attempt to resolve teleportation resync issue

This commit is contained in:
katsy 2021-04-30 17:26:09 -05:00
parent d18fc8882f
commit 858cb98e57

View file

@ -4268,7 +4268,7 @@ static void HandlePacketFromPlayer(SINT8 node)
case PT_RECEIVEDGAMESTATE:
sendingsavegame[node] = false;
resendingsavegame[node] = false;
savegameresendcooldown[node] = I_GetTime() + 15 * TICRATE;
savegameresendcooldown[node] = I_GetTime() + TICRATE;
break;
// -------------------------------------------- CLIENT RECEIVE ----------
case PT_SERVERTICS: