dupx and dupy are important for Lua too

This commit is contained in:
Inuyasha 2016-05-02 22:25:00 -07:00
parent eba382df1b
commit 782f6e9330

View file

@ -528,6 +528,22 @@ static int libd_height(lua_State *L)
return 1;
}
static int libd_dupx(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.dupx); // push integral scale (patch scale)
lua_pushfixed(L, vid.fdupx); // push fixed point scale (position scale)
return 2;
}
static int libd_dupy(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.dupy); // push integral scale (patch scale)
lua_pushfixed(L, vid.fdupy); // push fixed point scale (position scale)
return 2;
}
static int libd_renderer(lua_State *L)
{
HUDONLY
@ -552,6 +568,8 @@ static luaL_Reg lib_draw[] = {
{"getColormap", libd_getColormap},
{"width", libd_width},
{"height", libd_height},
{"dupx", libd_dupx},
{"dupy", libd_dupy},
{"renderer", libd_renderer},
{NULL, NULL}
};