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Player Spin Frame MD2 Interpolation
Player spin frames on MD2's interpolate correctly when moving slowly.
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@ -1132,6 +1132,9 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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spriteframe_t *sprframe;
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float finalscale;
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if (tics > durs)
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durs = tics;
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if (spr->mobj->flags2 & MF2_SHADOW)
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{
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Surf.FlatColor.s.alpha = 0x40;
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