Start bustable FOF sounds at the correct height

This commit is contained in:
spherallic 2022-09-26 23:51:51 +02:00
parent cfdbc8f44a
commit 78eae609cc

View file

@ -1861,12 +1861,11 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
} }
} }
#undef controlsec sec->soundorg.z = (controlsec->floorheight + controlsec->ceilingheight)/2;
// soundorg z height never gets set normally, so MEH.
sec->soundorg.z = sec->floorheight;
S_StartSound(&sec->soundorg, mobjinfo[type].activesound); S_StartSound(&sec->soundorg, mobjinfo[type].activesound);
#undef controlsec
// Find the outermost vertexes in the subsector // Find the outermost vertexes in the subsector
for (i = 0; i < sec->linecount; i++) for (i = 0; i < sec->linecount; i++)
{ {