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Copy translation in P_SpawnGhostMobj
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@ -1982,6 +1982,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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}
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ghost->color = mobj->color;
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ghost->translation = mobj->translation;
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ghost->colorized = mobj->colorized; // alternatively, "true" for sonic advance style colourisation
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ghost->angle = (mobj->player ? mobj->player->drawangle : mobj->angle);
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