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Show a console error if the gamestate contains too many tables
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1 changed files with 9 additions and 0 deletions
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@ -980,8 +980,17 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
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lua_pop(gL, 1);
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lua_pop(gL, 1);
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}
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}
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if (!found)
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if (!found)
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{
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t++;
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t++;
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if (t == 0)
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{
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CONS_Alert(CONS_ERROR, "Too many tables to archive!\n");
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WRITEUINT8(save_p, ARCH_NULL);
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return 0;
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}
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}
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WRITEUINT8(save_p, ARCH_TABLE);
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WRITEUINT8(save_p, ARCH_TABLE);
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WRITEUINT16(save_p, t);
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WRITEUINT16(save_p, t);
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