Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz3_laser

This commit is contained in:
toasterbabe 2016-09-29 13:36:50 +01:00
commit 7a8c892233
2 changed files with 4 additions and 4 deletions

View file

@ -5330,7 +5330,7 @@ static void HWR_DrawSkyBackground(player_t *player)
// 0--1 // 0--1
(void)player; (void)player;
HWR_GetTexture(skytexture); HWR_GetTexture(texturetranslation[skytexture]);
//Hurdler: the sky is the only texture who need 4.0f instead of 1.0 //Hurdler: the sky is the only texture who need 4.0f instead of 1.0
// because it's called just after clearing the screen // because it's called just after clearing the screen
@ -5350,7 +5350,7 @@ static void HWR_DrawSkyBackground(player_t *player)
angle = (dup_viewangle + gr_xtoviewangle[0]); angle = (dup_viewangle + gr_xtoviewangle[0]);
dimensionmultiply = ((float)textures[skytexture]->width/256.0f); dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f);
v[0].sow = v[3].sow = ((float) angle / ((ANGLE_90-1)*dimensionmultiply)); v[0].sow = v[3].sow = ((float) angle / ((ANGLE_90-1)*dimensionmultiply));
v[2].sow = v[1].sow = (-1.0f/dimensionmultiply)+((float) angle / ((ANGLE_90-1)*dimensionmultiply)); v[2].sow = v[1].sow = (-1.0f/dimensionmultiply)+((float) angle / ((ANGLE_90-1)*dimensionmultiply));
@ -5359,7 +5359,7 @@ static void HWR_DrawSkyBackground(player_t *player)
angle = aimingangle; angle = aimingangle;
aspectratio = (float)vid.width/(float)vid.height; aspectratio = (float)vid.width/(float)vid.height;
dimensionmultiply = ((float)textures[skytexture]->height/(128.0f*aspectratio)); dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio));
angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply; angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply;
// Middle of the sky should always be at angle 0 // Middle of the sky should always be at angle 0

View file

@ -711,7 +711,7 @@ void R_DrawPlanes(void)
angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT; angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
dc_x = x; dc_x = x;
dc_source = dc_source =
R_GetColumn(skytexture, R_GetColumn(texturetranslation[skytexture],
angle); angle);
wallcolfunc(); wallcolfunc();
} }