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null gamestate during pre-intermission to prevent unwanted interaction
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@ -3927,6 +3927,9 @@ static void G_DoCompleted(void)
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if (metalrecording)
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G_StopMetalRecording(false);
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G_SetGamestate(GS_NULL);
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wipegamestate = GS_NULL;
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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G_PlayerFinishLevel(i); // take away cards and stuff
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