mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Add Lua HUD drawlists
Buffers draw calls between tics to ensure hooks run at the originally intended rate.
This commit is contained in:
parent
56261d3e1e
commit
82310e0ae2
14 changed files with 931 additions and 28 deletions
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@ -96,4 +96,5 @@ lua_taglib.c
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lua_polyobjlib.c
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lua_blockmaplib.c
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lua_hudlib.c
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lua_hudlib_drawlist.c
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lua_inputlib.c
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@ -826,6 +826,8 @@ void D_SRB2Loop(void)
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doDisplay = true;
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}
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renderisnewtic = true;
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}
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if (interp)
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@ -227,6 +227,8 @@ static tic_t cutscene_lasttextwrite = 0;
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// STJR Intro
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char stjrintro[9] = "STJRI000";
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static huddrawlist_h luahuddrawlist_title;
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//
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// This alters the text string cutscene_disptext.
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// Use the typical string drawing functions to display it.
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@ -2278,6 +2280,9 @@ void F_InitMenuPresValues(void)
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M_SetMenuCurBackground((gamestate == GS_TIMEATTACK) ? "RECATTBG" : "TITLESKY");
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M_SetMenuCurFadeValue(16);
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M_SetMenuCurTitlePics();
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LUA_HUD_DestroyDrawList(luahuddrawlist_title);
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luahuddrawlist_title = LUA_HUD_CreateDrawList();
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}
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//
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@ -3397,7 +3402,12 @@ void F_TitleScreenDrawer(void)
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}
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luahook:
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LUA_HUDHOOK(title);
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if (renderisnewtic)
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{
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LUA_HUD_ClearDrawList(luahuddrawlist_title);
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LUA_HUDHOOK(title, luahuddrawlist_title);
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}
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LUA_HUD_DrawList(luahuddrawlist_title);
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}
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// separate animation timer for backgrounds, since we also count
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@ -48,6 +48,7 @@
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#endif
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#include "lua_hud.h"
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#include "lua_hudlib_drawlist.h"
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#include "lua_hook.h"
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// coords are scaled
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@ -166,6 +167,8 @@ static tic_t cechotimer = 0;
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static tic_t cechoduration = 5*TICRATE;
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static INT32 cechoflags = 0;
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static huddrawlist_h luahuddrawlist_scores;
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//======================================================================
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// HEADS UP INIT
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//======================================================================
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@ -334,6 +337,8 @@ void HU_Init(void)
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// set shift translation table
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shiftxform = english_shiftxform;
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luahuddrawlist_scores = LUA_HUD_CreateDrawList();
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}
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static inline void HU_Stop(void)
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@ -1989,7 +1994,13 @@ void HU_Drawer(void)
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}
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else
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HU_DrawCoopOverlay();
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LUA_HUDHOOK(scores);
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if (renderisnewtic)
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{
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LUA_HUD_ClearDrawList(luahuddrawlist_scores);
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LUA_HUDHOOK(scores, luahuddrawlist_scores);
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}
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LUA_HUD_DrawList(luahuddrawlist_scores);
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}
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if (gamestate != GS_LEVEL)
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@ -14,6 +14,7 @@
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#include "d_player.h"
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#include "s_sound.h"
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#include "d_event.h"
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#include "lua_hudlib_drawlist.h"
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/*
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Do you know what an 'X Macro' is? Such a macro is called over each element of
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@ -110,12 +111,12 @@ ENUM (STRING_HOOK);
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/* dead simple, LUA_HOOK(GameQuit) */
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#define LUA_HOOK(type) LUA_HookVoid(HOOK(type))
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#define LUA_HUDHOOK(type) LUA_HookHUD(HUD_HOOK(type))
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#define LUA_HUDHOOK(type,drawlist) LUA_HookHUD(HUD_HOOK(type),(drawlist))
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extern boolean hook_cmd_running;
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void LUA_HookVoid(int hook);
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void LUA_HookHUD(int hook);
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void LUA_HookHUD(int hook, huddrawlist_h drawlist);
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int LUA_HookMobj(mobj_t *, int hook);
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int LUA_Hook2Mobj(mobj_t *, mobj_t *, int hook);
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@ -641,7 +641,7 @@ int LUA_HookKey(event_t *event, int hook_type)
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return hook.status;
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}
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void LUA_HookHUD(int hook_type)
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void LUA_HookHUD(int hook_type, huddrawlist_h list)
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{
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const hook_t * map = &hudHookIds[hook_type];
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Hook_State hook;
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@ -650,12 +650,15 @@ void LUA_HookHUD(int hook_type)
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start_hook_stack();
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begin_hook_values(&hook);
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LUA_SetHudHook(hook_type);
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LUA_SetHudHook(hook_type, list);
