diff --git a/src/p_user.c b/src/p_user.c
index 19ddde833..d59b4ec15 100644
--- a/src/p_user.c
+++ b/src/p_user.c
@@ -777,10 +777,9 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
 	// force NiGHTS to face forward or backward
 	if (player->mo->target)
 		player->mo->angle = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y) // player->angle_pos, won't be set on first instance
-							+ ((player->mo->target->flags2 & MF2_AMBUSH) ? // if axis is invert, take the opposite right angle
-								(player->flyangle > 90 && player->flyangle < 270 ? ANGLE_90 : -ANGLE_90)
-								: (player->flyangle > 90 && player->flyangle < 270 ? -ANGLE_90 : ANGLE_90)
-								);
+			+ ((player->mo->target->flags2 & MF2_AMBUSH) ? // if axis is invert, take the opposite right angle
+				(player->flyangle > 90 && player->flyangle < 270 ? ANGLE_90 : -ANGLE_90)
+				: (player->flyangle > 90 && player->flyangle < 270 ? -ANGLE_90 : ANGLE_90));
 
 	player->powers[pw_carry] = CR_NIGHTSMODE;
 }