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Fix finished players getting kicked for idling
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1 changed files with 1 additions and 1 deletions
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@ -1363,7 +1363,7 @@ static void IdleUpdate(void)
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for (i = 1; i < MAXPLAYERS; i++)
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for (i = 1; i < MAXPLAYERS; i++)
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{
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{
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if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer && gamestate == GS_LEVEL)
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if (cv_idletime.value && playeringame[i] && playernode[i] != UINT8_MAX && !players[i].quittime && !players[i].spectator && !players[i].bot && !IsPlayerAdmin(i) && i != serverplayer && gamestate == GS_LEVEL && !(players[i].pflags & PF_FINISHED))
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{
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{
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if (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons)
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if (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons)
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players[i].lastinputtime = 0;
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players[i].lastinputtime = 0;
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