Remove unfinished sprite rotation

This commit is contained in:
spherallic 2022-12-31 02:40:44 +01:00
parent c9b6693c76
commit 853c9958d7

View file

@ -11999,7 +11999,6 @@ static void M_HandleConnectIP(INT32 choice)
static fixed_t multi_tics;
static UINT8 multi_frame;
static UINT8 multi_spr2;
static UINT8 multi_angle;
static boolean multi_paused;
// this is set before entering the MultiPlayer setup menu,
@ -12091,8 +12090,8 @@ static void M_DrawSetupMultiPlayerMenu(void)
multi_frame = 0;
sprframe = &sprdef->spriteframes[multi_frame];
patch = W_CachePatchNum(sprframe->lumppat[multi_angle], PU_PATCH);
if (sprframe->flip & 1 || multi_angle >= 5) // Only for first sprite
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
if (sprframe->flip & 1) // Only for first sprite
flags |= V_FLIP; // This sprite is left/right flipped!
#define chary (y+64)
@ -12410,20 +12409,10 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
}
break;
case KEY_KEYPAD5:
case KEY_PAUSE:
multi_paused = !multi_paused;
break;
case KEY_KEYPAD4:
if (multi_angle <= 0) multi_angle = 7;
else multi_angle--;
break;
case KEY_KEYPAD6:
if (multi_angle >= 7) multi_angle = 0;
else multi_angle++;
break;
default:
if (itemOn != 0 || choice < 32 || choice > 127)
break;
@ -12463,7 +12452,7 @@ static void M_SetupMultiPlayer(INT32 choice)
multi_frame = 0;
multi_tics = 4*FRACUNIT;
multi_angle = 0;
strcpy(setupm_name, cv_playername.string);
// set for player 1
@ -12508,7 +12497,7 @@ static void M_SetupMultiPlayer2(INT32 choice)
multi_frame = 0;
multi_tics = 4*FRACUNIT;
multi_angle = 0;
strcpy (setupm_name, cv_playername2.string);
// set for splitscreen secondary player