Make the menu option for renderer switching transparent under NOHW

This commit is contained in:
James R 2019-12-30 21:45:19 -08:00
parent 38492073fa
commit 7af2533d23
4 changed files with 16 additions and 0 deletions

View file

@ -842,7 +842,9 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_fullscreen);
CV_RegisterVar(&cv_renderview);
CV_RegisterVar(&cv_renderer);
#ifdef HWRENDER
CV_RegisterVar(&cv_newrenderer);
#endif
CV_RegisterVar(&cv_scr_depth);
CV_RegisterVar(&cv_scr_width);
CV_RegisterVar(&cv_scr_height);

View file

@ -389,7 +389,9 @@ static void M_ResetCvars(void);
// Consvar onchange functions
static void Newgametype_OnChange(void);
#ifdef HWRENDER
static void Newrenderer_OnChange(void);
#endif
static void Dummymares_OnChange(void);
// ==========================================================================
@ -414,8 +416,10 @@ CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
consvar_t cv_newgametype = {"newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange, 0, NULL, NULL, 0, 0, NULL};
#ifdef HWRENDER
consvar_t cv_newrenderer = {"newrenderer", "Software", CV_HIDEN|CV_CALL, cv_renderer_t, Newrenderer_OnChange, 0, NULL, NULL, 0, 0, NULL};
static int newrenderer_set = 1;/* Software doesn't need confirmation! */
#endif
static CV_PossibleValue_t serversort_cons_t[] = {
{0,"Ping"},
@ -1216,7 +1220,11 @@ static menuitem_t OP_VideoOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 11},
#endif
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 16},
#ifdef HWRENDER
{IT_STRING | IT_CVAR, NULL, "Renderer", &cv_newrenderer, 21},
#else
{IT_TRANSTEXT | IT_PAIR, "Renderer", "Software", &cv_renderer, 21},
#endif
{IT_HEADER, NULL, "Color Profile", NULL, 30},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness (F11)", &cv_globalgamma,36},
@ -2229,6 +2237,7 @@ static void Newgametype_OnChange(void)
}
}
#ifdef HWRENDER
static void Newrenderer_AREYOUSURE(INT32 c)
{
int n;
@ -2266,6 +2275,7 @@ static void Newrenderer_OnChange(void)
);
}
}
#endif/*HWRENDER*/
void Screenshot_option_Onchange(void)
{

View file

@ -486,7 +486,9 @@ void SCR_ChangeRendererCVars(INT32 mode)
CV_StealthSetValue(&cv_renderer, 1);
else if (mode == render_opengl)
CV_StealthSetValue(&cv_renderer, 2);
#ifdef HWRENDER
CV_StealthSetValue(&cv_newrenderer, cv_renderer.value);
#endif
}
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)

View file

@ -184,7 +184,9 @@ extern UINT8 *scr_borderpatch; // patch used to fill the view borders
extern CV_PossibleValue_t cv_renderer_t[];
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_fullscreen;
#ifdef HWRENDER
extern consvar_t cv_newrenderer;
#endif
// wait for page flipping to end or not
extern consvar_t cv_vidwait;