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Disable irrelevant/dangerous-to-tweak options on the server menu under cetain conditions.
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1 changed files with 24 additions and 0 deletions
24
src/m_menu.c
24
src/m_menu.c
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@ -7018,6 +7018,30 @@ static void M_ServerOptions(INT32 choice)
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{
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{
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(void)choice;
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(void)choice;
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#ifndef NONET
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if ((splitscreen && !netgame) || currentMenu == &MP_SplitServerDef)
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{
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OP_ServerOptionsMenu[ 1].status = IT_GRAYEDOUT; // Server name
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OP_ServerOptionsMenu[ 2].status = IT_GRAYEDOUT; // Max players
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OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow WAD downloading
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OP_ServerOptionsMenu[ 4].status = IT_GRAYEDOUT; // Allow players to join
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OP_ServerOptionsMenu[28].status = IT_GRAYEDOUT; // Master server
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OP_ServerOptionsMenu[29].status = IT_GRAYEDOUT; // Attempts to resynchronise
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}
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else
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{
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OP_ServerOptionsMenu[ 1].status = IT_STRING | IT_CVAR | IT_CV_STRING;
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OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR;
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if (netgame)
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OP_ServerOptionsMenu[28].status = IT_GRAYEDOUT;
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else
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OP_ServerOptionsMenu[28].status = IT_STRING | IT_CVAR | IT_CV_STRING;
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OP_ServerOptionsMenu[29].status = IT_STRING | IT_CVAR;
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}
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#endif
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OP_ServerOptionsDef.prevMenu = currentMenu;
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OP_ServerOptionsDef.prevMenu = currentMenu;
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M_SetupNextMenu(&OP_ServerOptionsDef);
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M_SetupNextMenu(&OP_ServerOptionsDef);
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}
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}
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