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https://git.do.srb2.org/STJr/SRB2.git
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Remove unfinished sprite rotation
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parent
c9b6693c76
commit
853c9958d7
1 changed files with 5 additions and 16 deletions
21
src/m_menu.c
21
src/m_menu.c
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@ -11999,7 +11999,6 @@ static void M_HandleConnectIP(INT32 choice)
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static fixed_t multi_tics;
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static UINT8 multi_frame;
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static UINT8 multi_spr2;
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static UINT8 multi_angle;
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static boolean multi_paused;
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// this is set before entering the MultiPlayer setup menu,
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@ -12091,8 +12090,8 @@ static void M_DrawSetupMultiPlayerMenu(void)
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multi_frame = 0;
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sprframe = &sprdef->spriteframes[multi_frame];
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patch = W_CachePatchNum(sprframe->lumppat[multi_angle], PU_PATCH);
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if (sprframe->flip & 1 || multi_angle >= 5) // Only for first sprite
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patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
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if (sprframe->flip & 1) // Only for first sprite
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flags |= V_FLIP; // This sprite is left/right flipped!
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#define chary (y+64)
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@ -12410,20 +12409,10 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
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}
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break;
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case KEY_KEYPAD5:
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case KEY_PAUSE:
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multi_paused = !multi_paused;
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break;
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case KEY_KEYPAD4:
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if (multi_angle <= 0) multi_angle = 7;
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else multi_angle--;
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break;
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case KEY_KEYPAD6:
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if (multi_angle >= 7) multi_angle = 0;
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else multi_angle++;
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break;
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default:
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if (itemOn != 0 || choice < 32 || choice > 127)
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break;
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@ -12463,7 +12452,7 @@ static void M_SetupMultiPlayer(INT32 choice)
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multi_frame = 0;
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multi_tics = 4*FRACUNIT;
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multi_angle = 0;
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strcpy(setupm_name, cv_playername.string);
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// set for player 1
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@ -12508,7 +12497,7 @@ static void M_SetupMultiPlayer2(INT32 choice)
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multi_frame = 0;
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multi_tics = 4*FRACUNIT;
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multi_angle = 0;
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strcpy (setupm_name, cv_playername2.string);
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// set for splitscreen secondary player
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