mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-26 04:30:55 +00:00
After discussions, flipping the flag that means you CAN'T turn the CEZ chains now means that when it's enabled, you CAN turn them. In order to get base game parity by default, rather than as an obscure option.
This commit is contained in:
parent
23bdb14eda
commit
86f9b6d409
1 changed files with 1 additions and 1 deletions
|
@ -9989,7 +9989,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
else if (cmd->forwardmove < 0 && player->mo->tracer->target->lastlook > player->mo->tracer->target->movecount)
|
||||
player->mo->tracer->target->lastlook -= 2;
|
||||
|
||||
if (!(player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
|
||||
if ((player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
|
||||
&& !(twodlevel || player->mo->flags2 & MF2_TWOD)) // why on earth would you want to turn them in 2D mode?
|
||||
{
|
||||
player->mo->tracer->target->health += cmd->sidemove;
|
||||
|
|
Loading…
Reference in a new issue