Fix Tutorial prompt being incorrect size in GL (resolves #349).

This commit is contained in:
toaster 2019-11-25 00:08:38 +00:00
parent d99e3f8337
commit 82843fc78e

View file

@ -1902,14 +1902,15 @@ void V_DrawPromptBack(INT32 boxheight, INT32 color)
{
UINT8 *deststop, *buf;
boxheight = ((boxheight * 4) + (boxheight/2)*5);
if (color >= 256 && color < 512)
{
boxheight = ((boxheight * 4) + (boxheight/2)*5);
V_DrawFill((BASEVIDWIDTH-(vid.width/vid.dupx))/2, BASEVIDHEIGHT-boxheight, (vid.width/vid.dupx),boxheight, (color-256)|V_SNAPTOBOTTOM);
return;
}
boxheight *= vid.dupy;
if (color == INT32_MAX)
color = cons_backcolor.value;
@ -1951,7 +1952,7 @@ void V_DrawPromptBack(INT32 boxheight, INT32 color)
// heavily simplified -- we don't need to know x or y position,
// just the start and stop positions
deststop = screens[0] + vid.rowbytes * vid.height;
buf = deststop - vid.rowbytes * boxheight * vid.dupy; // 4 lines of space plus gaps between and some leeway
buf = deststop - vid.rowbytes * ((boxheight * 4) + (boxheight/2)*5); // 4 lines of space plus gaps between and some leeway
for (; buf < deststop; ++buf)
*buf = promptbgmap[*buf];
}