mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'sprite-loading-tweaks' into 'master'
Fix R_AddSingleSpriteDef's I_Error messages Whoops, seems I forgot about this little branch. Basically this fixes how for a character's sprites, a full sprite lump name is displayed instead of just its sprite prefix in the "R_AddSingleSpriteDef: No patches found for [sprite prefix] frame [frame character]" message (unlike when it occurs for non-character sprites), resulting in something like "R_AddSingleSpriteDef: No patches found for PLAYC2C8 frame \^" which does NOT help custom character authors at all as it just confuses them instead. (for the record, the problem would actually with the ^ frame and not the ones displayed after "PLAY") Oh, and the same problem is also fixed for this similar message: "R_AddSingleSpriteDef: Sprite [sprite prefix] frame [frame character] is missing rotations" See merge request !95
This commit is contained in:
commit
8561a6b413
1 changed files with 2 additions and 2 deletions
|
@ -280,7 +280,7 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef,
|
||||||
{
|
{
|
||||||
case 0xff:
|
case 0xff:
|
||||||
// no rotations were found for that frame at all
|
// no rotations were found for that frame at all
|
||||||
I_Error("R_AddSingleSpriteDef: No patches found for %s frame %c", sprname, R_Frame2Char(frame));
|
I_Error("R_AddSingleSpriteDef: No patches found for %.4s frame %c", sprname, R_Frame2Char(frame));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 0:
|
case 0:
|
||||||
|
@ -293,7 +293,7 @@ static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef,
|
||||||
// we test the patch lump, or the id lump whatever
|
// we test the patch lump, or the id lump whatever
|
||||||
// if it was not loaded the two are LUMPERROR
|
// if it was not loaded the two are LUMPERROR
|
||||||
if (sprtemp[frame].lumppat[rotation] == LUMPERROR)
|
if (sprtemp[frame].lumppat[rotation] == LUMPERROR)
|
||||||
I_Error("R_AddSingleSpriteDef: Sprite %s frame %c is missing rotations",
|
I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations",
|
||||||
sprname, R_Frame2Char(frame));
|
sprname, R_Frame2Char(frame));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue