Remove defaultname, since players are probably sure on their name change

This commit is contained in:
James R 2019-11-15 17:32:43 -08:00
parent 6595d20709
commit 82ad6685a6
4 changed files with 4 additions and 18 deletions

View file

@ -223,8 +223,8 @@ consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL,
#endif
// names
consvar_t cv_playername = {"name", "Sonic", CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername2 = {"name2", "Tails", CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
// player colors
consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
@ -233,8 +233,6 @@ consvar_t cv_skin = {"skin", DEFAULTSKIN, CV_CALL|CV_NOINIT, NULL, Skin_OnChange
consvar_t cv_skin2 = {"skin2", DEFAULTSKIN2, CV_CALL|CV_NOINIT, NULL, Skin2_OnChange, 0, NULL, NULL, 0, 0, NULL};
// saved versions of the above six
consvar_t cv_defaultplayername = {"defaultname", "Sonic", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_defaultplayername2 = {"defaultname2", "Tails", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_defaultplayercolor = {"defaultcolor", "Blue", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_defaultplayercolor2 = {"defaultcolor2", "Orange", CV_SAVE, Color_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_defaultskin = {"defaultskin", DEFAULTSKIN, CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -670,10 +668,8 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_playercolor2);
CV_RegisterVar(&cv_skin2);
// saved versions of the above six
CV_RegisterVar(&cv_defaultplayername);
CV_RegisterVar(&cv_defaultplayercolor);
CV_RegisterVar(&cv_defaultskin);
CV_RegisterVar(&cv_defaultplayername2);
CV_RegisterVar(&cv_defaultplayercolor2);
CV_RegisterVar(&cv_defaultskin2);

View file

@ -26,10 +26,8 @@ extern consvar_t cv_playername2;
extern consvar_t cv_playercolor2;
extern consvar_t cv_skin2;
// saved versions of the above six
extern consvar_t cv_defaultplayername;
extern consvar_t cv_defaultplayercolor;
extern consvar_t cv_defaultskin;
extern consvar_t cv_defaultplayername2;
extern consvar_t cv_defaultplayercolor2;
extern consvar_t cv_defaultskin2;

View file

@ -10468,7 +10468,6 @@ static consvar_t *setupm_cvcolor;
static consvar_t *setupm_cvname;
static consvar_t *setupm_cvdefaultskin;
static consvar_t *setupm_cvdefaultcolor;
static consvar_t *setupm_cvdefaultname;
static INT32 setupm_fakeskin;
static INT32 setupm_fakecolor;
@ -10630,8 +10629,7 @@ colordraw:
V_DrawString(x, y,
((R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin
|| setupm_cvdefaultcolor->value != setupm_fakecolor
|| strcmp(setupm_name, setupm_cvdefaultname->string))
|| setupm_cvdefaultcolor->value != setupm_fakecolor)
? 0
: V_TRANSLUCENT)
| ((itemOn == 3) ? V_YELLOWMAP : 0),
@ -10686,14 +10684,12 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
case KEY_ENTER:
if (itemOn == 3
&& (R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin
|| setupm_cvdefaultcolor->value != setupm_fakecolor
|| strcmp(setupm_name, setupm_cvdefaultname->string)))
|| setupm_cvdefaultcolor->value != setupm_fakecolor))
{
S_StartSound(NULL,sfx_strpst);
// you know what? always putting these in the buffer won't hurt anything.
COM_BufAddText (va("%s \"%s\"\n",setupm_cvdefaultskin->name,skins[setupm_fakeskin].name));
COM_BufAddText (va("%s %d\n",setupm_cvdefaultcolor->name,setupm_fakecolor));
COM_BufAddText (va("%s %s\n",setupm_cvdefaultname->name,setupm_name));
break;
}
/* FALLTHRU */
@ -10792,7 +10788,6 @@ static void M_SetupMultiPlayer(INT32 choice)
setupm_cvname = &cv_playername;
setupm_cvdefaultskin = &cv_defaultskin;
setupm_cvdefaultcolor = &cv_defaultplayercolor;
setupm_cvdefaultname = &cv_defaultplayername;
// For whatever reason this doesn't work right if you just use ->value
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);
@ -10834,7 +10829,6 @@ static void M_SetupMultiPlayer2(INT32 choice)
setupm_cvname = &cv_playername2;
setupm_cvdefaultskin = &cv_defaultskin2;
setupm_cvdefaultcolor = &cv_defaultplayercolor2;
setupm_cvdefaultname = &cv_defaultplayername2;
// For whatever reason this doesn't work right if you just use ->value
setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string);

View file

@ -523,10 +523,8 @@ void M_FirstLoadConfig(void)
gameconfig_loaded = true;
// reset to default player stuff
COM_BufAddText (va("%s \"%s\"\n",cv_playername.name,cv_defaultplayername.string));
COM_BufAddText (va("%s \"%s\"\n",cv_skin.name,cv_defaultskin.string));
COM_BufAddText (va("%s \"%s\"\n",cv_playercolor.name,cv_defaultplayercolor.string));
COM_BufAddText (va("%s \"%s\"\n",cv_playername2.name,cv_defaultplayername2.string));
COM_BufAddText (va("%s \"%s\"\n",cv_skin2.name,cv_defaultskin2.string));
COM_BufAddText (va("%s \"%s\"\n",cv_playercolor2.name,cv_defaultplayercolor2.string));
}