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Fix errors with the hardcoded Nightopians from Dream Hill.
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1 changed files with 4 additions and 4 deletions
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@ -3743,7 +3743,7 @@ state_t states[NUMSTATES] =
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{SPR_NTPN, 3, 4, {NULL}, 0, 0, S_PIAN5}, // S_PIAN4
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{SPR_NTPN, 3, 4, {NULL}, 0, 0, S_PIAN5}, // S_PIAN4
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{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN6}, // S_PIAN5
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{SPR_NTPN, 2, 4, {NULL}, 0, 0, S_PIAN6}, // S_PIAN5
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{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN1}, // S_PIAN6
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{SPR_NTPN, 1, 4, {NULL}, 0, 0, S_PIAN1}, // S_PIAN6
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{SPR_NTPN, 5|FF_ANIMATE, 4, {NULL}, 1, 4, S_PIAN1}, // S_PIANSING
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{SPR_NTPN, 4|FF_ANIMATE, 24, {NULL}, 1, 4, S_PIAN1}, // S_PIANSING
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// Shleep
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// Shleep
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{SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1
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{SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2}, // S_SHLEEP1
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@ -20128,8 +20128,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // painstate
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S_NULL, // painstate
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200, // painchance
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200, // painchance
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sfx_None, // painsound
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sfx_None, // painsound
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S_PIANSING, // meleestate
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_PIANSING, // missilestate
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S_NULL, // deathstate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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sfx_None, // deathsound
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@ -20140,7 +20140,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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16, // mass
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16, // mass
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0, // damage
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0, // damage
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sfx_None, // activesound
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sfx_None, // activesound
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MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
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MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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