Fixed math for calculating current texture in texture animations

This commit is contained in:
Monster Iestyn 2016-01-23 18:59:17 +00:00
parent 4df951224b
commit 80fb282334

View file

@ -4671,11 +4671,11 @@ void P_UpdateSpecials(void)
// ANIMATE TEXTURES // ANIMATE TEXTURES
for (anim = anims; anim < lastanim; anim++) for (anim = anims; anim < lastanim; anim++)
{ {
for (i = anim->basepic; i < anim->basepic + anim->numpics; i++) for (i = 0; i < anim->numpics; i++)
{ {
pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics); pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics);
if (anim->istexture) if (anim->istexture)
texturetranslation[i] = pic; texturetranslation[anim->basepic+i] = pic;
} }
} }