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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'increasemaxunlockables' into 'next'
Increase maximum unlockables Closes #770 See merge request STJr/SRB2!1988
This commit is contained in:
commit
860767aa65
5 changed files with 35 additions and 51 deletions
30
src/g_game.c
30
src/g_game.c
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@ -4309,6 +4309,12 @@ void G_LoadGameData(gamedata_t *data)
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// Stop saving, until we successfully load it again.
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data->loaded = false;
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// Backwards compat stuff
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INT32 max_emblems = MAXEMBLEMS;
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INT32 max_extraemblems = MAXEXTRAEMBLEMS;
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INT32 max_unlockables = MAXUNLOCKABLES;
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INT32 max_conditionsets = MAXCONDITIONSETS;
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// Clear things so previously read gamedata doesn't transfer
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// to new gamedata
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G_ClearRecords(data); // main and nights records
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@ -4355,6 +4361,14 @@ void G_LoadGameData(gamedata_t *data)
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I_Error("Game data is from another version of SRB2.\nDelete %s(maybe in %s) and try again.", gamedatafilename, gdfolder);
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}
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#ifdef COMPAT_GAMEDATA_ID // Account for lower MAXUNLOCKABLES and MAXEXTRAEMBLEMS from older versions
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if (versionID == COMPAT_GAMEDATA_ID)
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{
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max_extraemblems = 16;
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max_unlockables = 32;
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}
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#endif
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data->totalplaytime = READUINT32(save_p);
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#ifdef COMPAT_GAMEDATA_ID
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@ -4393,31 +4407,31 @@ void G_LoadGameData(gamedata_t *data)
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goto datacorrupt;
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// To save space, use one bit per collected/achieved/unlocked flag
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for (i = 0; i < MAXEMBLEMS;)
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for (i = 0; i < max_emblems;)
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{
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rtemp = READUINT8(save_p);
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for (j = 0; j < 8 && j+i < MAXEMBLEMS; ++j)
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for (j = 0; j < 8 && j+i < max_emblems; ++j)
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data->collected[j+i] = ((rtemp >> j) & 1);
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i += j;
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}
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for (i = 0; i < MAXEXTRAEMBLEMS;)
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for (i = 0; i < max_extraemblems;)
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{
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rtemp = READUINT8(save_p);
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for (j = 0; j < 8 && j+i < MAXEXTRAEMBLEMS; ++j)
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for (j = 0; j < 8 && j+i < max_extraemblems; ++j)
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data->extraCollected[j+i] = ((rtemp >> j) & 1);
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i += j;
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}
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for (i = 0; i < MAXUNLOCKABLES;)
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for (i = 0; i < max_unlockables;)
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{
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rtemp = READUINT8(save_p);
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for (j = 0; j < 8 && j+i < MAXUNLOCKABLES; ++j)
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for (j = 0; j < 8 && j+i < max_unlockables; ++j)
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data->unlocked[j+i] = ((rtemp >> j) & 1);
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i += j;
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}
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for (i = 0; i < MAXCONDITIONSETS;)
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for (i = 0; i < max_conditionsets;)
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{
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rtemp = READUINT8(save_p);
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for (j = 0; j < 8 && j+i < MAXCONDITIONSETS; ++j)
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for (j = 0; j < 8 && j+i < max_conditionsets; ++j)
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data->achieved[j+i] = ((rtemp >> j) & 1);
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i += j;
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}
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@ -139,8 +139,8 @@ typedef struct
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// you seriously need to get a life.
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#define MAXCONDITIONSETS 128
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#define MAXEMBLEMS 512
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#define MAXEXTRAEMBLEMS 16
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#define MAXUNLOCKABLES 32
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#define MAXEXTRAEMBLEMS 48
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#define MAXUNLOCKABLES 80
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/** Time attack information, currently a very small structure.
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*/
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45
src/m_menu.c
45
src/m_menu.c
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@ -694,42 +694,10 @@ static menuitem_t SR_PandorasBox[] =
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};
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// Sky Room Custom Unlocks
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static menuitem_t SR_MainMenu[] =
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static menuitem_t SR_MainMenu[MAXUNLOCKABLES+1] =
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{
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{IT_STRING|IT_SUBMENU,NULL, "Extras Checklist", &SR_UnlockChecklistDef, 0},
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom1
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom2
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom3
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom4
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom5
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom6
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom7
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom8
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom9
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom10
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom11
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom12
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom13
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom14
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom15
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom16
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom17
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom18
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom19
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom20
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom21
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom22
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom23
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom24
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom25
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom26
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom27
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom28
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom29
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom30
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom31
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{IT_DISABLED, NULL, "", NULL, 0}, // Custom32
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// The remaining (MAXUNLOCKABLES) items are now initialized in M_SecretsMenu
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};
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static menuitem_t SR_LevelSelectMenu[] =
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@ -8130,14 +8098,15 @@ static void M_SecretsMenu(INT32 choice)
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(void)choice;
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// Clear all before starting
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for (i = 1; i < MAXUNLOCKABLES+1; ++i)
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SR_MainMenu[i].status = IT_DISABLED;
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// Initialize array with placeholder entries
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menuitem_t placeholder = {IT_DISABLED, NULL, "", NULL, 0};
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for (i = 1; i <= MAXUNLOCKABLES; ++i)
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SR_MainMenu[i] = placeholder;
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memset(skyRoomMenuTranslations, 0, sizeof(skyRoomMenuTranslations));
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memset(done, 0, sizeof(done));
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for (i = 1; i < MAXUNLOCKABLES+1; ++i)
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for (i = 1; i <= MAXUNLOCKABLES; ++i)
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{
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curheight = UINT16_MAX;
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ul = -1;
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@ -1808,7 +1808,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
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{ // An unlockable itself must be unlocked!
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INT32 unlockid = triggerline->args[1];
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if (unlockid < 0 || unlockid >= MAXUNLOCKABLES) // limited by unlockable count
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if (unlockid <= 0 || unlockid > MAXUNLOCKABLES) // limited by unlockable count
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{
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CONS_Debug(DBG_GAMELOGIC, "Unlockable check (sidedef %hu): bad unlockable ID %d\n", triggerline->sidenum[0], unlockid);
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return false;
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@ -190,7 +190,8 @@ UINT32 R_GetSkinAvailabilities(void)
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// This crash is impossible to trigger as is,
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// but it could happen if MAXUNLOCKABLES is ever made higher than 32,
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// and someone makes a mod that has 33+ unlockable characters. :V
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I_Error("Too many unlockable characters\n");
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// 2022/03/15: MAXUNLOCKABLES is now higher than 32
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I_Error("Too many unlockable characters! (maximum is 32)\n");
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return 0;
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}
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