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hud_running = true; // local hook
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init_hook_call(&hook, 0, res_none);
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call_mapped(&hook, map);
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hud_running = false;
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lua_pushnil(gL);
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lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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}
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}
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@ -10,6 +10,11 @@
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/// \file lua_hud.h
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/// \brief HUD enable/disable flags for Lua scripting
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#ifndef __LUA_HUD_H__
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#define __LUA_HUD_H__
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#include "lua_hudlib_drawlist.h"
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enum hud {
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hud_stagetitle = 0,
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hud_textspectator,
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@ -47,4 +52,6 @@ extern boolean hud_running;
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boolean LUA_HudEnabled(enum hud option);
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void LUA_SetHudHook(int hook);
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void LUA_SetHudHook(int hook, huddrawlist_h list);
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#endif // __LUA_HUD_H__
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120
src/lua_hudlib.c
120
src/lua_hudlib.c
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@ -645,7 +645,8 @@ static int libd_draw(lua_State *L)
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{
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INT32 x, y, flags;
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patch_t *patch;
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const UINT8 *colormap = NULL;
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UINT8 *colormap = NULL;
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huddrawlist_h list;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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@ -659,6 +660,13 @@ static int libd_draw(lua_State *L)
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDraw(list, x, y, patch, flags, colormap);
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else
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, flags, patch, colormap);
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return 0;
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}
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@ -668,7 +676,8 @@ static int libd_drawScaled(lua_State *L)
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fixed_t x, y, scale;
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INT32 flags;
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patch_t *patch;
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const UINT8 *colormap = NULL;
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UINT8 *colormap = NULL;
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huddrawlist_h list;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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@ -685,6 +694,13 @@ static int libd_drawScaled(lua_State *L)
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDrawScaled(list, x, y, scale, patch, flags, colormap);
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else
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V_DrawFixedPatch(x, y, scale, flags, patch, colormap);
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return 0;
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}
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@ -694,7 +710,8 @@ static int libd_drawStretched(lua_State *L)
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fixed_t x, y, hscale, vscale;
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INT32 flags;
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patch_t *patch;
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const UINT8 *colormap = NULL;
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UINT8 *colormap = NULL;
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huddrawlist_h list;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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@ -712,6 +729,13 @@ static int libd_drawStretched(lua_State *L)
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDrawStretched(list, x, y, hscale, vscale, patch, flags, colormap);
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else
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V_DrawStretchyFixedPatch(x, y, hscale, vscale, flags, patch, colormap);
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return 0;
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}
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@ -721,7 +745,8 @@ static int libd_drawCropped(lua_State *L)
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fixed_t x, y, hscale, vscale, sx, sy, w, h;
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INT32 flags;
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patch_t *patch;
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const UINT8 *colormap = NULL;
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UINT8 *colormap = NULL;
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huddrawlist_h list;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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@ -751,6 +776,13 @@ static int libd_drawCropped(lua_State *L)
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDrawCropped(list, x, y, hscale, vscale, patch, flags, colormap, sx, sy, w, h);
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else
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V_DrawCroppedPatch(x, y, hscale, vscale, flags, patch, colormap, sx, sy, w, h);
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return 0;
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}
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@ -758,6 +790,8 @@ static int libd_drawCropped(lua_State *L)
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static int libd_drawNum(lua_State *L)
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{
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INT32 x, y, flags, num;
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huddrawlist_h list;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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y = luaL_checkinteger(L, 2);
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@ -765,6 +799,13 @@ static int libd_drawNum(lua_State *L)
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flags = luaL_optinteger(L, 4, 0);
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDrawNum(list, x, y, num, flags);
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else
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V_DrawTallNum(x, y, flags, num);
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return 0;
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}
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@ -772,6 +813,8 @@ static int libd_drawNum(lua_State *L)
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static int libd_drawPaddedNum(lua_State *L)
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{
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INT32 x, y, flags, num, digits;
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huddrawlist_h list;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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y = luaL_checkinteger(L, 2);
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@ -780,12 +823,20 @@ static int libd_drawPaddedNum(lua_State *L)
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flags = luaL_optinteger(L, 5, 0);
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDrawPaddedNum(list, x, y, num, digits, flags);
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else
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V_DrawPaddedTallNum(x, y, flags, num, digits);
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return 0;
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}
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static int libd_drawFill(lua_State *L)
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{
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huddrawlist_h list;
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INT32 x = luaL_optinteger(L, 1, 0);
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INT32 y = luaL_optinteger(L, 2, 0);
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INT32 w = luaL_optinteger(L, 3, BASEVIDWIDTH);
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@ -793,12 +844,21 @@ static int libd_drawFill(lua_State *L)
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INT32 c = luaL_optinteger(L, 5, 31);
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HUDONLY
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDrawFill(list, x, y, w, h, c);
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else
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V_DrawFill(x, y, w, h, c);
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return 0;
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}
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static int libd_drawString(lua_State *L)
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{
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huddrawlist_h list;
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fixed_t x = luaL_checkinteger(L, 1);
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fixed_t y = luaL_checkinteger(L, 2);
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const char *str = luaL_checkstring(L, 3);
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@ -808,6 +868,15 @@ static int libd_drawString(lua_State *L)
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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HUDONLY
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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// okay, sorry, this is kind of ugly
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDrawString(list, x, y, str, flags, align);
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else
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switch(align)
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{
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// hu_font
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@ -899,6 +968,7 @@ static int libd_drawNameTag(lua_State *L)
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UINT16 outlinecolor;
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UINT8 *basecolormap = NULL;
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UINT8 *outlinecolormap = NULL;
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huddrawlist_h list;
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HUDONLY
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@ -914,6 +984,14 @@ static int libd_drawNameTag(lua_State *L)
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outlinecolormap = R_GetTranslationColormap(TC_DEFAULT, outlinecolor, GTC_CACHE);
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDrawNameTag(list, x, y, str, flags, basecolor, outlinecolor, basecolormap, outlinecolormap);
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else
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V_DrawNameTag(x, y, flags, FRACUNIT, basecolormap, outlinecolormap, str);
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return 0;
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}
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@ -929,6 +1007,7 @@ static int libd_drawScaledNameTag(lua_State *L)
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UINT16 outlinecolor;
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UINT8 *basecolormap = NULL;
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UINT8 *outlinecolormap = NULL;
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huddrawlist_h list;
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HUDONLY
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@ -947,6 +1026,14 @@ static int libd_drawScaledNameTag(lua_State *L)
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outlinecolormap = R_GetTranslationColormap(TC_DEFAULT, outlinecolor, GTC_CACHE);
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDrawScaledNameTag(list, x, y, str, flags, scale, basecolor, outlinecolor, basecolormap, outlinecolormap);
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else
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V_DrawNameTag(FixedInt(x), FixedInt(y), flags, scale, basecolormap, outlinecolormap, str);
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return 0;
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}
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@ -957,6 +1044,7 @@ static int libd_drawLevelTitle(lua_State *L)
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INT32 y;
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const char *str;
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INT32 flags;
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huddrawlist_h list;
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HUDONLY
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@ -967,6 +1055,13 @@ static int libd_drawLevelTitle(lua_State *L)
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
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list = (huddrawlist_h) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (LUA_HUD_IsDrawListValid(list))
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LUA_HUD_AddDrawLevelTitle(list, x, y, str, flags);
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else
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V_DrawLevelTitle(x, y, flags, str);
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return 0;
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}
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@ -1060,6 +1155,7 @@ static int libd_getStringColormap(lua_State *L)
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static int libd_fadeScreen(lua_State *L)
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{
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huddrawlist_h list;
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UINT16 color = luaL_checkinteger(L, 1);
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UINT8 strength = luaL_checkinteger(L, 2);
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const UINT8 maxstrength = ((color & 0xFF00) ? 32 : 10);
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@ -1072,13 +1168,24 @@ static int libd_fadeScreen(lua_State *L)
|
|||
if (strength > maxstrength)
|
||||
return luaL_error(L, "%s fade strength %d out of range (0 - %d)", ((color & 0xFF00) ? "COLORMAP" : "TRANSMAP"), strength, maxstrength);
|
||||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
list = (huddrawlist_h) lua_touserdata(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (strength == maxstrength) // Allow as a shortcut for drawfill...
|
||||
{
|
||||
if (LUA_HUD_IsDrawListValid(list))
|
||||
LUA_HUD_AddDrawFill(list, 0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, ((color & 0xFF00) ? 31 : color));
|
||||
else
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, ((color & 0xFF00) ? 31 : color));
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (LUA_HUD_IsDrawListValid(list))
|
||||
LUA_HUD_AddFadeScreen(list, color, strength);
|
||||
else
|
||||
V_DrawFadeScreen(color, strength);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1365,10 +1472,13 @@ boolean LUA_HudEnabled(enum hud option)
|
|||
return false;
|
||||
}
|
||||
|
||||
void LUA_SetHudHook(int hook)
|
||||
void LUA_SetHudHook(int hook, huddrawlist_h list)
|
||||
{
|
||||
lua_getref(gL, lib_draw_ref);
|
||||
|
||||
lua_pushlightuserdata(gL, list);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
|
||||
switch (hook)
|
||||
{
|
||||
case HUD_HOOK(game): {
|
||||
|
|
572
src/lua_hudlib_drawlist.c
Normal file
572
src/lua_hudlib_drawlist.c
Normal file
|
@ -0,0 +1,572 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2014-2016 by John "JTE" Muniz.
|
||||
// Copyright (C) 2014-2022 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file lua_hudlib_drawlist.c
|
||||
/// \brief a data structure for managing cached drawlists for the Lua hud lib
|
||||
|
||||
#include "lua_hudlib_drawlist.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "v_video.h"
|
||||
#include "z_zone.h"
|
||||
|
||||
enum drawitem_e {
|
||||
DI_Draw = 0,
|
||||
DI_DrawScaled,
|
||||
DI_DrawStretched,
|
||||
DI_DrawCropped,
|
||||
DI_DrawNum,
|
||||
DI_DrawPaddedNum,
|
||||
DI_DrawFill,
|
||||
DI_DrawString,
|
||||
DI_DrawNameTag,
|
||||
DI_DrawScaledNameTag,
|
||||
DI_DrawLevelTitle,
|
||||
DI_FadeScreen,
|
||||
DI_MAX,
|
||||
};
|
||||
|
||||
// A single draw item with all possible arguments needed for a draw call.
|
||||
typedef struct drawitem_s {
|
||||
enum drawitem_e type;
|
||||
fixed_t x;
|
||||
fixed_t y;
|
||||
fixed_t w;
|
||||
fixed_t h;
|
||||
INT32 c;
|
||||
fixed_t scale;
|
||||
fixed_t hscale;
|
||||
fixed_t vscale;
|
||||
patch_t *patch;
|
||||
INT32 flags;
|
||||
UINT16 basecolor;
|
||||
UINT16 outlinecolor;
|
||||
UINT8 *colormap;
|
||||
UINT8 *basecolormap;
|
||||
UINT8 *outlinecolormap;
|
||||
fixed_t sx;
|
||||
fixed_t sy;
|
||||
INT32 num;
|
||||
INT32 digits;
|
||||
const char *str;
|
||||
UINT16 color;
|
||||
UINT8 strength;
|
||||
INT32 align;
|
||||
} drawitem_t;
|
||||
|
||||
// The internal structure of a drawlist.
|
||||
struct huddrawlist_s {
|
||||
drawitem_t *items;
|
||||
size_t items_capacity;
|
||||
size_t items_len;
|
||||
char *strbuf;
|
||||
size_t strbuf_capacity;
|
||||
size_t strbuf_len;
|
||||
};
|
||||
|
||||
// alignment types for v.drawString
|
||||
enum align {
|
||||
align_left = 0,
|
||||
align_center,
|
||||
align_right,
|
||||
align_fixed,
|
||||
align_fixedcenter,
|
||||
align_fixedright,
|
||||
align_small,
|
||||
align_smallfixed,
|
||||
align_smallfixedcenter,
|
||||
align_smallfixedright,
|
||||
align_smallcenter,
|
||||
align_smallright,
|
||||
align_smallthin,
|
||||
align_smallthincenter,
|
||||
align_smallthinright,
|
||||
align_smallthinfixed,
|
||||
align_smallthinfixedcenter,
|
||||
align_smallthinfixedright,
|
||||
align_thin,
|
||||
align_thinfixed,
|
||||
align_thinfixedcenter,
|
||||
align_thinfixedright,
|
||||
align_thincenter,
|
||||
align_thinright
|
||||
};
|
||||
|
||||
huddrawlist_h LUA_HUD_CreateDrawList(void)
|
||||
{
|
||||
huddrawlist_h drawlist;
|
||||
|
||||
drawlist = (huddrawlist_h) Z_CallocAlign(sizeof(struct huddrawlist_s), PU_STATIC, NULL, 64);
|
||||
drawlist->items = NULL;
|
||||
drawlist->items_capacity = 0;
|
||||
drawlist->items_len = 0;
|
||||
drawlist->strbuf = NULL;
|
||||
drawlist->strbuf_capacity = 0;
|
||||
drawlist->strbuf_len = 0;
|
||||
|
||||
return drawlist;
|
||||
}
|
||||
|
||||
void LUA_HUD_ClearDrawList(huddrawlist_h list)
|
||||
{
|
||||
// rather than deallocate, we'll just save the existing allocation and empty
|
||||
// it out for reuse
|
||||
|
||||
// this memset probably isn't necessary
|
||||
if (list->items)
|
||||
{
|
||||
memset(list->items, 0, sizeof(drawitem_t) * list->items_capacity);
|
||||
}
|
||||
|
||||
list->items_len = 0;
|
||||
|
||||
if (list->strbuf)
|
||||
{
|
||||
list->strbuf[0] = 0;
|
||||
}
|
||||
list->strbuf_len = 0;
|
||||
}
|
||||
|
||||
void LUA_HUD_DestroyDrawList(huddrawlist_h list)
|
||||
{
|
||||
if (list == NULL) return;
|
||||
|
||||
if (list->items)
|
||||
{
|
||||
Z_Free(list->items);
|
||||
}
|
||||
Z_Free(list);
|
||||
}
|
||||
|
||||
boolean LUA_HUD_IsDrawListValid(huddrawlist_h list)
|
||||
{
|
||||
if (!list) return false;
|
||||
|
||||
// that's all we can really do to check the validity of the handle right now
|
||||
return true;
|
||||
}
|
||||
|
||||
static size_t AllocateDrawItem(huddrawlist_h list)
|
||||
{
|
||||
if (!list) I_Error("can't allocate draw item: invalid list");
|
||||
if (list->items_capacity <= list->items_len + 1)
|
||||
{
|
||||
if (list->items_capacity == 0) list->items_capacity = 128;
|
||||
else list->items_capacity *= 2;
|
||||
list->items = (drawitem_t *) Z_ReallocAlign(list->items, sizeof(struct drawitem_s) * list->items_capacity, PU_STATIC, NULL, 64);
|
||||
}
|
||||
|
||||
return list->items_len++;
|
||||
}
|
||||
|
||||
// copy string to list's internal string buffer
|
||||
// lua can deallocate the string before we get to use it, so it's important to
|
||||
// keep our own copy
|
||||
static const char *CopyString(huddrawlist_h list, const char* str)
|
||||
{
|
||||
size_t lenstr;
|
||||
|
||||
if (!list) I_Error("can't allocate string; invalid list");
|
||||
lenstr = strlen(str);
|
||||
if (list->strbuf_capacity <= list->strbuf_len + lenstr + 1)
|
||||
{
|
||||
if (list->strbuf_capacity == 0) list->strbuf_capacity = 256;
|
||||
else list->strbuf_capacity *= 2;
|
||||
list->strbuf = (char*) Z_ReallocAlign(list->strbuf, sizeof(char) * list->strbuf_capacity, PU_STATIC, NULL, 8);
|
||||
}
|
||||
const char *result = (const char *) &list->strbuf[list->strbuf_len];
|
||||
strncpy(&list->strbuf[list->strbuf_len], str, lenstr + 1);
|
||||
list->strbuf_len += lenstr + 1;
|
||||
return result;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDraw(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
patch_t *patch,
|
||||
INT32 flags,
|
||||
UINT8 *colormap
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_Draw;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->patch = patch;
|
||||
item->flags = flags;
|
||||
item->colormap = colormap;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDrawScaled(
|
||||
huddrawlist_h list,
|
||||
fixed_t x,
|
||||
fixed_t y,
|
||||
fixed_t scale,
|
||||
patch_t *patch,
|
||||
INT32 flags,
|
||||
UINT8 *colormap
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_DrawScaled;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->scale = scale;
|
||||
item->patch = patch;
|
||||
item->flags = flags;
|
||||
item->colormap = colormap;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDrawStretched(
|
||||
huddrawlist_h list,
|
||||
fixed_t x,
|
||||
fixed_t y,
|
||||
fixed_t hscale,
|
||||
fixed_t vscale,
|
||||
patch_t *patch,
|
||||
INT32 flags,
|
||||
UINT8 *colormap
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_DrawStretched;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->hscale = hscale;
|
||||
item->vscale = vscale;
|
||||
item->patch = patch;
|
||||
item->flags = flags;
|
||||
item->colormap = colormap;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDrawCropped(
|
||||
huddrawlist_h list,
|
||||
fixed_t x,
|
||||
fixed_t y,
|
||||
fixed_t hscale,
|
||||
fixed_t vscale,
|
||||
patch_t *patch,
|
||||
INT32 flags,
|
||||
UINT8 *colormap,
|
||||
fixed_t sx,
|
||||
fixed_t sy,
|
||||
fixed_t w,
|
||||
fixed_t h
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_DrawCropped;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->hscale = hscale;
|
||||
item->vscale = vscale;
|
||||
item->patch = patch;
|
||||
item->flags = flags;
|
||||
item->colormap = colormap;
|
||||
item->sx = sx;
|
||||
item->sy = sy;
|
||||
item->w = w;
|
||||
item->h = h;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDrawNum(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
INT32 num,
|
||||
INT32 flags
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_DrawNum;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->num = num;
|
||||
item->flags = flags;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDrawPaddedNum(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
INT32 num,
|
||||
INT32 digits,
|
||||
INT32 flags
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_DrawPaddedNum;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->num = num;
|
||||
item->digits = digits;
|
||||
item->flags = flags;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDrawFill(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
INT32 w,
|
||||
INT32 h,
|
||||
INT32 c
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_DrawFill;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->w = w;
|
||||
item->h = h;
|
||||
item->c = c;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDrawString(
|
||||
huddrawlist_h list,
|
||||
fixed_t x,
|
||||
fixed_t y,
|
||||
const char *str,
|
||||
INT32 flags,
|
||||
INT32 align
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_DrawString;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->str = CopyString(list, str);
|
||||
item->flags = flags;
|
||||
item->align = align;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDrawNameTag(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
const char *str,
|
||||
INT32 flags,
|
||||
UINT16 basecolor,
|
||||
UINT16 outlinecolor,
|
||||
UINT8 *basecolormap,
|
||||
UINT8 *outlinecolormap
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_DrawNameTag;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->str = CopyString(list, str);
|
||||
item->flags = flags;
|
||||
item->basecolor = basecolor;
|
||||
item->outlinecolor = outlinecolor;
|
||||
item->basecolormap = basecolormap;
|
||||
item->outlinecolormap = outlinecolormap;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDrawScaledNameTag(
|
||||
huddrawlist_h list,
|
||||
fixed_t x,
|
||||
fixed_t y,
|
||||
const char *str,
|
||||
INT32 flags,
|
||||
fixed_t scale,
|
||||
UINT16 basecolor,
|
||||
UINT16 outlinecolor,
|
||||
UINT8 *basecolormap,
|
||||
UINT8 *outlinecolormap
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_DrawScaledNameTag;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->str = CopyString(list, str);
|
||||
item->flags = flags;
|
||||
item->scale = scale;
|
||||
item->basecolor = basecolor;
|
||||
item->outlinecolor = outlinecolor;
|
||||
item->basecolormap = basecolormap;
|
||||
item->outlinecolormap = outlinecolormap;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddDrawLevelTitle(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
const char *str,
|
||||
INT32 flags
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_DrawLevelTitle;
|
||||
item->x = x;
|
||||
item->y = y;
|
||||
item->str = CopyString(list, str);
|
||||
item->flags = flags;
|
||||
}
|
||||
|
||||
void LUA_HUD_AddFadeScreen(
|
||||
huddrawlist_h list,
|
||||
UINT16 color,
|
||||
UINT8 strength
|
||||
)
|
||||
{
|
||||
size_t i = AllocateDrawItem(list);
|
||||
drawitem_t *item = &list->items[i];
|
||||
item->type = DI_FadeScreen;
|
||||
item->color = color;
|
||||
item->strength = strength;
|
||||
}
|
||||
|
||||
void LUA_HUD_DrawList(huddrawlist_h list)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
if (!list) I_Error("HUD drawlist invalid");
|
||||
if (list->items_len <= 0) return;
|
||||
if (!list->items) I_Error("HUD drawlist->items invalid");
|
||||
|
||||
for (i = 0; i < list->items_len; i++)
|
||||
{
|
||||
drawitem_t *item = &list->items[i];
|
||||
|
||||
switch (item->type)
|
||||
{
|
||||
case DI_Draw:
|
||||
V_DrawFixedPatch(item->x<<FRACBITS, item->y<<FRACBITS, FRACUNIT, item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawScaled:
|
||||
V_DrawFixedPatch(item->x, item->y, item->scale, item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawStretched:
|
||||
V_DrawStretchyFixedPatch(item->x, item->y, item->hscale, item->vscale, item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawCropped:
|
||||
V_DrawCroppedPatch(item->x, item->y, item->hscale, item->vscale, item->flags, item->patch, item->colormap, item->sx, item->sy, item->w, item->h);
|
||||
break;
|
||||
case DI_DrawNum:
|
||||
V_DrawTallNum(item->x, item->y, item->flags, item->num);
|
||||
break;
|
||||
case DI_DrawPaddedNum:
|
||||
V_DrawPaddedTallNum(item->x, item->y, item->flags, item->num, item->digits);
|
||||
break;
|
||||
case DI_DrawFill:
|
||||
V_DrawFill(item->x, item->y, item->w, item->h, item->c);
|
||||
break;
|
||||
case DI_DrawString:
|
||||
switch(item->align)
|
||||
{
|
||||
// hu_font
|
||||
case align_left:
|
||||
V_DrawString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_center:
|
||||
V_DrawCenteredString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_right:
|
||||
V_DrawRightAlignedString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_fixed:
|
||||
V_DrawStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_fixedcenter:
|
||||
V_DrawCenteredStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_fixedright:
|
||||
V_DrawRightAlignedStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
// hu_font, 0.5x scale
|
||||
case align_small:
|
||||
V_DrawSmallString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallfixed:
|
||||
V_DrawSmallStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallfixedcenter:
|
||||
V_DrawCenteredSmallStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallfixedright:
|
||||
V_DrawRightAlignedSmallStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallcenter:
|
||||
V_DrawCenteredSmallString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallright:
|
||||
V_DrawRightAlignedSmallString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallthin:
|
||||
V_DrawSmallThinString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallthincenter:
|
||||
V_DrawCenteredSmallThinString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallthinright:
|
||||
V_DrawRightAlignedSmallThinString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallthinfixed:
|
||||
V_DrawSmallThinStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallthinfixedcenter:
|
||||
V_DrawCenteredSmallThinStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_smallthinfixedright:
|
||||
V_DrawRightAlignedSmallThinStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
// tny_font
|
||||
case align_thin:
|
||||
V_DrawThinString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_thincenter:
|
||||
V_DrawCenteredThinString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_thinright:
|
||||
V_DrawRightAlignedThinString(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_thinfixed:
|
||||
V_DrawThinStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_thinfixedcenter:
|
||||
V_DrawCenteredThinStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case align_thinfixedright:
|
||||
V_DrawRightAlignedThinStringAtFixed(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DI_DrawNameTag:
|
||||
V_DrawNameTag(item->x, item->y, item->flags, FRACUNIT, item->basecolormap, item->outlinecolormap, item->str);
|
||||
break;
|
||||
case DI_DrawScaledNameTag:
|
||||
V_DrawNameTag(FixedInt(item->x), FixedInt(item->y), item->flags, item->scale, item->basecolormap, item->outlinecolormap, item->str);
|
||||
break;
|
||||
case DI_DrawLevelTitle:
|
||||
V_DrawLevelTitle(item->x, item->y, item->flags, item->str);
|
||||
break;
|
||||
case DI_FadeScreen:
|
||||
V_DrawFadeScreen(item->color, item->strength);
|
||||
break;
|
||||
default:
|
||||
I_Error("can't draw draw list item: invalid draw list item type");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
152
src/lua_hudlib_drawlist.h
Normal file
152
src/lua_hudlib_drawlist.h
Normal file
|
@ -0,0 +1,152 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2022-2022 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file lua_hudlib_drawlist.h
|
||||
/// \brief a data structure for managing cached drawlists for the Lua hud lib
|
||||
|
||||
// The idea behinds this module is to cache drawcall information into an ordered
|
||||
// list to repeat the same draw operations in later frames. It's used to ensure
|
||||
// that the HUD hooks from Lua are called at precisely 35hz to avoid problems
|
||||
// with variable framerates in existing Lua addons.
