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Prevent edge warping in Snake minigame
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1 changed files with 18 additions and 4 deletions
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@ -1252,18 +1252,32 @@ static void CL_HandleSnake(void)
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switch (snake->snakedir)
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switch (snake->snakedir)
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{
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{
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case 1:
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case 1:
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x = x > 0 ? x - 1 : SNAKE_NUM_BLOCKS_X - 1;
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if (x > 0)
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x--;
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else
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snake->gameover = true;
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break;
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break;
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case 2:
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case 2:
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x = x < SNAKE_NUM_BLOCKS_X - 1 ? x + 1 : 0;
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if (x < SNAKE_NUM_BLOCKS_X - 1)
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x++;
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else
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snake->gameover = true;
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break;
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break;
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case 3:
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case 3:
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y = y > 0 ? y - 1 : SNAKE_NUM_BLOCKS_Y - 1;
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if (y > 0)
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y--;
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else
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snake->gameover = true;
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break;
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break;
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case 4:
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case 4:
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y = y < SNAKE_NUM_BLOCKS_Y - 1 ? y + 1 : 0;
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if (y < SNAKE_NUM_BLOCKS_Y - 1)
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y++;
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else
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snake->gameover = true;
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break;
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break;
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}
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}
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if (snake->gameover)
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return;
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// Check collision with snake
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// Check collision with snake
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for (i = 1; i < snake->snakelength - 1; i++)
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for (i = 1; i < snake->snakelength - 1; i++)
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