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Fix an issue with painstate-exiting detection in the boss1 thinker.
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@ -4258,7 +4258,7 @@ static void P_GenericBossThinker(mobj_t *mobj)
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// AI for the first boss.
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// AI for the first boss.
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static void P_Boss1Thinker(mobj_t *mobj)
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static void P_Boss1Thinker(mobj_t *mobj)
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{
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{
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if (mobj->flags2 & MF2_FRET && (statenum_t)(mobj->state-states) < mobj->info->painstate) {
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if (mobj->flags2 & MF2_FRET && mobj->state->nextstate == mobj->info->spawnstate && mobj->tics == 1) {
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mobj->flags2 &= ~(MF2_FRET|MF2_SKULLFLY);
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mobj->flags2 &= ~(MF2_FRET|MF2_SKULLFLY);
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mobj->momx = mobj->momy = mobj->momz = 0;
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mobj->momx = mobj->momy = mobj->momz = 0;
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}
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}
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