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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-31 05:30:48 +00:00
make hwrender compile
This commit is contained in:
parent
e15ffd2bc8
commit
809f79c951
4 changed files with 150 additions and 205 deletions
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@ -922,29 +922,6 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
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return grtex;
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}
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// HWR_RenderPlane and HWR_RenderPolyObjectPlane need this to get the flat dimensions from a patch.
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lumpnum_t gr_patchflat;
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static void HWR_LoadPatchFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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{
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UINT8 *flat;
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patch_t *patch = (patch_t *)W_CacheLumpNum(flatlumpnum, PU_STATIC);
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size_t lumplength = W_LumpLength(flatlumpnum);
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)patch, lumplength))
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patch = R_PNGToPatch((UINT8 *)patch, lumplength, NULL, false);
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#endif
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grMipmap->width = (UINT16)SHORT(patch->width);
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grMipmap->height = (UINT16)SHORT(patch->height);
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flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data);
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memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
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R_PatchToFlat(patch, flat);
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}
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static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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{
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size_t size, pflatsize;
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@ -985,40 +962,15 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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break;
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}
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if (R_CheckIfPatch(flatlumpnum))
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HWR_LoadPatchFlat(grMipmap, flatlumpnum);
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else
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{
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grMipmap->width = (UINT16)pflatsize;
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grMipmap->height = (UINT16)pflatsize;
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grMipmap->width = (UINT16)pflatsize;
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grMipmap->height = (UINT16)pflatsize;
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// the flat raw data needn't be converted with palettized textures
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W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
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PU_HWRCACHE, &grMipmap->grInfo.data));
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}
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// the flat raw data needn't be converted with palettized textures
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W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
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PU_HWRCACHE, &grMipmap->grInfo.data));
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}
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// Download a Doom 'flat' to the hardware cache and make it ready for use
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void HWR_GetFlat(lumpnum_t flatlumpnum)
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{
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GLMipmap_t *grmip;
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grmip = &HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
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if (!grmip->downloaded && !grmip->grInfo.data)
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HWR_CacheFlat(grmip, flatlumpnum);
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HWD.pfnSetTexture(grmip);
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// The system-memory data can be purged now.
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Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
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gr_patchflat = 0;
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if (R_CheckIfPatch(flatlumpnum))
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gr_patchflat = flatlumpnum;
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}
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static void HWR_LoadTextureFlat(GLMipmap_t *grMipmap, INT32 texturenum)
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static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
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{
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UINT8 *flat;
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@ -1040,24 +992,44 @@ static void HWR_LoadTextureFlat(GLMipmap_t *grMipmap, INT32 texturenum)
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R_TextureToFlat(texturenum, flat);
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}
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void HWR_GetTextureFlat(INT32 texturenum)
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// Download a Doom 'flat' to the hardware cache and make it ready for use
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void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
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{
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GLTexture_t *grtex;
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#ifdef PARANOIA
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if ((unsigned)texturenum >= gr_numtextures)
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I_Error("HWR_GetTextureFlat: texturenum >= numtextures\n");
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#endif
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if (texturenum == 0 || texturenum == -1)
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return;
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grtex = &gr_textures2[texturenum];
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GLMipmap_t *grmip = &HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
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if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
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HWR_LoadTextureFlat(&grtex->mipmap, texturenum);
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if (!grmip->downloaded && !grmip->grInfo.data)
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HWR_CacheFlat(grmip, flatlumpnum);
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HWD.pfnSetTexture(&grtex->mipmap);
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HWD.pfnSetTexture(grmip);
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// The system-memory data can be purged now.
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Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
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Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
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}
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void HWR_GetFlat(levelflat_t *levelflat)
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{
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if (levelflat->type == LEVELFLAT_FLAT)
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HWR_LiterallyGetFlat(levelflat->u.flat.lumpnum);
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else if (levelflat->type == LEVELFLAT_TEXTURE)
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{
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GLTexture_t *grtex;
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INT32 texturenum = levelflat->u.texture.num;
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#ifdef PARANOIA
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if ((unsigned)texturenum >= gr_numtextures)
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I_Error("HWR_GetFlat: texturenum >= numtextures\n");
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#endif
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if (texturenum == 0 || texturenum == -1)
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return;
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grtex = &gr_textures2[texturenum];
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if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
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HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum);
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HWD.pfnSetTexture(&grtex->mipmap);
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// The system-memory data can be purged now.
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Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
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}
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}
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//
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@ -647,7 +647,7 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
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v[0].tow = v[1].tow = (float)((y & flatflag)/dflatsize);
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v[2].tow = v[3].tow = (float)(v[0].tow + h/dflatsize);
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HWR_GetFlat(flatlumpnum);
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HWR_LiterallyGetFlat(flatlumpnum);
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//Hurdler: Boris, the same comment as above... but maybe for pics
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// it not a problem since they don't have any transparent pixel
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@ -23,6 +23,7 @@
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#include "hw_defs.h"
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#include "hw_main.h"
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#include "../m_misc.h"
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#include "../p_setup.h"
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// the original aspect ratio of Doom graphics isn't square
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#define ORIGINAL_ASPECT (320.0f/200.0f)
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@ -100,8 +101,8 @@ void HWR_InitTextureCache(void);
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void HWR_FreeTextureCache(void);
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void HWR_FreeExtraSubsectors(void);
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void HWR_GetFlat(lumpnum_t flatlumpnum);
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void HWR_GetTextureFlat(INT32 texturenum);
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void HWR_GetFlat(levelflat_t *levelflat);
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void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum);
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GLTexture_t *HWR_GetTexture(INT32 tex);
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void HWR_GetPatch(GLPatch_t *gpatch);
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void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
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@ -115,8 +116,6 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
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// --------
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// hw_draw.c
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// --------
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extern lumpnum_t gr_patchflat;
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extern float gr_patch_scalex;
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extern float gr_patch_scaley;
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@ -70,9 +70,9 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
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#endif
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#ifdef SORTING
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void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
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void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
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INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
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void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
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void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
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INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
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#else
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static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight,
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@ -522,7 +522,7 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color) // Let's see if this c
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// HWR_RenderPlane : Render a floor or ceiling convex polygon
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// -----------------+
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static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
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FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, INT32 texturenum, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
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FBITFIELD PolyFlags, INT32 lightlevel, levelflat_t *levelflat, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
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{
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polyvertex_t * pv;
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float height; //constant y for all points on the convex flat polygon
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@ -531,8 +531,8 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
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INT32 i;
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float flatxref,flatyref;
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float fflatwidth, fflatheight;
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INT32 flatflag;
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boolean texflat = true;
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INT32 flatflag = 0;
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boolean texflat = false;
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size_t len;
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float scrollx = 0.0f, scrolly = 0.0f;
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angle_t angle = 0;
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@ -541,7 +541,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
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#ifdef ESLOPE
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pslope_t *slope = NULL;
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#endif
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patch_t *patch;
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static FOutVector *planeVerts = NULL;
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static UINT16 numAllocedPlaneVerts = 0;
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Z_Malloc(numAllocedPlaneVerts * sizeof (FOutVector), PU_LEVEL, &planeVerts);
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}
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len = W_LumpLength(lumpnum);
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switch (len)
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if (levelflat->type == LEVELFLAT_TEXTURE)
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{
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case 4194304: // 2048x2048 lump
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fflatwidth = fflatheight = 2048.0f;
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break;
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case 1048576: // 1024x1024 lump
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fflatwidth = fflatheight = 1024.0f;
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break;
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case 262144:// 512x512 lump
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fflatwidth = fflatheight = 512.0f;
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break;
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case 65536: // 256x256 lump
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fflatwidth = fflatheight = 256.0f;
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break;
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case 16384: // 128x128 lump
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fflatwidth = fflatheight = 128.0f;
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break;
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case 1024: // 32x32 lump
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fflatwidth = fflatheight = 32.0f;
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break;
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default: // 64x64 lump
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fflatwidth = fflatheight = 64.0f;
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break;
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fflatwidth = textures[levelflat->u.texture.num]->width;
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fflatheight = textures[levelflat->u.texture.num]->height;
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texflat = true;
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}
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flatflag = ((INT32)fflatwidth)-1;
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if (texturenum != 0 && texturenum != -1)
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else if (levelflat->type == LEVELFLAT_TEXTURE)
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{
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fflatwidth = textures[texturenum]->width;
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fflatheight = textures[texturenum]->height;
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len = W_LumpLength(levelflat->u.flat.lumpnum);
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switch (len)
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{
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case 4194304: // 2048x2048 lump
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fflatwidth = fflatheight = 2048.0f;
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break;
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case 1048576: // 1024x1024 lump
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fflatwidth = fflatheight = 1024.0f;
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break;
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case 262144:// 512x512 lump
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fflatwidth = fflatheight = 512.0f;
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break;
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case 65536: // 256x256 lump
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fflatwidth = fflatheight = 256.0f;
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break;
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case 16384: // 128x128 lump
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fflatwidth = fflatheight = 128.0f;
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break;
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case 1024: // 32x32 lump
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fflatwidth = fflatheight = 32.0f;
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break;
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default: // 64x64 lump
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fflatwidth = fflatheight = 64.0f;
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break;
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}
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flatflag = ((INT32)fflatwidth)-1;
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}
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else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
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{
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patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
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fflatwidth = SHORT(patch->width);
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fflatheight = SHORT(patch->height);
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}
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else
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texflat = false;
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else // LEVELFLAT_NONE
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return;
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// reference point for flat texture coord for each vertex around the polygon
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flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
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@ -3183,7 +3179,7 @@ static inline void HWR_AddPolyObjectSegs(void)
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#ifdef POLYOBJECTS_PLANES
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static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
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FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, INT32 texturenum, sector_t *FOFsector,
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FBITFIELD blendmode, UINT8 lightlevel, levelflat_t *levelflat, sector_t *FOFsector,
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UINT8 alpha, extracolormap_t *planecolormap)
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{
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float height; //constant y for all points on the convex flat polygon
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@ -3191,15 +3187,14 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
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INT32 i;
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float flatxref,flatyref;
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float fflatwidth, fflatheight;
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INT32 flatflag;
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boolean texflat = true;
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INT32 flatflag = 0;
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boolean texflat = false;
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size_t len;
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float scrollx = 0.0f, scrolly = 0.0f;
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angle_t angle = 0;
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FSurfaceInfo Surf;
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fixed_t tempxsow, tempytow;
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size_t nrPlaneVerts;
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patch_t *patch;
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static FOutVector *planeVerts = NULL;
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static UINT16 numAllocedPlaneVerts = 0;
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Z_Malloc(numAllocedPlaneVerts * sizeof (FOutVector), PU_LEVEL, &planeVerts);
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}
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len = W_LumpLength(lumpnum);
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switch (len)
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if (levelflat->type == LEVELFLAT_TEXTURE)
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{
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case 4194304: // 2048x2048 lump
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fflatwidth = fflatheight = 2048.0f;
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break;
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case 1048576: // 1024x1024 lump
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fflatwidth = fflatheight = 1024.0f;
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break;
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case 262144:// 512x512 lump
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fflatwidth = fflatheight = 512.0f;
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break;
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case 65536: // 256x256 lump
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fflatwidth = fflatheight = 256.0f;
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break;
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case 16384: // 128x128 lump
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fflatwidth = fflatheight = 128.0f;
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break;
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case 1024: // 32x32 lump
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fflatwidth = fflatheight = 32.0f;
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break;
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default: // 64x64 lump
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fflatwidth = fflatheight = 64.0f;
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break;
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fflatwidth = textures[levelflat->u.texture.num]->width;
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fflatheight = textures[levelflat->u.texture.num]->height;
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texflat = true;
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}
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flatflag = ((INT32)fflatwidth)-1;
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if (texturenum != 0 && texturenum != -1)
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else if (levelflat->type == LEVELFLAT_TEXTURE)
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{
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fflatwidth = textures[texturenum]->width;
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fflatheight = textures[texturenum]->height;
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len = W_LumpLength(levelflat->u.flat.lumpnum);
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switch (len)
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{
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case 4194304: // 2048x2048 lump
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fflatwidth = fflatheight = 2048.0f;
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break;
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case 1048576: // 1024x1024 lump
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fflatwidth = fflatheight = 1024.0f;
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break;
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case 262144:// 512x512 lump
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fflatwidth = fflatheight = 512.0f;
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break;
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case 65536: // 256x256 lump
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fflatwidth = fflatheight = 256.0f;
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break;
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case 16384: // 128x128 lump
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fflatwidth = fflatheight = 128.0f;
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break;
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case 1024: // 32x32 lump
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fflatwidth = fflatheight = 32.0f;
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break;
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default: // 64x64 lump
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fflatwidth = fflatheight = 64.0f;
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break;
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}
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flatflag = ((INT32)fflatwidth)-1;
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}
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else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
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{
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patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
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fflatwidth = SHORT(patch->width);
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fflatheight = SHORT(patch->height);
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}
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else
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texflat = false;
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else // LEVELFLAT_NONE
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return;
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// reference point for flat texture coord for each vertex around the polygon
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flatxref = (float)((polysector->origVerts[0].x & (~flatflag)) / fflatwidth);
|
||||
|
@ -3400,15 +3392,14 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
FBITFIELD blendmode;
|
||||
memset(&Surf, 0x00, sizeof(Surf));
|
||||
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum, po_ptrs[i], false, polyobjsector->floorheight,
|
||||
HWR_AddTransparentPolyobjectFloor(&levelflats[polyobjsector->floorpic], po_ptrs[i], false, polyobjsector->floorheight,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), Surf.FlatColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[polyobjsector->floorpic].texturenum);
|
||||
HWR_GetFlat(&levelflats[polyobjsector->floorpic]);
|
||||
HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), &levelflats[polyobjsector->floorpic],
|
||||
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
}
|
||||
|
@ -3424,15 +3415,14 @@ static void HWR_AddPolyObjectPlanes(void)
|
|||
FBITFIELD blendmode;
|
||||
memset(&Surf, 0x00, sizeof(Surf));
|
||||
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum, po_ptrs[i], true, polyobjsector->ceilingheight,
|
||||
HWR_AddTransparentPolyobjectFloor(&levelflats[polyobjsector->ceilingpic], po_ptrs[i], true, polyobjsector->ceilingheight,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), Surf.FlatColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[polyobjsector->ceilingpic].texturenum);
|
||||
HWR_GetFlat(&levelflats[polyobjsector->ceilingpic]);
|
||||
HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum,
|
||||
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), &levelflats[polyobjsector->floorpic],
|
||||
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
|
||||
}
|
||||
}
|
||||
|
@ -3583,13 +3573,12 @@ static void HWR_Subsector(size_t num)
|
|||
{
|
||||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[gr_frontsector->floorpic].texturenum);
|
||||
HWR_GetFlat(&levelflats[gr_frontsector->floorpic]);
|
||||
HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
PF_Occlude, floorlightlevel, levelflats[gr_frontsector->floorpic].lumpnum, levelflats[gr_frontsector->floorpic].texturenum, NULL, 255, false, floorcolormap);
|
||||
PF_Occlude, floorlightlevel, &levelflats[gr_frontsector->floorpic], NULL, 255, false, floorcolormap);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -3606,13 +3595,12 @@ static void HWR_Subsector(size_t num)
|
|||
{
|
||||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[gr_frontsector->ceilingpic].texturenum);
|
||||
HWR_GetFlat(&levelflats[gr_frontsector->ceilingpic]);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
PF_Occlude, ceilinglightlevel, levelflats[gr_frontsector->ceilingpic].lumpnum, levelflats[gr_frontsector->ceilingpic].texturenum, NULL, 255, false, ceilingcolormap);
|
||||
PF_Occlude, ceilinglightlevel, &levelflats[gr_frontsector->ceilingpic], NULL, 255, false, ceilingcolormap);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -3671,7 +3659,7 @@ static void HWR_Subsector(size_t num)
|
|||
else
|
||||
alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG);
|
||||
|
||||
HWR_AddTransparentFloor(0, 0,
|
||||
HWR_AddTransparentFloor(NULL,
|
||||
&extrasubsectors[num],
|
||||
false,
|
||||
*rover->bottomheight,
|
||||
|
@ -3689,8 +3677,7 @@ static void HWR_Subsector(size_t num)
|
|||
*gr_frontsector->lightlist[light].lightlevel,
|
||||
rover->alpha-1, rover->master->frontsector);
|
||||
#else
|
||||
HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
|
||||
levelflats[*rover->bottompic].texturenum,
|
||||
HWR_AddTransparentFloor(&levelflats[*rover->bottompic],
|
||||
&extrasubsectors[num],
|
||||
false,
|
||||
*rover->bottomheight,
|
||||
|
@ -3701,10 +3688,9 @@ static void HWR_Subsector(size_t num)
|
|||
}
|
||||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[*rover->bottompic].texturenum);
|
||||
HWR_GetFlat(&levelflats[*rover->bottompic]);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum, levelflats[*rover->bottompic].texturenum,
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
|
||||
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -3736,7 +3722,7 @@ static void HWR_Subsector(size_t num)
|
|||
else
|
||||
alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG);
|
||||
|
||||
HWR_AddTransparentFloor(0, 0,
|
||||
HWR_AddTransparentFloor(NULL,
|
||||
&extrasubsectors[num],
|
||||
true,
|
||||
*rover->topheight,
|
||||
|
@ -3754,8 +3740,7 @@ static void HWR_Subsector(size_t num)
|
|||
*gr_frontsector->lightlist[light].lightlevel,
|
||||
rover->alpha-1, rover->master->frontsector);
|
||||
#else
|
||||
HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
|
||||
levelflats[*rover->bottompic].texturenum,
|
||||
HWR_AddTransparentFloor(&levelflats[*rover->toppic],
|
||||
&extrasubsectors[num],
|
||||
true,
|
||||
*rover->topheight,
|
||||
|
@ -3767,10 +3752,9 @@ static void HWR_Subsector(size_t num)
|
|||
}
|
||||
else
|
||||
{
|
||||
HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
|
||||
HWR_GetTextureFlat(levelflats[*rover->toppic].texturenum);
|
||||
HWR_GetFlat(&levelflats[*rover->toppic]);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum, levelflats[*rover->toppic].texturenum,
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
|
||||
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -5098,8 +5082,7 @@ typedef struct
|
|||
boolean isceiling;
|
||||
fixed_t fixedheight;
|
||||
INT32 lightlevel;
|
||||
lumpnum_t lumpnum;
|
||||
INT32 texturenum;
|
||||
levelflat_t *levelflat;
|
||||
INT32 alpha;
|
||||
sector_t *FOFSector;
|
||||
FBITFIELD blend;
|
||||
|
@ -5117,8 +5100,7 @@ typedef struct
|
|||
boolean isceiling;
|
||||
fixed_t fixedheight;
|
||||
INT32 lightlevel;
|
||||
lumpnum_t lumpnum;
|
||||
INT32 texturenum;
|
||||
levelflat_t *levelflat;
|
||||
INT32 alpha;
|
||||
sector_t *FOFSector;
|
||||
FBITFIELD blend;
|
||||
|
@ -5149,7 +5131,7 @@ static INT32 drawcount = 0;
|
|||
#define MAX_TRANSPARENTFLOOR 512
|
||||
|
||||
// This will likely turn into a copy of HWR_Add3DWater and replace it.
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector_t *xsub, boolean isceiling,
|
||||
void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boolean isceiling,
|
||||
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
|
||||
{
|
||||
static size_t allocedplanes = 0;
|
||||
|
@ -5167,8 +5149,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector
|
|||
planeinfo[numplanes].isceiling = isceiling;
|
||||
planeinfo[numplanes].fixedheight = fixedheight;
|
||||
planeinfo[numplanes].lightlevel = lightlevel;
|
||||
planeinfo[numplanes].lumpnum = lumpnum;
|
||||
planeinfo[numplanes].texturenum = texturenum;
|
||||
planeinfo[numplanes].levelflat = levelflat;
|
||||
planeinfo[numplanes].xsub = xsub;
|
||||
planeinfo[numplanes].alpha = alpha;
|
||||
planeinfo[numplanes].FOFSector = FOFSector;
|
||||
|
@ -5182,7 +5163,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector
|
|||
|
||||
// Adding this for now until I can create extrasubsector info for polyobjects
|
||||
// When that happens it'll just be done through HWR_AddTransparentFloor and HWR_RenderPlane
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, polyobj_t *polysector, boolean isceiling,
|
||||
void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polysector, boolean isceiling,
|
||||
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap)
|
||||
{
|
||||
static size_t allocedpolyplanes = 0;
|
||||
|
@ -5200,8 +5181,7 @@ void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, poly
|
|||
polyplaneinfo[numpolyplanes].isceiling = isceiling;
|
||||
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
|
||||
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
|
||||
polyplaneinfo[numpolyplanes].lumpnum = lumpnum;
|
||||
polyplaneinfo[numpolyplanes].texturenum = texturenum;
|
||||
polyplaneinfo[numpolyplanes].levelflat = levelflat;
|
||||
polyplaneinfo[numpolyplanes].polysector = polysector;
|
||||
polyplaneinfo[numpolyplanes].alpha = alpha;
|
||||
polyplaneinfo[numpolyplanes].FOFSector = FOFSector;
|
||||
|
@ -5363,12 +5343,9 @@ static void HWR_CreateDrawNodes(void)
|
|||
gr_frontsector = NULL;
|
||||
|
||||
if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
|
||||
{
|
||||
HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum);
|
||||
HWR_GetTextureFlat(sortnode[sortindex[i]].plane->texturenum);
|
||||
}
|
||||
HWR_GetFlat(sortnode[sortindex[i]].plane->levelflat);
|
||||
HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
|
||||
sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->texturenum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
|
||||
sortnode[sortindex[i]].plane->levelflat, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
|
||||
}
|
||||
else if (sortnode[sortindex[i]].polyplane)
|
||||
{
|
||||
|
@ -5376,12 +5353,9 @@ static void HWR_CreateDrawNodes(void)
|
|||
gr_frontsector = NULL;
|
||||
|
||||
if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
|
||||
{
|
||||
HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum);
|
||||
HWR_GetTextureFlat(sortnode[sortindex[i]].polyplane->texturenum);
|
||||
}
|
||||
HWR_GetFlat(sortnode[sortindex[i]].polyplane->levelflat);
|
||||
HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
|
||||
sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->texturenum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
|
||||
sortnode[sortindex[i]].polyplane->levelflat, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
|
||||
}
|
||||
else if (sortnode[sortindex[i]].wall)
|
||||
{
|
||||
|
@ -6752,7 +6726,7 @@ static void HWR_Render3DWater(void)
|
|||
gr_frontsector = NULL; //Hurdler: gr_fronsector is no longer valid
|
||||
for (i = 0; i < numfloors; i++)
|
||||
{
|
||||
HWR_GetFlat(planeinfo[i].lumpnum);
|
||||
HWR_GetFlat(planeinfo[i].levelflat);
|
||||
HWR_RenderPlane(NULL, planeinfo[i].xsub, planeinfo[i].isceiling, planeinfo[i].fixedheight, PF_Translucent, planeinfo[i].lightlevel, planeinfo[i].lumpnum,
|
||||
planeinfo[i].FOFSector, planeinfo[i].alpha, planeinfo[i].fogplane, planeinfo[i].planecolormap);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue