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Disable renderhitbox in multiplaye altogether
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@ -268,6 +268,9 @@ boolean R_ThingBoundingBoxVisible(mobj_t *thing)
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{
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INT32 cvmode = cv_renderhitbox.value;
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if (multiplayer) // No hitboxes in multiplayer to avoid cheating
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return false;
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// Do not render bbox for these
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switch (thing->type)
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{
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