null gamestate during pre-intermission to prevent unwanted interaction

This commit is contained in:
katsy 2021-09-22 16:22:47 -05:00
parent 923e6f31aa
commit 791b981fd8

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@ -3927,6 +3927,9 @@ static void G_DoCompleted(void)
if (metalrecording)
G_StopMetalRecording(false);
G_SetGamestate(GS_NULL);
wipegamestate = GS_NULL;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
G_PlayerFinishLevel(i); // take away cards and stuff