Fix errors with the hardcoded Nightopians from Dream Hill.

This commit is contained in:
spherallic 2022-01-08 19:47:00 +01:00
parent e8c83f48be
commit 8651123463

View file

@ -3743,7 +3743,7 @@ state_t states[NUMSTATES] =
{SPR_NTPN, 3, 4, {NULL}, 0, 0, S_PIAN5}, // S_PIAN4
{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN6}, // S_PIAN5
{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN1}, // S_PIAN6
{SPR_NTPN, 5|FF_ANIMATE, 4, {NULL}, 1, 4, S_PIAN1}, // S_PIANSING
{SPR_NTPN, 4|FF_ANIMATE, 24, {NULL}, 1, 4, S_PIAN1}, // S_PIANSING
// Shleep
{SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1
@ -20128,8 +20128,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_PIANSING, // meleestate
S_NULL, // missilestate
S_NULL, // meleestate
S_PIANSING, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
@ -20140,7 +20140,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},