From 79e8e10e074e00934f3292423e379564fd5932ff Mon Sep 17 00:00:00 2001 From: katsy Date: Tue, 4 Oct 2022 16:22:07 -0500 Subject: [PATCH] check for canbustwalls, not glide&climb --- src/p_user.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index e48cb47ea..2f522ad4b 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2512,7 +2512,7 @@ static boolean P_PlayerCanBust(player_t *player, ffloor_t *rover) if ((player->pflags & PF_SPINNING) && !(player->pflags & PF_JUMPED)) return true; - // Strong abilities can break even FF_STRONGBUST. + // Passive wall breaking if (player->charflags & SF_CANBUSTWALLS) return true; @@ -2534,7 +2534,7 @@ static boolean P_PlayerCanBust(player_t *player, ffloor_t *rover) /* FALLTHRU */ case BT_STRONG: // Requires a "strong ability" - if (player->charability == CA_GLIDEANDCLIMB) + if (player->charflags & SF_CANBUSTWALLS) return true; if (player->pflags & PF_BOUNCING)