|
||||
|
||||
#ifndef __LUA_HUDLIB_DRAWLIST__
|
||||
#define __LUA_HUDLIB_DRAWLIST__
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "r_defs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct huddrawlist_s *huddrawlist_h;
|
||||
|
||||
// Create a new drawlist. Returns a handle to it.
|
||||
huddrawlist_h LUA_HUD_CreateDrawList(void);
|
||||
// Clears the draw list.
|
||||
void LUA_HUD_ClearDrawList(huddrawlist_h list);
|
||||
// Destroys the drawlist, invalidating the given handle
|
||||
void LUA_HUD_DestroyDrawList(huddrawlist_h list);
|
||||
boolean LUA_HUD_IsDrawListValid(huddrawlist_h list);
|
||||
|
||||
void LUA_HUD_AddDraw(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
patch_t *patch,
|
||||
INT32 flags,
|
||||
UINT8 *colormap
|
||||
);
|
||||
void LUA_HUD_AddDrawScaled(
|
||||
huddrawlist_h list,
|
||||
fixed_t x,
|
||||
fixed_t y,
|
||||
fixed_t scale,
|
||||
patch_t *patch,
|
||||
INT32 flags,
|
||||
UINT8 *colormap
|
||||
);
|
||||
void LUA_HUD_AddDrawStretched(
|
||||
huddrawlist_h list,
|
||||
fixed_t x,
|
||||
fixed_t y,
|
||||
fixed_t hscale,
|
||||
fixed_t vscale,
|
||||
patch_t *patch,
|
||||
INT32 flags,
|
||||
UINT8 *colormap
|
||||
);
|
||||
void LUA_HUD_AddDrawCropped(
|
||||
huddrawlist_h list,
|
||||
fixed_t x,
|
||||
fixed_t y,
|
||||
fixed_t hscale,
|
||||
fixed_t vscale,
|
||||
patch_t *patch,
|
||||
INT32 flags,
|
||||
UINT8 *colormap,
|
||||
fixed_t sx,
|
||||
fixed_t sy,
|
||||
fixed_t w,
|
||||
fixed_t h
|
||||
);
|
||||
void LUA_HUD_AddDrawNum(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
INT32 num,
|
||||
INT32 flags
|
||||
);
|
||||
void LUA_HUD_AddDrawPaddedNum(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
INT32 num,
|
||||
INT32 digits,
|
||||
INT32 flags
|
||||
);
|
||||
void LUA_HUD_AddDrawFill(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
INT32 w,
|
||||
INT32 h,
|
||||
INT32 c
|
||||
);
|
||||
void LUA_HUD_AddDrawString(
|
||||
huddrawlist_h list,
|
||||
fixed_t x,
|
||||
fixed_t y,
|
||||
const char *str,
|
||||
INT32 flags,
|
||||
INT32 align
|
||||
);
|
||||
void LUA_HUD_AddDrawNameTag(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
const char *str,
|
||||
INT32 flags,
|
||||
UINT16 basecolor,
|
||||
UINT16 outlinecolor,
|
||||
UINT8 *basecolormap,
|
||||
UINT8 *outlinecolormap
|
||||
);
|
||||
void LUA_HUD_AddDrawScaledNameTag(
|
||||
huddrawlist_h list,
|
||||
fixed_t x,
|
||||
fixed_t y,
|
||||
const char *str,
|
||||
INT32 flags,
|
||||
fixed_t scale,
|
||||
UINT16 basecolor,
|
||||
UINT16 outlinecolor,
|
||||
UINT8 *basecolormap,
|
||||
UINT8 *outlinecolormap
|
||||
);
|
||||
void LUA_HUD_AddDrawLevelTitle(
|
||||
huddrawlist_h list,
|
||||
INT32 x,
|
||||
INT32 y,
|
||||
const char *str,
|
||||
INT32 flags
|
||||
);
|
||||
void LUA_HUD_AddFadeScreen(
|
||||
huddrawlist_h list,
|
||||
UINT16 color,
|
||||
UINT8 strength
|
||||
);
|
||||
|
||||
// Draws the given draw list
|
||||
void LUA_HUD_DrawList(huddrawlist_h list);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif // __LUA_HUDLIB_DRAWLIST__
|
|
@ -78,6 +78,7 @@ mobj_t *r_viewmobj;
|
|||
|
||||
fixed_t rendertimefrac;
|
||||
fixed_t renderdeltatics;
|
||||
boolean renderisnewtic;
|
||||
|
||||
//
|
||||
// precalculated math tables
|
||||
|
|
|
@ -38,7 +38,9 @@ extern size_t validcount, linecount, loopcount, framecount;
|
|||
// The fraction of a tic being drawn (for interpolation between two tics)
|
||||
extern fixed_t rendertimefrac;
|
||||
// Evaluated delta tics for this frame (how many tics since the last frame)
|
||||
extern fixed_t renderdeltatics;;
|
||||
extern fixed_t renderdeltatics;
|
||||
// The current render is a new logical tic
|
||||
extern boolean renderisnewtic;
|
||||
|
||||
//
|
||||
// Lighting LUT.
