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Merge branch 'toast_slopes' of http://git.magicalgirl.moe/STJr/SRB2 into toast_slopes
This commit is contained in:
commit
80fceafcb9
3 changed files with 13 additions and 9 deletions
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@ -214,6 +214,7 @@ before_script:
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- mkdir build
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- cd build
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- export CFLAGS="-Wall -W $WFLAGS"
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- export CCACHE_COMPRESS=true
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- cmake .. -DCMAKE_BUILD_TYPE=Release
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before_install:
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@ -75,6 +75,9 @@ deploy:
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folder: appveyor
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application:
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active_mode: false
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on:
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branch: master
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appveyor_repo_tag: true
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on_finish:
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@ -1675,9 +1675,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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else
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{
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// Skewed by bottom
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wallVerts[0].t = (texturevpegtop + worldhigh - worldtop) * grTex->scaleY;
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wallVerts[2].t = wallVerts[3].t - (worldhighslope - worldhigh) * grTex->scaleY;
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wallVerts[1].t = wallVerts[2].t - (worldhighslope - worldtopslope) * grTex->scaleY;
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wallVerts[0].t = wallVerts[1].t = (texturevpegtop + worldtop - worldhigh) * grTex->scaleY;
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wallVerts[3].t = wallVerts[0].t - (worldtop - worldhigh) * grTex->scaleY;
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wallVerts[2].t = wallVerts[1].t - (worldtopslope - worldhighslope) * grTex->scaleY;
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}
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#endif
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}
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@ -1719,12 +1719,12 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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if (!(gr_linedef->flags & ML_DONTPEGBOTTOM))
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texturevpegbottom = 0;
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else if (gr_linedef->flags & ML_EFFECT1)
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texturevpegbottom = worldtop - worldlow;
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texturevpegbottom = worldbottom - worldlow;
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else
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texturevpegbottom = gr_frontsector->ceilingheight - gr_backsector->floorheight;
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texturevpegbottom = gr_frontsector->floorheight - gr_backsector->floorheight;
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#else
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if (gr_linedef->flags & ML_DONTPEGBOTTOM)
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texturevpegbottom = worldtop - worldlow;
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texturevpegbottom = worldbottom - worldlow;
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else
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texturevpegbottom = 0;
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#endif
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@ -1752,9 +1752,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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else if (gr_linedef->flags & ML_DONTPEGBOTTOM)
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{
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// Skewed by bottom
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wallVerts[0].t = (texturevpegbottom + worldlow - worldbottom) * grTex->scaleY;
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wallVerts[2].t = wallVerts[3].t - (worldlowslope - worldlow) * grTex->scaleY;
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wallVerts[1].t = wallVerts[2].t - (worldbottomslope - worldlowslope) * grTex->scaleY;
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wallVerts[0].t = wallVerts[1].t = (texturevpegbottom + worldlow - worldbottom) * grTex->scaleY;
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//wallVerts[3].t = wallVerts[0].t - (worldlow - worldbottom) * grTex->scaleY; // no need, [3] is already this
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wallVerts[2].t = wallVerts[1].t - (worldlowslope - worldbottomslope) * grTex->scaleY;
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}
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else
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{
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