Replace glBuild2DMipmaps with GL_GENERATE_MIPMAPS

Quote "gluBuild2DMipmaps. Never use this."
gluBuild2DMipmaps was causing massive stutters on many maps on windows
this replaces it with GL_GENERATE_MIPMAP and removes glBuild2DMipmaps completely

https://www.khronos.org/opengl/wiki/Common_Mistakes
This commit is contained in:
Alug 2024-02-01 18:16:24 +01:00
parent bae687a1b9
commit 7ff1d5877d
3 changed files with 14 additions and 10 deletions

View file

@ -77,6 +77,7 @@ static GLint min_filter = GL_LINEAR;
static GLint mag_filter = GL_LINEAR; static GLint mag_filter = GL_LINEAR;
static GLint anisotropic_filter = 0; static GLint anisotropic_filter = 0;
static boolean model_lighting = false; static boolean model_lighting = false;
boolean supportMipMap = false;
const GLubyte *gl_version = NULL; const GLubyte *gl_version = NULL;
const GLubyte *gl_renderer = NULL; const GLubyte *gl_renderer = NULL;
@ -397,9 +398,6 @@ static PFNglCopyTexImage2D pglCopyTexImage2D;
typedef void (APIENTRY * PFNglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRY * PFNglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
static PFNglCopyTexSubImage2D pglCopyTexSubImage2D; static PFNglCopyTexSubImage2D pglCopyTexSubImage2D;
#endif #endif
/* GLU functions */
typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
static PFNgluBuild2DMipmaps pgluBuild2DMipmaps;
/* 1.3 functions for multitexturing */ /* 1.3 functions for multitexturing */
typedef void (APIENTRY *PFNglActiveTexture) (GLenum); typedef void (APIENTRY *PFNglActiveTexture) (GLenum);
@ -907,9 +905,6 @@ void SetupGLFunc4(void)
pglUniform3fv = GetGLFunc("glUniform3fv"); pglUniform3fv = GetGLFunc("glUniform3fv");
pglGetUniformLocation = GetGLFunc("glGetUniformLocation"); pglGetUniformLocation = GetGLFunc("glGetUniformLocation");
#endif #endif
// GLU
pgluBuild2DMipmaps = GetGLFunc("gluBuild2DMipmaps");
} }
EXPORT boolean HWRAPI(CompileShaders) (void) EXPORT boolean HWRAPI(CompileShaders) (void)
@ -1887,7 +1882,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex); //pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap) if (MipMap)
{ {
pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex); pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
if (pTexInfo->flags & TF_TRANSPARENT) if (pTexInfo->flags & TF_TRANSPARENT)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
@ -1908,7 +1904,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex); //pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap) if (MipMap)
{ {
pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex); pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
if (pTexInfo->flags & TF_TRANSPARENT) if (pTexInfo->flags & TF_TRANSPARENT)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
@ -1928,7 +1925,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
{ {
if (MipMap) if (MipMap)
{ {
pgluBuild2DMipmaps(GL_TEXTURE_2D, textureformatGL, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex); pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, textureformatGL, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
// Control the mipmap level of detail // Control the mipmap level of detail
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); // the lower the number, the higer the detail pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); // the lower the number, the higer the detail
if (pTexInfo->flags & TF_TRANSPARENT) if (pTexInfo->flags & TF_TRANSPARENT)
@ -2463,7 +2461,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
mag_filter = GL_LINEAR; mag_filter = GL_LINEAR;
min_filter = GL_NEAREST; min_filter = GL_NEAREST;
} }
if (!pgluBuild2DMipmaps) if (!supportMipMap)
{ {
MipMap = GL_FALSE; MipMap = GL_FALSE;
min_filter = GL_LINEAR; min_filter = GL_LINEAR;

View file

@ -126,6 +126,7 @@ extern GLint screen_width;
extern GLint screen_height; extern GLint screen_height;
extern GLbyte screen_depth; extern GLbyte screen_depth;
extern GLint maximumAnisotropy; extern GLint maximumAnisotropy;
extern boolean supportMipMap;
/** \brief OpenGL flags for video driver /** \brief OpenGL flags for video driver
*/ */

View file

@ -189,6 +189,11 @@ boolean OglSdlSurface(INT32 w, INT32 h)
else else
maximumAnisotropy = 1; maximumAnisotropy = 1;
if (atof((const char*)gl_version) >= 1.4)
supportMipMap = true;
else
supportMipMap = false;
SetupGLFunc4(); SetupGLFunc4();
glanisotropicmode_cons_t[1].value = maximumAnisotropy; glanisotropicmode_cons_t[1].value = maximumAnisotropy;