revert Eidolon's edits for testing the IT/CTF flag sign fixes, they were left in by mistake

This commit is contained in:
Monster Iestyn 2023-02-28 17:51:26 +00:00
parent a308ad1119
commit 851ca92aaa

View file

@ -1,4 +1,3 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
@ -3108,7 +3107,7 @@ static void P_DoPlayerHeadSigns(player_t *player)
if (G_TagGametype()) if (G_TagGametype())
{ {
// If you're "IT", show a big "IT" over your head for others to see. // If you're "IT", show a big "IT" over your head for others to see.
if (player->pflags & PF_TAGIT && P_IsLocalPlayer(player)) if (player->pflags & PF_TAGIT && !P_IsLocalPlayer(player))
{ {
mobj_t* it = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_TAG); mobj_t* it = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_TAG);
it->x = player->mo->x; it->x = player->mo->x;
@ -3134,7 +3133,7 @@ static void P_DoPlayerHeadSigns(player_t *player)
{ {
// Spawn a got-flag message over the head of the player that // Spawn a got-flag message over the head of the player that
// has it (but not on your own screen if you have the flag). // has it (but not on your own screen if you have the flag).
if (splitscreen || player != &players[consoleplayer] || true) if (splitscreen || player != &players[consoleplayer])
{ {
fixed_t zofs; fixed_t zofs;
mobj_t *sign; mobj_t *sign;