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Merge branch 'linux-customshader-compilation-fix' into 'next'
Linux customshader compilation fix See merge request STJr/SRB2!2418
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commit
7c4442a340
1 changed files with 102 additions and 1 deletions
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@ -448,6 +448,101 @@ void HWR_LoadAllCustomShaders(void)
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HWR_LoadCustomShadersFromFile(i, W_FileHasFolders(wadfiles[i]));
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}
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static const char version_directives[][14] = {
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"#version 330\n",
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"#version 150\n",
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"#version 140\n",
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"#version 130\n",
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"#version 120\n",
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"#version 110\n",
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};
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static boolean HWR_VersionDirectiveExists(const char* source)
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{
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return strncmp(source, "#version", 8) == 0;
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}
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static char* HWR_PrependVersionDirective(const char* source, UINT32 version_index)
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{
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const UINT32 version_len = sizeof(version_directives[version_index]) - 1;
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const UINT32 source_len = strlen(source);
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char* result = Z_Malloc(source_len + version_len + 1, PU_STATIC, NULL);
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strcpy(result, version_directives[version_index]);
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strcpy(result + version_len, source);
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return result;
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}
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static void HWR_ReplaceVersionInplace(char* shader, UINT32 version_index)
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{
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shader[9] = version_directives[version_index][9];
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shader[10] = version_directives[version_index][10];
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shader[11] = version_directives[version_index][11];
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}
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static boolean HWR_CheckVersionDirectives(const char* vert, const char* frag)
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{
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return HWR_VersionDirectiveExists(vert) && HWR_VersionDirectiveExists(frag);
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}
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static void HWR_TryToCompileShaderWithImplicitVersion(INT32 shader_index, INT32 shaderxlat_id)
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{
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char* vert_shader = gl_shaders[shader_index].vertex;
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char* frag_shader = gl_shaders[shader_index].fragment;
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boolean vert_shader_version_exists = HWR_VersionDirectiveExists(vert_shader);
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boolean frag_shader_version_exists = HWR_VersionDirectiveExists(frag_shader);
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if(!vert_shader_version_exists) {
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CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: vertex shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id));
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}
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if(!frag_shader_version_exists) {
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CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: fragment shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id));
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}
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// try to compile as is
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HWR_CompileShader(shader_index);
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if (gl_shaders[shader_index].compiled)
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return;
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// try each version directive
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for(UINT32 i = 0; i < sizeof(version_directives) / sizeof(version_directives[0]); ++i) {
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CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Trying %s\n", version_directives[i]);
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if(!vert_shader_version_exists) {
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// first time reallocation would have to be made
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if(i == 0) {
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void* old = (void*)gl_shaders[shader_index].vertex;
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vert_shader = gl_shaders[shader_index].vertex = HWR_PrependVersionDirective(vert_shader, i);
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Z_Free(old);
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} else {
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HWR_ReplaceVersionInplace(vert_shader, i);
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}
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}
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if(!frag_shader_version_exists) {
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if(i == 0) {
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void* old = (void*)gl_shaders[shader_index].fragment;
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frag_shader = gl_shaders[shader_index].fragment = HWR_PrependVersionDirective(frag_shader, i);
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Z_Free(old);
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} else {
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HWR_ReplaceVersionInplace(frag_shader, i);
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}
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}
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HWR_CompileShader(shader_index);
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if (gl_shaders[shader_index].compiled) {
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CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Compiled with %s\n",
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version_directives[i]);
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CONS_Alert(CONS_WARNING, "Implicit GLSL version is used. Correct behavior is not guaranteed\n");
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return;
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}
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}
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}
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void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
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{
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UINT16 lump;
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@ -610,7 +705,13 @@ skip_field:
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gl_shaders[shader_index].fragment = Z_StrDup(gl_shadersources[i].fragment);
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if (!gl_shaders[shader_index].vertex)
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gl_shaders[shader_index].vertex = Z_StrDup(gl_shadersources[i].vertex);
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HWR_CompileShader(shader_index);
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if(!HWR_CheckVersionDirectives(gl_shaders[shader_index].vertex, gl_shaders[shader_index].fragment)) {
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HWR_TryToCompileShaderWithImplicitVersion(shader_index, i);
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} else {
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HWR_CompileShader(shader_index);
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}
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if (!gl_shaders[shader_index].compiled)
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CONS_Alert(CONS_ERROR, "HWR_LoadCustomShadersFromFile: A compilation error occured for the %s shader in file %s. See the console messages above for more information.\n", shaderxlat[i].type, wadfiles[wadnum]->filename);
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}
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