Merge branch 'kart-latency' into 'next'

Kart cmd->latency port

See merge request STJr/SRB2!1470
This commit is contained in:
sphere 2021-06-09 10:53:09 -04:00
commit 786516fa5f
4 changed files with 29 additions and 0 deletions

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@ -21,6 +21,8 @@
#pragma interface #pragma interface
#endif #endif
#define MAXPREDICTTICS 12
// Button/action code definitions. // Button/action code definitions.
typedef enum typedef enum
{ {
@ -63,6 +65,7 @@ typedef struct
INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos
INT16 aiming; // vertical aiming, see G_BuildTicCmd INT16 aiming; // vertical aiming, see G_BuildTicCmd
UINT16 buttons; UINT16 buttons;
UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end?
} ATTRPACK ticcmd_t; } ATTRPACK ticcmd_t;
#if defined(_MSC_VER) #if defined(_MSC_VER)

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@ -109,6 +109,7 @@ demoghost *ghosts = NULL;
#define ZT_ANGLE 0x04 #define ZT_ANGLE 0x04
#define ZT_BUTTONS 0x08 #define ZT_BUTTONS 0x08
#define ZT_AIMING 0x10 #define ZT_AIMING 0x10
#define ZT_LATENCY 0x20
#define DEMOMARKER 0x80 // demoend #define DEMOMARKER 0x80 // demoend
#define METALDEATH 0x44 #define METALDEATH 0x44
#define METALSNICE 0x69 #define METALSNICE 0x69
@ -181,6 +182,8 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT)); oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT));
if (ziptic & ZT_AIMING) if (ziptic & ZT_AIMING)
oldcmd.aiming = READINT16(demo_p); oldcmd.aiming = READINT16(demo_p);
if (ziptic & ZT_LATENCY)
oldcmd.latency = READUINT8(demo_p);
G_CopyTiccmd(cmd, &oldcmd, 1); G_CopyTiccmd(cmd, &oldcmd, 1);
players[playernum].angleturn = cmd->angleturn; players[playernum].angleturn = cmd->angleturn;
@ -238,6 +241,13 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
ziptic |= ZT_AIMING; ziptic |= ZT_AIMING;
} }
if (cmd->latency != oldcmd.latency)
{
WRITEUINT8(demo_p,cmd->latency);
oldcmd.latency = cmd->latency;
ziptic |= ZT_LATENCY;
}
*ziptic_p = ziptic; *ziptic_p = ziptic;
// attention here for the ticcmd size! // attention here for the ticcmd size!
@ -679,6 +689,8 @@ void G_GhostTicker(void)
g->p += 2; g->p += 2;
if (ziptic & ZT_AIMING) if (ziptic & ZT_AIMING)
g->p += 2; g->p += 2;
if (ziptic & ZT_LATENCY)
g->p++;
// Grab ghost data. // Grab ghost data.
ziptic = READUINT8(g->p); ziptic = READUINT8(g->p);

View file

@ -1693,6 +1693,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->angleturn = origangle + extra; cmd->angleturn = origangle + extra;
*myangle += extra << 16; *myangle += extra << 16;
*myaiming += (cmd->aiming - origaiming) << 16; *myaiming += (cmd->aiming - origaiming) << 16;
// Send leveltime when this tic was generated to the server for control lag calculations.
// Only do this when in a level. Also do this after the hook, so that it can't overwrite this.
cmd->latency = (leveltime & 0xFF);
} }
//Reset away view if a command is given. //Reset away view if a command is given.
@ -1724,6 +1728,7 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
dest[i].angleturn = SHORT(src[i].angleturn); dest[i].angleturn = SHORT(src[i].angleturn);
dest[i].aiming = (INT16)SHORT(src[i].aiming); dest[i].aiming = (INT16)SHORT(src[i].aiming);
dest[i].buttons = (UINT16)SHORT(src[i].buttons); dest[i].buttons = (UINT16)SHORT(src[i].buttons);
dest[i].latency = src[i].latency;
} }
return dest; return dest;
} }
@ -2306,6 +2311,9 @@ void G_Ticker(boolean run)
players[i].cmd.angleturn &= ~TICCMD_RECEIVED; players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
players[i].cmd.angleturn |= received; players[i].cmd.angleturn |= received;
// Use the leveltime sent in the player's ticcmd to determine control lag
players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
} }
} }

View file

@ -795,6 +795,7 @@ static int power_len(lua_State *L)
} }
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field) #define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " should not be set directly.", field)
static int ticcmd_get(lua_State *L) static int ticcmd_get(lua_State *L)
{ {
@ -813,6 +814,8 @@ static int ticcmd_get(lua_State *L)
lua_pushinteger(L, cmd->aiming); lua_pushinteger(L, cmd->aiming);
else if (fastcmp(field,"buttons")) else if (fastcmp(field,"buttons"))
lua_pushinteger(L, cmd->buttons); lua_pushinteger(L, cmd->buttons);
else if (fastcmp(field,"latency"))
lua_pushinteger(L, cmd->latency);
else else
return NOFIELD; return NOFIELD;
@ -839,6 +842,8 @@ static int ticcmd_set(lua_State *L)
cmd->aiming = (INT16)luaL_checkinteger(L, 3); cmd->aiming = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"buttons")) else if (fastcmp(field,"buttons"))
cmd->buttons = (UINT16)luaL_checkinteger(L, 3); cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"latency"))
return NOSET;
else else
return NOFIELD; return NOFIELD;
@ -846,6 +851,7 @@ static int ticcmd_set(lua_State *L)
} }
#undef NOFIELD #undef NOFIELD
#undef NOSET
int LUA_PlayerLib(lua_State *L) int LUA_PlayerLib(lua_State *L)
{ {