Fix whitespace weirdness

This commit is contained in:
Digiku 2018-04-07 06:28:31 -04:00
parent b80277b7f1
commit 7cf2c78522

View file

@ -777,10 +777,9 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
// force NiGHTS to face forward or backward
if (player->mo->target)
player->mo->angle = R_PointToAngle2(player->mo->target->x, player->mo->target->y, player->mo->x, player->mo->y) // player->angle_pos, won't be set on first instance
+ ((player->mo->target->flags2 & MF2_AMBUSH) ? // if axis is invert, take the opposite right angle
(player->flyangle > 90 && player->flyangle < 270 ? ANGLE_90 : -ANGLE_90)
: (player->flyangle > 90 && player->flyangle < 270 ? -ANGLE_90 : ANGLE_90)
);
+ ((player->mo->target->flags2 & MF2_AMBUSH) ? // if axis is invert, take the opposite right angle
(player->flyangle > 90 && player->flyangle < 270 ? ANGLE_90 : -ANGLE_90)
: (player->flyangle > 90 && player->flyangle < 270 ? -ANGLE_90 : ANGLE_90));
player->powers[pw_carry] = CR_NIGHTSMODE;
}