreMusic(&players[consoleplayer]);
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}
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