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revert Eidolon's edits for testing the IT/CTF flag sign fixes, they were left in by mistake
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1 changed files with 2 additions and 3 deletions
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@ -1,4 +1,3 @@
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// SONIC ROBO BLAST 2
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1993-1996 by id Software, Inc.
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@ -3108,7 +3107,7 @@ static void P_DoPlayerHeadSigns(player_t *player)
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if (G_TagGametype())
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if (G_TagGametype())
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{
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{
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// If you're "IT", show a big "IT" over your head for others to see.
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// If you're "IT", show a big "IT" over your head for others to see.
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if (player->pflags & PF_TAGIT && P_IsLocalPlayer(player))
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if (player->pflags & PF_TAGIT && !P_IsLocalPlayer(player))
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{
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{
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mobj_t* it = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_TAG);
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mobj_t* it = P_SpawnMobjFromMobj(player->mo, 0, 0, 0, MT_TAG);
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it->x = player->mo->x;
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it->x = player->mo->x;
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@ -3134,7 +3133,7 @@ static void P_DoPlayerHeadSigns(player_t *player)
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{
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{
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// Spawn a got-flag message over the head of the player that
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// Spawn a got-flag message over the head of the player that
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// has it (but not on your own screen if you have the flag).
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// has it (but not on your own screen if you have the flag).
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if (splitscreen || player != &players[consoleplayer] || true)
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if (splitscreen || player != &players[consoleplayer])
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{
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{
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fixed_t zofs;
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fixed_t zofs;
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mobj_t *sign;
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mobj_t *sign;
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