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gclist adjustments
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2 changed files with 6 additions and 4 deletions
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@ -50,7 +50,8 @@ INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; // defaul
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// lists of GC codes for selective operation
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// lists of GC codes for selective operation
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const INT32 gclist_tutorial[num_gclist_tutorial] = {
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const INT32 gclist_tutorial[num_gclist_tutorial] = {
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gc_forward, gc_backward, gc_strafeleft, gc_straferight,
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gc_forward, gc_backward, gc_strafeleft, gc_straferight,
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gc_lookup, gc_lookdown, gc_turnleft, gc_turnright//, gc_centerview,
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gc_turnleft, gc_turnright
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//gc_lookup, gc_lookdown, gc_turnleft, gc_turnright, gc_centerview,
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//gc_jump, gc_use,
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//gc_jump, gc_use,
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//gc_fire, gc_firenormal
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//gc_fire, gc_firenormal
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};
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};
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@ -60,7 +61,8 @@ const INT32 gclist_movement[num_gclist_movement] = {
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};
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};
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const INT32 gclist_camera[num_gclist_camera] = {
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const INT32 gclist_camera[num_gclist_camera] = {
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gc_lookup, gc_lookdown, gc_turnleft, gc_turnright
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gc_turnleft, gc_turnright
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//gc_lookup, gc_lookdown, gc_turnleft, gc_turnright
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};
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};
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const INT32 gclist_jump[num_gclist_jump] = { gc_jump };
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const INT32 gclist_jump[num_gclist_jump] = { gc_jump };
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@ -128,9 +128,9 @@ extern INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; //
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#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]])
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#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]])
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#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]])
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#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]])
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#define num_gclist_tutorial 8 // 13
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#define num_gclist_tutorial 6 // 13
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#define num_gclist_movement 4
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#define num_gclist_movement 4
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#define num_gclist_camera 4
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#define num_gclist_camera 2
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#define num_gclist_jump 1
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#define num_gclist_jump 1
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#define num_gclist_use 1
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#define num_gclist_use 1
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