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
#endif
|
||||
|
||||
#include "lua_hud.h"
|
||||
#include "lua_hudlib_drawlist.h"
|
||||
#include "lua_hook.h"
|
||||
|
||||
#include "r_fps.h"
|
||||
|
@ -163,6 +164,9 @@ hudinfo_t hudinfo[NUMHUDITEMS] =
|
|||
{ 288, 176, V_SNAPTORIGHT|V_SNAPTOBOTTOM}, // HUD_POWERUPS
|
||||
};
|
||||
|
||||
static huddrawlist_h luahuddrawlist_game;
|
||||
static huddrawlist_h luahuddrawlist_titlecard;
|
||||
|
||||
//
|
||||
// STATUS BAR CODE
|
||||
//
|
||||
|
@ -422,6 +426,9 @@ void ST_Init(void)
|
|||
return;
|
||||
|
||||
ST_LoadGraphics();
|
||||
|
||||
luahuddrawlist_game = LUA_HUD_CreateDrawList();
|
||||
luahuddrawlist_titlecard = LUA_HUD_CreateDrawList();
|
||||
}
|
||||
|
||||
// change the status bar too, when pressing F12 while viewing a demo.
|
||||
|
@ -1404,7 +1411,12 @@ void ST_drawTitleCard(void)
|
|||
lt_lasttic = lt_ticker;
|
||||
|
||||
luahook:
|
||||
LUA_HUDHOOK(titlecard);
|
||||
if (renderisnewtic)
|
||||
{
|
||||
LUA_HUD_ClearDrawList(luahuddrawlist_titlecard);
|
||||
LUA_HUDHOOK(titlecard, luahuddrawlist_titlecard);
|
||||
}
|
||||
LUA_HUD_DrawList(luahuddrawlist_titlecard);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2744,7 +2756,14 @@ static void ST_overlayDrawer(void)
|
|||
ST_drawPowerupHUD(); // same as it ever was...
|
||||
|
||||
if (!(netgame || multiplayer) || !hu_showscores)
|
||||
LUA_HUDHOOK(game);
|
||||
{
|
||||
if (renderisnewtic)
|
||||
{
|
||||
LUA_HUD_ClearDrawList(luahuddrawlist_game);
|
||||
LUA_HUDHOOK(game, luahuddrawlist_game);
|
||||
}
|
||||
LUA_HUD_DrawList(luahuddrawlist_game);
|
||||
}
|
||||
|
||||
// draw level title Tails
|
||||
if (stagetitle && (!WipeInAction) && (!WipeStageTitle))
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "lua_hook.h" // IntermissionThinker hook
|
||||
|
||||
#include "lua_hud.h"
|
||||
#include "lua_hudlib_drawlist.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
|
@ -165,6 +166,8 @@ static INT32 endtic = -1;
|
|||
intertype_t intertype = int_none;
|
||||
intertype_t intermissiontypes[NUMGAMETYPES];
|
||||
|
||||
static huddrawlist_h luahuddrawlist_intermission;
|
||||
|
||||
static void Y_RescaleScreenBuffer(void);
|
||||
static void Y_AwardCoopBonuses(void);
|
||||
static void Y_AwardSpecialStageBonus(void);
|
||||
|
@ -433,7 +436,13 @@ void Y_IntermissionDrawer(void)
|
|||
else if (bgtile)
|
||||
V_DrawPatchFill(bgtile);
|
||||
|
||||
LUA_HUDHOOK(intermission);
|
||||
if (renderisnewtic)
|
||||
{
|
||||
LUA_HUD_ClearDrawList(luahuddrawlist_intermission);
|
||||
LUA_HUDHOOK(intermission, luahuddrawlist_intermission);
|
||||
}
|
||||
LUA_HUD_DrawList(luahuddrawlist_intermission);
|
||||
|
||||
if (!LUA_HudEnabled(hud_intermissiontally))
|
||||
goto skiptallydrawer;
|
||||
|
||||
|
@ -1591,6 +1600,9 @@ void Y_StartIntermission(void)
|
|||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
LUA_HUD_DestroyDrawList(luahuddrawlist_intermission);
|
||||
luahuddrawlist_intermission = LUA_HUD_CreateDrawList();
|
||||
}
|
||||
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue