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Merge branch 'delete-lua-again' into 'next'
Fix the BotRespawn hook and hooking A_Dye being disabled for no reason See merge request STJr/SRB2!932
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commit
7fa68d0e45
3 changed files with 1 additions and 9 deletions
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@ -459,7 +459,6 @@ boolean B_CheckRespawn(player_t *player)
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if (!sonic || sonic->health <= 0)
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return false;
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#ifdef HAVE_BLUA
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// B_RespawnBot doesn't do anything if the condition above this isn't met
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{
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UINT8 shouldForce = LUAh_BotRespawn(sonic, tails);
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@ -472,7 +471,6 @@ boolean B_CheckRespawn(player_t *player)
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else if (shouldForce == 2)
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return false;
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}
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#endif
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// Check if Sonic is busy first.
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// If he's doing any of these things, he probably doesn't want to see us.
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@ -8848,10 +8848,8 @@ void A_Dye(mobj_t *actor)
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mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor);
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UINT8 color = (UINT8)locvar2;
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#ifdef HAVE_BLUA
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if (LUA_CallAction("A_Dye", actor))
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return;
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#endif
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if (color >= MAXTRANSLATIONS)
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return;
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@ -14508,4 +14506,4 @@ void A_ChangeHeight(mobj_t *actor)
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actor->height += locvar1;
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}
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P_SetThingPosition(actor);
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}
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}
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@ -1541,10 +1541,6 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname)
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int i;
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boolean result = false;
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#ifndef HAVE_BLUA
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(void)musname;
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#endif
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!P_IsLocalPlayer(&players[i]))
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