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Added reverse gravity support to lavafalls
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@ -13782,7 +13782,7 @@ void A_LavafallLava(mobj_t *actor)
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return;
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mobj_t *lavafall = P_SpawnMobjFromMobj(actor, 0, 0, -8*FRACUNIT, MT_LAVAFALL_LAVA);
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lavafall->momz = -25*FRACUNIT;
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lavafall->momz = -P_MobjFlip(actor)*25*FRACUNIT;
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}
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// Function: A_FallingLavaCheck
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