From 025ca413a2a01a8ec7c104748c2f510e350aa457 Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Thu, 7 Jan 2016 19:48:20 -0800 Subject: [PATCH 01/17] The concept of "music slots" doesn't exist anymore. Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore. DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested. --- src/d_netcmd.c | 47 +- src/dehacked.c | 97 ++-- src/doomstat.h | 22 +- src/f_finale.c | 22 +- src/g_game.c | 17 +- src/lua_baselib.c | 7 +- src/lua_maplib.c | 8 +- src/m_menu.c | 16 +- src/p_enemy.c | 8 +- src/p_inter.c | 4 +- src/p_saveg.c | 2 +- src/p_setup.c | 31 +- src/p_spec.c | 17 +- src/p_user.c | 26 +- src/s_sound.c | 562 ++++++++++----------- src/s_sound.h | 16 +- src/sdl/mixer_sound.c | 1 + src/sounds.c | 1061 ---------------------------------------- src/sounds.h | 1086 ----------------------------------------- src/y_inter.c | 8 +- 20 files changed, 431 insertions(+), 2627 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 557715064..85b7ece67 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1854,10 +1854,10 @@ static void Got_Pause(UINT8 **cp, INT32 playernum) if (paused) { if (!menuactive || netgame) - S_PauseSound(); + S_PauseAudio(); } else - S_ResumeSound(); + S_ResumeAudio(); } } @@ -3757,46 +3757,53 @@ static void Command_Displayplayer_f(void) static void Command_Tunes_f(void) { const char *tunearg; - UINT16 tune, track = 0; + UINT16 tunenum, track = 0; const size_t argc = COM_Argc(); if (argc < 2) //tunes slot ... { - CONS_Printf("tunes :\n"); + CONS_Printf("tunes :\n"); CONS_Printf(M_GetText("Play a music slot at a set speed (\"1\" being normal speed).\n")); CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n")); - CONS_Printf(M_GetText("The current tune is: %d\nThe current track is: %d\n"), - (mapmusic & MUSIC_SONGMASK), ((mapmusic & MUSIC_TRACKMASK) >> MUSIC_TRACKSHIFT)); + CONS_Printf(M_GetText("The current tune is: %s\nThe current track is: %d\n"), + mapmusname, (mapmusflags & MUSIC_TRACKMASK)); return; } tunearg = COM_Argv(1); - tune = (UINT16)atoi(tunearg); + tunenum = (UINT16)atoi(tunearg); track = 0; - if (!strcasecmp(tunearg, "default")) + if (!strcasecmp(tunearg, "none")) { - tune = mapheaderinfo[gamemap-1]->musicslot; - track = mapheaderinfo[gamemap-1]->musicslottrack; + S_StopMusic(); + return; } - else if (toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z') - tune = (UINT16)M_MapNumber(tunearg[0], tunearg[1]); - - if (tune >= NUMMUSIC) + else if (!strcasecmp(tunearg, "default")) { - CONS_Alert(CONS_NOTICE, M_GetText("Valid slots are 1 to %d, or 0 to stop music\n"), NUMMUSIC - 1); + tunearg = mapheaderinfo[gamemap-1]->musname; + track = mapheaderinfo[gamemap-1]->mustrack; + } + else if (tunearg[3] == 0 && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z') + tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]); + + if (tunenum && tunenum >= 1036) + { + CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n")); return; } if (argc > 3) track = (UINT16)atoi(COM_Argv(3))-1; - mapmusic = tune | (track << MUSIC_TRACKSHIFT); - - if (tune == mus_None) - S_StopMusic(); + if (tunenum) + snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum)); else - S_ChangeMusic(mapmusic, true); + strncpy(mapmusname, tunearg, 7); + mapmusname[6] = 0; + mapmusflags = (track & MUSIC_TRACKMASK); + + S_ChangeMusic(mapmusname, mapmusflags, true); if (argc > 2) { diff --git a/src/dehacked.c b/src/dehacked.c index 795157264..a9a04fecb 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -65,7 +65,6 @@ static mobjtype_t get_mobjtype(const char *word); static statenum_t get_state(const char *word); static spritenum_t get_sprite(const char *word); static sfxenum_t get_sfx(const char *word); -static UINT16 get_mus(const char *word); static hudnum_t get_huditem(const char *word); #ifndef HAVE_BLUA static powertype_t get_power(const char *word); @@ -1164,19 +1163,34 @@ static void readlevelheader(MYFILE *f, INT32 num) mapheaderinfo[num-1]->typeoflevel = tol; } } - else if (fastcmp(word, "MUSICSLOT")) + else if (fastcmp(word, "MUSIC")) { + if (fastcmp(word2, "NONE")) + mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string + else + { + deh_strlcpy(mapheaderinfo[num-1]->musname, word2, + sizeof(mapheaderinfo[num-1]->musname), va("Level header %d: music", num)); + } + } + else if (fastcmp(word, "MUSICSLOT")) + { // Backwards compatibility? // Convert to map number if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0') i = M_MapNumber(word2[0], word2[1]); - if (i) // it's just a number - mapheaderinfo[num-1]->musicslot = (UINT16)i; - else // No? Okay, now we'll get technical. - mapheaderinfo[num-1]->musicslot = get_mus(word2); // accepts all of O_CHRSEL, mus_chrsel, or just plain ChrSel + if (!i) + mapheaderinfo[num-1]->musname[0] = 0; // becomes empty string + else if (i > 1035) + deh_warning("Level header %d: musicslot out of range (0 - 1035)\n", num); + else // it's just a number + { + snprintf(mapheaderinfo[num-1]->musname, 7, va("%sM", G_BuildMapName(i))); + mapheaderinfo[num-1]->musname[6] = 0; + } } - else if (fastcmp(word, "MUSICSLOTTRACK")) - mapheaderinfo[num-1]->musicslottrack = ((UINT16)i - 1); + else if (fastcmp(word, "MUSICTRACK")) + mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1); else if (fastcmp(word, "FORCECHARACTER")) { strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1); @@ -1443,10 +1457,16 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) else deh_warning("CutSceneScene %d: unknown word '%s'", num, word); } - else if (fastcmp(word, "MUSICSLOT")) + else if (fastcmp(word, "MUSIC")) { - DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicslot), UNDO_NONE); - cutscenes[num]->scene[scenenum].musicslot = get_mus(word2); // accepts all of O_MAP01M, mus_map01m, or just plain MAP01M + DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE); + strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7); + cutscenes[num]->scene[scenenum].musswitch[6] = 0; + } + else if (fastcmp(word, "MUSICTRACK")) + { + DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchflags), UNDO_NONE); + cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; } else if (fastcmp(word, "MUSICLOOP")) { @@ -7958,22 +7978,6 @@ static sfxenum_t get_sfx(const char *word) return sfx_None; } -static UINT16 get_mus(const char *word) -{ // Returns the value of SFX_ enumerations - UINT16 i; - if (*word >= '0' && *word <= '9') - return atoi(word); - if (fastncmp("MUS_",word,4)) - word += 4; // take off the MUS_ - else if (fastncmp("O_",word,2) || fastncmp("D_",word,2)) - word += 2; // take off the O_ or D_ - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fasticmp(word, S_music[i].name)) - return i; - deh_warning("Couldn't find music named 'MUS_%s'",word); - return mus_None; -} - static hudnum_t get_huditem(const char *word) { // Returns the value of HUD_ enumerations hudnum_t i; @@ -8172,11 +8176,6 @@ static fixed_t find_const(const char **rword) free(word); return r; } - else if (fastncmp("MUS_",word,4) || fastncmp("O_",word,2)) { - r = get_mus(word); - free(word); - return r; - } else if (fastncmp("PW_",word,3)) { r = get_power(word); free(word); @@ -8567,33 +8566,6 @@ static inline int lib_getenum(lua_State *L) if (mathlib) return luaL_error(L, "sfx '%s' could not be found.\n", word); return 0; } - else if (!mathlib && fastncmp("mus_",word,4)) { - p = word+4; - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fastcmp(p, S_music[i].name)) { - lua_pushinteger(L, i); - return 1; - } - return 0; - } - else if (mathlib && fastncmp("MUS_",word,4)) { // SOCs are ALL CAPS! - p = word+4; - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fasticmp(p, S_music[i].name)) { - lua_pushinteger(L, i); - return 1; - } - return luaL_error(L, "music '%s' could not be found.\n", word); - } - else if (mathlib && (fastncmp("O_",word,2) || fastncmp("D_",word,2))) { - p = word+2; - for (i = 0; i < NUMMUSIC; i++) - if (S_music[i].name && fasticmp(p, S_music[i].name)) { - lua_pushinteger(L, i); - return 1; - } - return luaL_error(L, "music '%s' could not be found.\n", word); - } else if (!mathlib && fastncmp("pw_",word,3)) { p = word+3; for (i = 0; i < NUMPOWERS; i++) @@ -8745,8 +8717,11 @@ static inline int lib_getenum(lua_State *L) } else if (fastcmp(word,"globallevelskynum")) { lua_pushinteger(L, globallevelskynum); return 1; - } else if (fastcmp(word,"mapmusic")) { - lua_pushinteger(L, mapmusic); + } else if (fastcmp(word,"mapmusname")) { + lua_pushstring(L, mapmusname); + return 1; + } else if (fastcmp(word,"mapmusflags")) { + lua_pushinteger(L, mapmusflags); return 1; } else if (fastcmp(word,"server")) { if ((!multiplayer || !netgame) && !playeringame[serverplayer]) diff --git a/src/doomstat.h b/src/doomstat.h index 44cf6feaa..ffdbcaecd 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -31,15 +31,11 @@ // Selected by user. extern INT16 gamemap; - -// ----------------xxxxxxxxxxxxxxxx = music slot -// -xxxxxxxxxxxxxxx---------------- = track slot -// x------------------------------- = reset music bit -extern UINT32 mapmusic; -#define MUSIC_TRACKSHIFT 16 -#define MUSIC_SONGMASK 0x0000FFFF -#define MUSIC_TRACKMASK 0x7FFF0000 -#define MUSIC_RELOADRESET 0x80000000 +extern char mapmusname[7]; +extern UINT16 mapmusflags; +#define MUSIC_TRACKMASK 0x0FFF // ----************ +#define MUSIC_RELOADRESET 0x8000 // *--------------- +// Use other bits if necessary. extern INT16 maptol; extern UINT8 globalweather; @@ -146,11 +142,13 @@ typedef struct UINT16 xcoord[8]; UINT16 ycoord[8]; UINT16 picduration[8]; - UINT16 musicslot; UINT8 musicloop; UINT16 textxpos; UINT16 textypos; + char musswitch[7]; + UINT16 musswitchflags; + UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0 UINT8 fadeoutid; // ID of the second fade, to the new screen @@ -218,8 +216,8 @@ typedef struct UINT8 actnum; ///< Act number or 0 for none. UINT16 typeoflevel; ///< Combination of typeoflevel flags. INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end. - UINT16 musicslot; ///< Music slot number to play. 0 for no music. - UINT16 musicslottrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore. + char musname[7]; ///< Music track to play. "" for no music. + UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore. char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable. UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave. INT16 skynum; ///< Sky number to use. diff --git a/src/f_finale.c b/src/f_finale.c index a85fd11cb..efe39f294 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -559,7 +559,7 @@ static void F_IntroDrawScene(void) if (finalecount < 4) S_StopMusic(); if (finalecount == 4) - S_ChangeMusic(mus_stjr, false); + S_ChangeMusicInternal("stjr", false); x = (BASEVIDWIDTH<scene[scenenum].xcoord[picnum]; picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum]; - if (cutscenes[cutnum]->scene[scenenum].musicslot != 0) - S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musicslot, cutscenes[cutnum]->scene[scenenum].musicloop); + if (cutscenes[cutnum]->scene[scenenum].musswitch[0]) + S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musswitch, + cutscenes[cutnum]->scene[scenenum].musswitchflags, + cutscenes[cutnum]->scene[scenenum].musicloop); // Fade to the next dofadenow = true; @@ -1774,8 +1776,10 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset animtimer = cutscenes[cutnum]->scene[0].picduration[0]; // Picture duration stoptimer = 0; - if (cutscenes[cutnum]->scene[scenenum].musicslot != 0) - S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musicslot, cutscenes[cutnum]->scene[scenenum].musicloop); + if (cutscenes[cutnum]->scene[0].musswitch[0]) + S_ChangeMusic(cutscenes[cutnum]->scene[0].musswitch, + cutscenes[cutnum]->scene[0].musswitchflags, + cutscenes[cutnum]->scene[0].musicloop); else S_StopMusic(); } diff --git a/src/g_game.c b/src/g_game.c index 643ec8c93..76d6035f5 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -69,8 +69,10 @@ static void G_DoStartContinue(void); static void G_DoContinued(void); static void G_DoWorldDone(void); +char mapmusname[7]; // Music name +UINT16 mapmusflags; // Track and reset bit + INT16 gamemap = 1; -UINT32 mapmusic; // music, track, and reset bit INT16 maptol; UINT8 globalweather = 0; INT32 curWeather = PRECIP_NONE; @@ -2185,12 +2187,13 @@ void G_PlayerReborn(INT32 player) if (p-players == consoleplayer) { - if (mapmusic & MUSIC_RELOADRESET) // TODO: Might not need this here + if (mapmusflags & MUSIC_RELOADRESET) { - mapmusic = mapheaderinfo[gamemap-1]->musicslot - | (mapheaderinfo[gamemap-1]->musicslottrack << MUSIC_TRACKSHIFT); + strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7); + mapmusname[6] = 0; + mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK; } - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } if (gametype == GT_COOP) @@ -3524,7 +3527,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean if (paused) { paused = false; - S_ResumeSound(); + S_ResumeAudio(); } if (netgame || multiplayer) // Nice try, haxor. @@ -3598,7 +3601,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean globalweather = mapheaderinfo[gamemap-1]->weather; // Don't carry over custom music change to another map. - mapmusic |= MUSIC_RELOADRESET; + mapmusflags |= MUSIC_RELOADRESET; ultimatemode = pultmode; playerdeadview = false; diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 4be103106..a7ab28949 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1640,9 +1640,10 @@ static int lib_sStopSound(lua_State *L) static int lib_sChangeMusic(lua_State *L) { - UINT32 music_num = (UINT32)luaL_checkinteger(L, 1); + const char *music_name = luaL_checkstring(L, 1); boolean looping = (boolean)lua_opttrueboolean(L, 2); player_t *player = NULL; + UINT16 music_flags = 0; NOHUD if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { @@ -1650,8 +1651,10 @@ static int lib_sChangeMusic(lua_State *L) if (!player) return LUA_ErrInvalid(L, "player_t"); } + music_flags = (UINT16)luaL_optinteger(L, 4, 0); + if (!player || P_IsLocalPlayer(player)) - S_ChangeMusic(music_num, looping); + S_ChangeMusic(music_name, music_flags, looping); return 0; } diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 0a12478ca..1da0c0c1c 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -1171,10 +1171,10 @@ static int mapheaderinfo_get(lua_State *L) lua_pushinteger(L, header->typeoflevel); else if (fastcmp(field,"nextlevel")) lua_pushinteger(L, header->nextlevel); - else if (fastcmp(field,"musicslot")) - lua_pushinteger(L, header->musicslot); - else if (fastcmp(field,"musicslottrack")) - lua_pushinteger(L, header->musicslottrack); + else if (fastcmp(field,"musname")) + lua_pushlstring(L, header->musname, 6); + else if (fastcmp(field,"mustrack")) + lua_pushinteger(L, header->mustrack); else if (fastcmp(field,"forcecharacter")) lua_pushlstring(L, header->forcecharacter, 16); else if (fastcmp(field,"weather")) diff --git a/src/m_menu.c b/src/m_menu.c index 9901055e3..4ef719205 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -4748,7 +4748,7 @@ static void M_SetupChoosePlayer(INT32 choice) if (Playing() == false) { S_StopMusic(); - S_ChangeMusic(mus_chrsel, true); + S_ChangeMusicInternal("chrsel", true); } SP_PlayerDef.prevMenu = currentMenu; @@ -5199,7 +5199,7 @@ void M_DrawTimeAttackMenu(void) lumpnum_t lumpnum; char beststr[40]; - S_ChangeMusic(mus_racent, true); // Eww, but needed for when user hits escape during demo playback + S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE)); @@ -5362,7 +5362,7 @@ static void M_TimeAttack(INT32 choice) itemOn = tastart; // "Start" is selected. G_SetGamestate(GS_TIMEATTACK); - S_ChangeMusic(mus_racent, true); + S_ChangeMusicInternal("racent", true); } // Drawing function for Nights Attack @@ -5372,7 +5372,7 @@ void M_DrawNightsAttackMenu(void) lumpnum_t lumpnum; char beststr[40]; - S_ChangeMusic(mus_racent, true); // Eww, but needed for when user hits escape during demo playback + S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE)); @@ -5495,7 +5495,7 @@ static void M_NightsAttack(INT32 choice) itemOn = nastart; // "Start" is selected. G_SetGamestate(GS_TIMEATTACK); - S_ChangeMusic(mus_racent, true); + S_ChangeMusicInternal("racent", true); } // Player has selected the "START" from the nights attack screen @@ -5729,7 +5729,7 @@ static void M_ModeAttackEndGame(INT32 choice) itemOn = currentMenu->lastOn; G_SetGamestate(GS_TIMEATTACK); modeattacking = ATTACKING_NONE; - S_ChangeMusic(mus_racent, true); + S_ChangeMusicInternal("racent", true); // Update replay availability. CV_AddValue(&cv_nextmap, 1); CV_AddValue(&cv_nextmap, -1); @@ -6935,7 +6935,7 @@ static void M_ToggleDigital(void) if (nodigimusic) return; S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); S_StopMusic(); - S_ChangeMusic(mus_lclear, false); + S_ChangeMusicInternal("lclear", false); M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING); } else @@ -6962,7 +6962,7 @@ static void M_ToggleMIDI(void) I_InitMIDIMusic(); if (nomidimusic) return; S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); - S_ChangeMusic(mus_lclear, false); + S_ChangeMusicInternal("lclear", false); M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING); } else diff --git a/src/p_enemy.c b/src/p_enemy.c index 09274b5a8..177acf862 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3063,12 +3063,8 @@ void A_Invincibility(mobj_t *actor) { S_StopMusic(); if (mariomode) - { - S_ChangeMusic(mus_minvnc, false); G_GhostAddColor(GHC_INVINCIBLE); - } - else - S_ChangeMusic(mus_invinc, false); + S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false); } } @@ -3104,7 +3100,7 @@ void A_SuperSneakers(mobj_t *actor) else { S_StopMusic(); - S_ChangeMusic(mus_shoes, false); + S_ChangeMusicInternal("shoes", false); } } } diff --git a/src/p_inter.c b/src/p_inter.c index f9dc3c342..d23585605 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1966,7 +1966,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget if (P_IsLocalPlayer(target->player) && target->player == &players[consoleplayer]) { S_StopMusic(); // Stop the Music! Tails 03-14-2000 - S_ChangeMusic(mus_gmover, false); // Yousa dead now, Okieday? Tails 03-14-2000 + S_ChangeMusicInternal("gmover", false); // Yousa dead now, Okieday? Tails 03-14-2000 } } } @@ -2363,7 +2363,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source) && player->nightstime < 10*TICRATE) { //S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH - S_ChangeMusic(mus_drown,false); + S_ChangeMusicInternal("drown",false); } } } diff --git a/src/p_saveg.c b/src/p_saveg.c index 07e7b3564..a36f9c6f7 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -3203,7 +3203,7 @@ static inline boolean P_NetUnArchiveMisc(void) // tell the sound code to reset the music since we're skipping what // normally sets this flag - mapmusic |= MUSIC_RELOADRESET; + mapmusflags |= MUSIC_RELOADRESET; G_SetGamestate(READINT16(save_p)); diff --git a/src/p_setup.c b/src/p_setup.c index 3491669c7..3a51d90b3 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -180,10 +180,11 @@ static void P_ClearSingleMapHeaderInfo(INT16 i) mapheaderinfo[num]->typeoflevel = 0; DEH_WriteUndoline("NEXTLEVEL", va("%d", mapheaderinfo[num]->nextlevel), UNDO_NONE); mapheaderinfo[num]->nextlevel = (INT16)(i + 1); - DEH_WriteUndoline("MUSICSLOT", va("%d", mapheaderinfo[num]->musicslot), UNDO_NONE); - mapheaderinfo[num]->musicslot = mus_map01m + num; - DEH_WriteUndoline("MUSICSLOTTRACK", va("%d", mapheaderinfo[num]->musicslottrack), UNDO_NONE); - mapheaderinfo[num]->musicslottrack = 0; + DEH_WriteUndoline("MUSIC", mapheaderinfo[num]->musname, UNDO_NONE); + snprintf(mapheaderinfo[num]->musname, 7, va("%sM", G_BuildMapName(i))); + mapheaderinfo[num]->musname[6] = 0; + DEH_WriteUndoline("MUSICTRACK", va("%d", mapheaderinfo[num]->mustrack), UNDO_NONE); + mapheaderinfo[num]->mustrack = 0; DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE); mapheaderinfo[num]->forcecharacter[0] = '\0'; DEH_WriteUndoline("WEATHER", va("%d", mapheaderinfo[num]->weather), UNDO_NONE); @@ -1439,6 +1440,21 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum) #endif case 413: // Change music + { + char process[8+1]; + + sd->toptexture = sd->midtexture = sd->bottomtexture = 0; + if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0') + { + M_Memcpy(process,msd->bottomtexture,8); + process[8] = '\0'; + sd->bottomtexture = get_number(process)-1; + } + M_Memcpy(process,msd->toptexture,8); + sd->text = Z_Malloc(strlen(process)+1, PU_LEVEL, NULL); + M_Memcpy(sd->text, process, strlen(process)+1); + break; + } case 414: // Play SFX { sd->toptexture = sd->midtexture = sd->bottomtexture = 0; @@ -1449,13 +1465,6 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum) process[8] = '\0'; sd->toptexture = get_number(process); } - if (sd->special == 413 && (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')) - { - char process[8+1]; - M_Memcpy(process,msd->bottomtexture,8); - process[8] = '\0'; - sd->bottomtexture = get_number(process)-1; - } break; } diff --git a/src/p_spec.c b/src/p_spec.c index 0d786c695..beeb2e5a7 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2390,20 +2390,19 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) // console player only unless NOCLIMB is set if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player))) { - UINT16 musicnum = (UINT16)sides[line->sidenum[0]].toptexture; //P_AproxDistance(line->dx, line->dy)>>FRACBITS; UINT16 tracknum = (UINT16)sides[line->sidenum[0]].bottomtexture; - mapmusic = musicnum | (tracknum << MUSIC_TRACKSHIFT); - if (!(line->flags & ML_BLOCKMONSTERS)) - mapmusic |= MUSIC_RELOADRESET; + strncpy(mapmusname, line->text, 7); + mapmusname[6] = 0; - if (musicnum >= NUMMUSIC || musicnum == mus_None) - S_StopMusic(); - else - S_ChangeMusic(mapmusic, !(line->flags & ML_EFFECT4)); + mapmusflags = tracknum & MUSIC_TRACKMASK; + if (!(line->flags & ML_BLOCKMONSTERS)) + mapmusflags |= MUSIC_RELOADRESET; + + S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4)); // Except, you can use the ML_BLOCKMONSTERS flag to change this behavior. - // if (mapmusic & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn. + // if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn. } break; diff --git a/src/p_user.c b/src/p_user.c index 51318f674..f91e7937d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -965,7 +965,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings) if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player)) { S_StopMusic(); - S_ChangeMusic(mus_supers, true); + S_ChangeMusicInternal("supers", true); } S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi @@ -1101,7 +1101,7 @@ void P_PlayLivesJingle(player_t *player) if (player) player->powers[pw_extralife] = extralifetics + 1; S_StopMusic(); // otherwise it won't restart if this is done twice in a row - S_ChangeMusic(mus_xtlife, false); + S_ChangeMusicInternal("xtlife", false); } } @@ -1119,21 +1119,21 @@ void P_RestoreMusic(player_t *player) return; S_SpeedMusic(1.0f); if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)) - S_ChangeMusic(mus_supers, true); + S_ChangeMusicInternal("supers", true); else if (player->powers[pw_invulnerability] > 1) - S_ChangeMusic((mariomode) ? mus_minvnc : mus_invinc, false); + S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false); else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super]) { if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC) { S_SpeedMusic(1.4f); - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } else - S_ChangeMusic(mus_shoes, true); + S_ChangeMusicInternal("shoes", true); } else - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } // @@ -2041,13 +2041,13 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player) else if (player->powers[pw_underwater] == 1) { if ((netgame || multiplayer) && P_IsLocalPlayer(player)) - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DROWNED); } else if (player->powers[pw_spacetime] == 1) { if ((netgame || multiplayer) && P_IsLocalPlayer(player)) - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); P_DamageMobj(player->mo, NULL, NULL, 1, DMG_SPACEDROWN); } @@ -2081,7 +2081,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player) && player == &players[consoleplayer]) { S_StopMusic(); - S_ChangeMusic(mus_drown, false); + S_ChangeMusicInternal("drown", false); } if (player->powers[pw_underwater] == 25*TICRATE + 1) @@ -5617,7 +5617,7 @@ static void P_NiGHTSMovement(player_t *player) } else if (P_IsLocalPlayer(player) && player->nightstime == 10*TICRATE) // S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH - S_ChangeMusic(mus_drown,false); + S_ChangeMusicInternal("drown",false); if (player->mo->z < player->mo->floorz) @@ -7760,7 +7760,7 @@ static void P_DeathThink(player_t *player) // Return to level music if (netgame && player->deadtimer == gameovertics && P_IsLocalPlayer(player)) - S_ChangeMusic(mapmusic, true); + S_ChangeMusic(mapmusname, mapmusflags, true); } if (!player->mo) @@ -8746,7 +8746,7 @@ void P_PlayerThink(player_t *player) if (countdown == 11*TICRATE - 1) { if (P_IsLocalPlayer(player)) - S_ChangeMusic(mus_drown, false); + S_ChangeMusicInternal("drown", false); } // If you've hit the countdown and you haven't made diff --git a/src/s_sound.c b/src/s_sound.c index 14a8cc425..1e5f79aa0 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -141,14 +141,6 @@ typedef struct static channel_t *channels = NULL; static INT32 numofchannels = 0; -// whether songs are mus_paused -static boolean mus_paused = 0; - -// music currently being played -musicinfo_t *mus_playing = 0; - -static INT32 nextcleanup; - // // Internals. // @@ -307,47 +299,6 @@ static void SetChannelsNum(void) channels[i].sfxinfo = 0; } -// -// Initializes sound stuff, including volume -// Sets channels, SFX and music volume, -// allocates channel buffer, sets S_sfx lookup. -// -void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume) -{ - INT32 i; - - if (dedicated) - return; - - S_SetSfxVolume(sfxVolume); - S_SetDigMusicVolume(digMusicVolume); - S_SetMIDIMusicVolume(midiMusicVolume); - - SetChannelsNum(); - - // no sounds are playing, and they are not mus_paused - mus_paused = 0; - - // Note that sounds have not been cached (yet). - for (i = 1; i < NUMSFX; i++) - { - S_sfx[i].usefulness = -1; // for I_GetSfx() - S_sfx[i].lumpnum = LUMPERROR; - } - - // precache sounds if requested by cmdline, or precachesound var true - if (!nosound && (M_CheckParm("-precachesound") || precachesound.value)) - { - // Initialize external data (all sounds) at start, keep static. - CONS_Printf(M_GetText("Loading sounds... ")); - - for (i = 1; i < NUMSFX; i++) - if (S_sfx[i].name) - S_sfx[i].data = I_GetSfx(&S_sfx[i]); - - CONS_Printf(M_GetText(" pre-cached all sound data\n")); - } -} // Retrieve the lump number of sfx // @@ -371,12 +322,6 @@ lumpnum_t S_GetSfxLumpNum(sfxinfo_t *sfx) return W_GetNumForName("dsthok"); } -// -// Per level startup code. -// Kills playing sounds at start of level, -// determines music if any, changes music. -// - // Stop all sounds, load level info, THEN start sounds. void S_StopSounds(void) { @@ -442,22 +387,6 @@ void S_StopSoundByNum(sfxenum_t sfxnum) } } -void S_Start(void) -{ - if (mapmusic & MUSIC_RELOADRESET) - { - mapmusic = mapheaderinfo[gamemap-1]->musicslot - | (mapheaderinfo[gamemap-1]->musicslottrack << MUSIC_TRACKSHIFT); - } - - mus_paused = 0; - - if (cv_resetmusic.value) - S_StopMusic(); - S_ChangeMusic(mapmusic, true); - nextcleanup = 15; -} - void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume) { INT32 sep, pitch, priority, cnum; @@ -745,43 +674,6 @@ void S_StopSound(void *origin) } } -// -// Stop and resume music, during game PAUSE. -// -void S_PauseSound(void) -{ - if (!nodigimusic) - I_PauseSong(0); - - if (mus_playing && !mus_paused) - { - I_PauseSong(mus_playing->handle); - mus_paused = true; - } - - // pause cd music -#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) - I_PauseCD(); -#else - I_StopCD(); -#endif -} - -void S_ResumeSound(void) -{ - if (!nodigimusic) - I_ResumeSong(0); - else - if (mus_playing && mus_paused) - { - I_ResumeSong(mus_playing->handle); - mus_paused = false; - } - - // resume cd music - I_ResumeCD(); -} - // // Updates music & sounds // @@ -883,38 +775,6 @@ void S_UpdateSounds(void) } } - // Clean up unused data. -#if 0 - { - static tic_t nextcleanup = 0; - size_t i; - sfxinfo_t *sfx; - - if (!gametic) nextcleanup = 0; - if (gametic > nextcleanup) - { - for (i = 1; i < NUMSFX; i++) - { - if (S_sfx[i].usefulness == 0) - { - S_sfx[i].usefulness--; - - // don't forget to unlock it !!! - // __dmpi_unlock_.... - //Z_ChangeTag(S_sfx[i].data, PU_CACHE); - I_FreeSfx(S_sfx+i); - //S_sfx[i].data = 0; - - CONS_Debug(DBG_GAMELOGIC, "flushed sfx %.6s\n", S_sfx[i].name); - } - } - nextcleanup = gametic + 15; - } - } -#endif - - // FIXTHIS: nextcleanup is probably unused - for (cnum = 0; cnum < numofchannels; cnum++) { c = &channels[cnum]; @@ -984,37 +844,6 @@ void S_UpdateSounds(void) I_UpdateSound(); } -void S_SetDigMusicVolume(INT32 volume) -{ - if (volume < 0 || volume > 31) - CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); - - CV_SetValue(&cv_digmusicvolume, volume&31); - actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var - -#ifdef DJGPPDOS - I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. -#endif - - if (!nodigimusic) - I_SetDigMusicVolume(volume&31); -} - -void S_SetMIDIMusicVolume(INT32 volume) -{ - if (volume < 0 || volume > 31) - CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); - - CV_SetValue(&cv_midimusicvolume, volume&0x1f); - actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var - -#ifdef DJGPPDOS - I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. -#endif - - I_SetMIDIMusicVolume(volume&0x1f); -} - void S_SetSfxVolume(INT32 volume) { if (volume < 0 || volume > 31) @@ -1031,137 +860,6 @@ void S_SetSfxVolume(INT32 volume) #endif } -static boolean S_MIDIMusic(musicinfo_t *music, boolean looping) -{ - if (nomidimusic) - return true; // no error - - if (music_disabled) - return true; // no error - - // get lumpnum if neccessary - if (!music->lumpnum) - { - if (W_CheckNumForName(va("d_%s", music->name)) == LUMPERROR) - return false; - music->lumpnum = W_GetNumForName(va("d_%s", music->name)); - } - - // load & register it - music->data = W_CacheLumpNum(music->lumpnum, PU_MUSIC); -#if defined (macintosh) && !defined (HAVE_SDL) - music->handle = I_RegisterSong(music_num); -#else - music->handle = I_RegisterSong(music->data, W_LumpLength(music->lumpnum)); -#endif - -#ifdef MUSSERV - if (msg_id != -1) - { - struct musmsg msg_buffer; - - msg_buffer.msg_type = 6; - memset(msg_buffer.msg_text, 0, sizeof (msg_buffer.msg_text)); - sprintf(msg_buffer.msg_text, "d_%s", music->name); - msgsnd(msg_id, (struct msgbuf*)&msg_buffer, sizeof (msg_buffer.msg_text), IPC_NOWAIT); - } -#endif - - // play it - if (!I_PlaySong(music->handle, looping)) - return false; - - mus_playing = music; - return true; -} - -static boolean S_DigMusic(musicinfo_t *music, boolean looping) -{ - if (nodigimusic) - return false; // try midi - - if (digital_disabled) - return false; // try midi - - if (!I_StartDigSong(music->name, looping)) - return false; - - mus_playing = music; - return true; -} - -void S_ChangeMusic(UINT32 mslotnum, boolean looping) -{ - musicinfo_t *music; - musicenum_t music_num = (signed)(mslotnum & MUSIC_SONGMASK); - INT32 track_num = (mslotnum & MUSIC_TRACKMASK) >> MUSIC_TRACKSHIFT; - -#if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X) - S_ClearSfx(); -#endif - - if (nomidimusic && nodigimusic) - return; - - if (music_disabled && digital_disabled) - return; - - // No Music - if (music_num == mus_None) - { - S_StopMusic(); - return; - } - - if (music_num >= NUMMUSIC) - { - CONS_Alert(CONS_ERROR, "Bad music number %d\n", music_num); - return; - } - else - music = &S_music[music_num]; - - if (mus_playing != music) - { - S_StopMusic(); // shutdown old music - if (!S_DigMusic(music, looping) && !S_MIDIMusic(music, looping)) - { - CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), music->name); - return; - } - } - I_SetSongTrack(track_num); -} - -boolean S_SpeedMusic(float speed) -{ - return I_SetSongSpeed(speed); -} - -void S_StopMusic(void) -{ - if (!mus_playing) - return; - - if (mus_paused) - I_ResumeSong(mus_playing->handle); - - if (!nodigimusic) - I_StopDigSong(); - - S_SpeedMusic(1.0f); - I_StopSong(mus_playing->handle); - I_UnRegisterSong(mus_playing->handle); - -#ifndef HAVE_SDL //SDL uses RWOPS - Z_ChangeTag(mus_playing->data, PU_CACHE); -#endif - - mus_playing->data = NULL; - mus_playing = NULL; - -} - void S_ClearSfx(void) { #ifndef DJGPPDOS @@ -1452,3 +1150,263 @@ void S_StartSoundName(void *mo, const char *soundname) S_StartSound(mo, soundnum); } + +/// ------------------------ +/// Music +/// ------------------------ + +#define music_playing (music_name[0]) // String is empty if no music is playing + +static char music_name[7]; // up to 6-character name +static lumpnum_t music_lumpnum; // lump number of music (used??) +static void *music_data; // music raw data +static INT32 music_handle; // once registered, the handle for the music + +static boolean mus_paused = 0; // whether songs are mus_paused + +static boolean S_MIDIMusic(const char *mname, boolean looping) +{ + lumpnum_t mlumpnum; + void *mdata; + INT32 mhandle; + + if (nomidimusic || music_disabled) + return false; // didn't search. + + if (W_CheckNumForName(va("d_%s", mname)) == LUMPERROR) + return false; + mlumpnum = W_GetNumForName(va("d_%s", mname)); + + // load & register it + mdata = W_CacheLumpNum(mlumpnum, PU_MUSIC); + mhandle = I_RegisterSong(mdata, W_LumpLength(mlumpnum)); + +#ifdef MUSSERV + if (msg_id != -1) + { + struct musmsg msg_buffer; + + msg_buffer.msg_type = 6; + memset(msg_buffer.msg_text, 0, sizeof (msg_buffer.msg_text)); + sprintf(msg_buffer.msg_text, "d_%s", mname); + msgsnd(msg_id, (struct msgbuf*)&msg_buffer, sizeof (msg_buffer.msg_text), IPC_NOWAIT); + } +#endif + + // play it + if (!I_PlaySong(mhandle, looping)) + return false; + + strncpy(music_name, mname, 7); + music_name[6] = 0; + music_lumpnum = mlumpnum; + music_data = mdata; + music_handle = mhandle; + return true; +} + +static boolean S_DigMusic(const char *mname, boolean looping) +{ + if (nodigimusic || digital_disabled) + return false; // try midi + + if (!I_StartDigSong(mname, looping)) + return false; + + strncpy(music_name, mname, 7); + music_name[6] = 0; + music_lumpnum = LUMPERROR; + music_data = NULL; + music_handle = 0; + return true; +} + +void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping) +{ +#if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X) + S_ClearSfx(); +#endif + + if ((nomidimusic || music_disabled) && (nodigimusic || digital_disabled)) + return; + + // No Music (empty string) + if (mmusic[0] == 0) + { + S_StopMusic(); + return; + } + + if (strncmp(music_name, mmusic, 6)) + { + S_StopMusic(); // shutdown old music + if (!S_DigMusic(mmusic, looping) && !S_MIDIMusic(mmusic, looping)) + { + CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mmusic); + return; + } + } + I_SetSongTrack(mflags & MUSIC_TRACKMASK); +} + +boolean S_SpeedMusic(float speed) +{ + return I_SetSongSpeed(speed); +} + +void S_StopMusic(void) +{ + if (!music_playing) + return; + + if (mus_paused) + I_ResumeSong(music_handle); + + if (!nodigimusic) + I_StopDigSong(); + + S_SpeedMusic(1.0f); + I_StopSong(music_handle); + I_UnRegisterSong(music_handle); + +#ifndef HAVE_SDL //SDL uses RWOPS + Z_ChangeTag(music_data, PU_CACHE); +#endif + + music_data = NULL; + music_name[0] = 0; +} + +void S_SetDigMusicVolume(INT32 volume) +{ + if (volume < 0 || volume > 31) + CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); + + CV_SetValue(&cv_digmusicvolume, volume&31); + actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var + +#ifdef DJGPPDOS + I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. +#endif + if (!nodigimusic) + I_SetDigMusicVolume(volume&31); +} + +void S_SetMIDIMusicVolume(INT32 volume) +{ + if (volume < 0 || volume > 31) + CONS_Alert(CONS_WARNING, "musicvolume should be between 0-31\n"); + + CV_SetValue(&cv_midimusicvolume, volume&0x1f); + actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var + +#ifdef DJGPPDOS + I_SetMIDIMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this. +#endif + I_SetMIDIMusicVolume(volume&0x1f); +} + +/// ------------------------ +/// Init & Others +/// ------------------------ + +// +// Initializes sound stuff, including volume +// Sets channels, SFX and music volume, +// allocates channel buffer, sets S_sfx lookup. +// +void S_Init(INT32 sfxVolume, INT32 digMusicVolume, INT32 midiMusicVolume) +{ + INT32 i; + + if (dedicated) + return; + + S_SetSfxVolume(sfxVolume); + S_SetDigMusicVolume(digMusicVolume); + S_SetMIDIMusicVolume(midiMusicVolume); + + SetChannelsNum(); + + // no sounds are playing, and they are not mus_paused + mus_paused = 0; + + // Note that sounds have not been cached (yet). + for (i = 1; i < NUMSFX; i++) + { + S_sfx[i].usefulness = -1; // for I_GetSfx() + S_sfx[i].lumpnum = LUMPERROR; + } + + // precache sounds if requested by cmdline, or precachesound var true + if (!nosound && (M_CheckParm("-precachesound") || precachesound.value)) + { + // Initialize external data (all sounds) at start, keep static. + CONS_Printf(M_GetText("Loading sounds... ")); + + for (i = 1; i < NUMSFX; i++) + if (S_sfx[i].name) + S_sfx[i].data = I_GetSfx(&S_sfx[i]); + + CONS_Printf(M_GetText(" pre-cached all sound data\n")); + } +} + + +// +// Per level startup code. +// Kills playing sounds at start of level, +// determines music if any, changes music. +// +void S_Start(void) +{ + if (mapmusflags & MUSIC_RELOADRESET) + { + strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7); + mapmusname[6] = 0; + mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK); + } + + mus_paused = 0; + + if (cv_resetmusic.value) + S_StopMusic(); + S_ChangeMusic(mapmusname, mapmusflags, true); +} + +// +// Stop and resume music, during game PAUSE. +// +void S_PauseAudio(void) +{ + if (!nodigimusic) + I_PauseSong(0); + + if (music_playing && !mus_paused) + { + I_PauseSong(music_handle); + mus_paused = true; + } + + // pause cd music +#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) + I_PauseCD(); +#else + I_StopCD(); +#endif +} + +void S_ResumeAudio(void) +{ + if (!nodigimusic) + I_ResumeSong(0); + else + if (music_playing && mus_paused) + { + I_ResumeSong(music_handle); + mus_paused = false; + } + + // resume cd music + I_ResumeCD(); +} diff --git a/src/s_sound.h b/src/s_sound.h index 6589ca598..12787536b 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -48,9 +48,6 @@ typedef enum extern consvar_t play_mode; #endif -//in case you're wondering why: I need to define this as extern so P_RestoreMusic can get to it so we don't do stupid song/speed changes -extern musicinfo_t *mus_playing; - typedef enum { SF_TOTALLYSINGLE = 1, // Only play one of these sounds at a time...GLOBALLY @@ -100,11 +97,12 @@ void S_StartSoundAtVolume(const void *origin, sfxenum_t sound_id, INT32 volume); // Stop sound for thing at void S_StopSound(void *origin); -// Start music using from sounds.h, and set whether looping -// note: music slot is first 16 bits for songnum, -// next 15 bits for tracknum (gme, other formats with more than one track) +// Start music track, arbitrary, given its name, and set whether looping +// note: music flags 12 bits for tracknum (gme, other formats with more than one track) +// 13-15 aren't used yet // and the last bit we ignore (internal game flag for resetting music on reload) -void S_ChangeMusic(UINT32 mslotnum, boolean looping); +#define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b) +void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping); // Set Speed of Music boolean S_SpeedMusic(float speed); @@ -113,8 +111,8 @@ boolean S_SpeedMusic(float speed); void S_StopMusic(void); // Stop and resume music, during game PAUSE. -void S_PauseSound(void); -void S_ResumeSound(void); +void S_PauseAudio(void); +void S_ResumeAudio(void); // // Updates music & sounds diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 71969209c..2ce546153 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -374,6 +374,7 @@ void I_FreeSfx(sfxinfo_t *sfx) if (sfx->data) Mix_FreeChunk(sfx->data); sfx->data = NULL; + sfx->lumpnum = LUMPERROR; } INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) diff --git a/src/sounds.c b/src/sounds.c index 1ec86e7bc..97bdf23ec 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -20,1067 +20,6 @@ #include "w_wad.h" #include "lua_script.h" -// -// Information about all the music -// - -musicinfo_t S_music[NUMMUSIC] = -{ - {NULL, 0, NULL, -1}, - {"map01m", 0, NULL, -1}, - {"map02m", 0, NULL, -1}, - {"map03m", 0, NULL, -1}, - {"map04m", 0, NULL, -1}, - {"map05m", 0, NULL, -1}, - {"map06m", 0, NULL, -1}, - {"map07m", 0, NULL, -1}, - {"map08m", 0, NULL, -1}, - {"map09m", 0, NULL, -1}, - {"map10m", 0, NULL, -1}, - {"map11m", 0, NULL, -1}, - {"map12m", 0, NULL, -1}, - {"map13m", 0, NULL, -1}, - {"map14m", 0, NULL, -1}, - {"map15m", 0, NULL, -1}, - {"map16m", 0, NULL, -1}, - {"map17m", 0, NULL, -1}, - {"map18m", 0, NULL, -1}, - {"map19m", 0, NULL, -1}, - {"map20m", 0, NULL, -1}, - {"map21m", 0, NULL, -1}, - {"map22m", 0, NULL, -1}, - {"map23m", 0, NULL, -1}, - {"map24m", 0, NULL, -1}, - {"map25m", 0, NULL, -1}, - {"map26m", 0, NULL, -1}, - {"map27m", 0, NULL, -1}, - {"map28m", 0, NULL, -1}, - {"map29m", 0, NULL, -1}, - {"map30m", 0, NULL, -1}, - {"map31m", 0, NULL, -1}, - {"map32m", 0, NULL, -1}, - {"map33m", 0, NULL, -1}, - {"map34m", 0, NULL, -1}, - {"map35m", 0, NULL, -1}, - {"map36m", 0, NULL, -1}, - {"map37m", 0, NULL, -1}, - {"map38m", 0, NULL, -1}, - {"map39m", 0, NULL, -1}, - {"map40m", 0, NULL, -1}, - {"map41m", 0, NULL, -1}, - {"map42m", 0, NULL, -1}, - {"map43m", 0, NULL, -1}, - {"map44m", 0, NULL, -1}, - {"map45m", 0, NULL, -1}, - {"map46m", 0, NULL, -1}, - {"map47m", 0, NULL, -1}, - {"map48m", 0, NULL, -1}, - {"map49m", 0, NULL, -1}, - {"map50m", 0, NULL, -1}, - {"map51m", 0, NULL, -1}, - {"map52m", 0, NULL, -1}, - {"map53m", 0, NULL, -1}, - {"map54m", 0, NULL, -1}, - {"map55m", 0, NULL, -1}, - {"map56m", 0, NULL, -1}, - {"map57m", 0, NULL, -1}, - {"map58m", 0, NULL, -1}, - {"map59m", 0, NULL, -1}, - {"map60m", 0, NULL, -1}, - {"map61m", 0, NULL, -1}, - {"map62m", 0, NULL, -1}, - {"map63m", 0, NULL, -1}, - {"map64m", 0, NULL, -1}, - {"map65m", 0, NULL, -1}, - {"map66m", 0, NULL, -1}, - {"map67m", 0, NULL, -1}, - {"map68m", 0, NULL, -1}, - {"map69m", 0, NULL, -1}, - {"map70m", 0, NULL, -1}, - {"map71m", 0, NULL, -1}, - {"map72m", 0, NULL, -1}, - {"map73m", 0, NULL, -1}, - {"map74m", 0, NULL, -1}, - {"map75m", 0, NULL, -1}, - {"map76m", 0, NULL, -1}, - {"map77m", 0, NULL, -1}, - {"map78m", 0, NULL, -1}, - {"map79m", 0, NULL, -1}, - {"map80m", 0, NULL, -1}, - {"map81m", 0, NULL, -1}, - {"map82m", 0, NULL, -1}, - {"map83m", 0, NULL, -1}, - {"map84m", 0, NULL, -1}, - {"map85m", 0, NULL, -1}, - {"map86m", 0, NULL, -1}, - {"map87m", 0, NULL, -1}, - {"map88m", 0, NULL, -1}, - {"map89m", 0, NULL, -1}, - {"map90m", 0, NULL, -1}, - {"map91m", 0, NULL, -1}, - {"map92m", 0, NULL, -1}, - {"map93m", 0, NULL, -1}, - {"map94m", 0, NULL, -1}, - {"map95m", 0, NULL, -1}, - {"map96m", 0, NULL, -1}, - {"map97m", 0, NULL, -1}, - {"map98m", 0, NULL, -1}, - {"map99m", 0, NULL, -1}, - {"mapa0m", 0, NULL, -1}, - {"mapa1m", 0, NULL, -1}, - {"mapa2m", 0, NULL, -1}, - {"mapa3m", 0, NULL, -1}, - {"mapa4m", 0, NULL, -1}, - {"mapa5m", 0, NULL, -1}, - {"mapa6m", 0, NULL, -1}, - {"mapa7m", 0, NULL, -1}, - {"mapa8m", 0, NULL, -1}, - {"mapa9m", 0, NULL, -1}, - {"mapaam", 0, NULL, -1}, - {"mapabm", 0, NULL, -1}, - {"mapacm", 0, NULL, -1}, - {"mapadm", 0, NULL, -1}, - {"mapaem", 0, NULL, -1}, - {"mapafm", 0, NULL, -1}, - {"mapagm", 0, NULL, -1}, - {"mapahm", 0, NULL, -1}, - {"mapaim", 0, NULL, -1}, - {"mapajm", 0, NULL, -1}, - {"mapakm", 0, NULL, -1}, - {"mapalm", 0, NULL, -1}, - {"mapamm", 0, NULL, -1}, - {"mapanm", 0, NULL, -1}, - {"mapaom", 0, NULL, -1}, - {"mapapm", 0, NULL, -1}, - {"mapaqm", 0, NULL, -1}, - {"maparm", 0, NULL, -1}, - {"mapasm", 0, NULL, -1}, - {"mapatm", 0, NULL, -1}, - {"mapaum", 0, NULL, -1}, - {"mapavm", 0, NULL, -1}, - {"mapawm", 0, NULL, -1}, - {"mapaxm", 0, NULL, -1}, - {"mapaym", 0, NULL, -1}, - {"mapazm", 0, NULL, -1}, - {"mapb0m", 0, NULL, -1}, - {"mapb1m", 0, NULL, -1}, - {"mapb2m", 0, NULL, -1}, - {"mapb3m", 0, NULL, -1}, - {"mapb4m", 0, NULL, -1}, - {"mapb5m", 0, NULL, -1}, - {"mapb6m", 0, NULL, -1}, - {"mapb7m", 0, NULL, -1}, - {"mapb8m", 0, NULL, -1}, - {"mapb9m", 0, NULL, -1}, - {"mapbam", 0, NULL, -1}, - {"mapbbm", 0, NULL, -1}, - {"mapbcm", 0, NULL, -1}, - {"mapbdm", 0, NULL, -1}, - {"mapbem", 0, NULL, -1}, - {"mapbfm", 0, NULL, -1}, - {"mapbgm", 0, NULL, -1}, - {"mapbhm", 0, NULL, -1}, - {"mapbim", 0, NULL, -1}, - {"mapbjm", 0, NULL, -1}, - {"mapbkm", 0, NULL, -1}, - {"mapblm", 0, NULL, -1}, - {"mapbmm", 0, NULL, -1}, - {"mapbnm", 0, NULL, -1}, - {"mapbom", 0, NULL, -1}, - {"mapbpm", 0, NULL, -1}, - {"mapbqm", 0, NULL, -1}, - {"mapbrm", 0, NULL, -1}, - {"mapbsm", 0, NULL, -1}, - {"mapbtm", 0, NULL, -1}, - {"mapbum", 0, NULL, -1}, - {"mapbvm", 0, NULL, -1}, - {"mapbwm", 0, NULL, -1}, - {"mapbxm", 0, NULL, -1}, - {"mapbym", 0, NULL, -1}, - {"mapbzm", 0, NULL, -1}, - {"mapc0m", 0, NULL, -1}, - {"mapc1m", 0, NULL, -1}, - {"mapc2m", 0, NULL, -1}, - {"mapc3m", 0, NULL, -1}, - {"mapc4m", 0, NULL, -1}, - {"mapc5m", 0, NULL, -1}, - {"mapc6m", 0, NULL, -1}, - {"mapc7m", 0, NULL, -1}, - {"mapc8m", 0, NULL, -1}, - {"mapc9m", 0, NULL, -1}, - {"mapcam", 0, NULL, -1}, - {"mapcbm", 0, NULL, -1}, - {"mapccm", 0, NULL, -1}, - {"mapcdm", 0, NULL, -1}, - {"mapcem", 0, NULL, -1}, - {"mapcfm", 0, NULL, -1}, - {"mapcgm", 0, NULL, -1}, - {"mapchm", 0, NULL, -1}, - {"mapcim", 0, NULL, -1}, - {"mapcjm", 0, NULL, -1}, - {"mapckm", 0, NULL, -1}, - {"mapclm", 0, NULL, -1}, - {"mapcmm", 0, NULL, -1}, - {"mapcnm", 0, NULL, -1}, - {"mapcom", 0, NULL, -1}, - {"mapcpm", 0, NULL, -1}, - {"mapcqm", 0, NULL, -1}, - {"mapcrm", 0, NULL, -1}, - {"mapcsm", 0, NULL, -1}, - {"mapctm", 0, NULL, -1}, - {"mapcum", 0, NULL, -1}, - {"mapcvm", 0, NULL, -1}, - {"mapcwm", 0, NULL, -1}, - {"mapcxm", 0, NULL, -1}, - {"mapcym", 0, NULL, -1}, - {"mapczm", 0, NULL, -1}, - {"mapd0m", 0, NULL, -1}, - {"mapd1m", 0, NULL, -1}, - {"mapd2m", 0, NULL, -1}, - {"mapd3m", 0, NULL, -1}, - {"mapd4m", 0, NULL, -1}, - {"mapd5m", 0, NULL, -1}, - {"mapd6m", 0, NULL, -1}, - {"mapd7m", 0, NULL, -1}, - {"mapd8m", 0, NULL, -1}, - {"mapd9m", 0, NULL, -1}, - {"mapdam", 0, NULL, -1}, - {"mapdbm", 0, NULL, -1}, - {"mapdcm", 0, NULL, -1}, - {"mapddm", 0, NULL, -1}, - {"mapdem", 0, NULL, -1}, - {"mapdfm", 0, NULL, -1}, - {"mapdgm", 0, NULL, -1}, - {"mapdhm", 0, NULL, -1}, - {"mapdim", 0, NULL, -1}, - {"mapdjm", 0, NULL, -1}, - {"mapdkm", 0, NULL, -1}, - {"mapdlm", 0, NULL, -1}, - {"mapdmm", 0, NULL, -1}, - {"mapdnm", 0, NULL, -1}, - {"mapdom", 0, NULL, -1}, - {"mapdpm", 0, NULL, -1}, - {"mapdqm", 0, NULL, -1}, - {"mapdrm", 0, NULL, -1}, - {"mapdsm", 0, NULL, -1}, - {"mapdtm", 0, NULL, -1}, - {"mapdum", 0, NULL, -1}, - {"mapdvm", 0, NULL, -1}, - {"mapdwm", 0, NULL, -1}, - {"mapdxm", 0, NULL, -1}, - {"mapdym", 0, NULL, -1}, - {"mapdzm", 0, NULL, -1}, - {"mape0m", 0, NULL, -1}, - {"mape1m", 0, NULL, -1}, - {"mape2m", 0, NULL, -1}, - {"mape3m", 0, NULL, -1}, - {"mape4m", 0, NULL, -1}, - {"mape5m", 0, NULL, -1}, - {"mape6m", 0, NULL, -1}, - {"mape7m", 0, NULL, -1}, - {"mape8m", 0, NULL, -1}, - {"mape9m", 0, NULL, -1}, - {"mapeam", 0, NULL, -1}, - {"mapebm", 0, NULL, -1}, - {"mapecm", 0, NULL, -1}, - {"mapedm", 0, NULL, -1}, - {"mapeem", 0, NULL, -1}, - {"mapefm", 0, NULL, -1}, - {"mapegm", 0, NULL, -1}, - {"mapehm", 0, NULL, -1}, - {"mapeim", 0, NULL, -1}, - {"mapejm", 0, NULL, -1}, - {"mapekm", 0, NULL, -1}, - {"mapelm", 0, NULL, -1}, - {"mapemm", 0, NULL, -1}, - {"mapenm", 0, NULL, -1}, - {"mapeom", 0, NULL, -1}, - {"mapepm", 0, NULL, -1}, - {"mapeqm", 0, NULL, -1}, - {"maperm", 0, NULL, -1}, - {"mapesm", 0, NULL, -1}, - {"mapetm", 0, NULL, -1}, - {"mapeum", 0, NULL, -1}, - {"mapevm", 0, NULL, -1}, - {"mapewm", 0, NULL, -1}, - {"mapexm", 0, NULL, -1}, - {"mapeym", 0, NULL, -1}, - {"mapezm", 0, NULL, -1}, - {"mapf0m", 0, NULL, -1}, - {"mapf1m", 0, NULL, -1}, - {"mapf2m", 0, NULL, -1}, - {"mapf3m", 0, NULL, -1}, - {"mapf4m", 0, NULL, -1}, - {"mapf5m", 0, NULL, -1}, - {"mapf6m", 0, NULL, -1}, - {"mapf7m", 0, NULL, -1}, - {"mapf8m", 0, NULL, -1}, - {"mapf9m", 0, NULL, -1}, - {"mapfam", 0, NULL, -1}, - {"mapfbm", 0, NULL, -1}, - {"mapfcm", 0, NULL, -1}, - {"mapfdm", 0, NULL, -1}, - {"mapfem", 0, NULL, -1}, - {"mapffm", 0, NULL, -1}, - {"mapfgm", 0, NULL, -1}, - {"mapfhm", 0, NULL, -1}, - {"mapfim", 0, NULL, -1}, - {"mapfjm", 0, NULL, -1}, - {"mapfkm", 0, NULL, -1}, - {"mapflm", 0, NULL, -1}, - {"mapfmm", 0, NULL, -1}, - {"mapfnm", 0, NULL, -1}, - {"mapfom", 0, NULL, -1}, - {"mapfpm", 0, NULL, -1}, - {"mapfqm", 0, NULL, -1}, - {"mapfrm", 0, NULL, -1}, - {"mapfsm", 0, NULL, -1}, - {"mapftm", 0, NULL, -1}, - {"mapfum", 0, NULL, -1}, - {"mapfvm", 0, NULL, -1}, - {"mapfwm", 0, NULL, -1}, - {"mapfxm", 0, NULL, -1}, - {"mapfym", 0, NULL, -1}, - {"mapfzm", 0, NULL, -1}, - {"mapg0m", 0, NULL, -1}, - {"mapg1m", 0, NULL, -1}, - {"mapg2m", 0, NULL, -1}, - {"mapg3m", 0, NULL, -1}, - {"mapg4m", 0, NULL, -1}, - {"mapg5m", 0, NULL, -1}, - {"mapg6m", 0, NULL, -1}, - {"mapg7m", 0, NULL, -1}, - {"mapg8m", 0, NULL, -1}, - {"mapg9m", 0, NULL, -1}, - {"mapgam", 0, NULL, -1}, - {"mapgbm", 0, NULL, -1}, - {"mapgcm", 0, NULL, -1}, - {"mapgdm", 0, NULL, -1}, - {"mapgem", 0, NULL, -1}, - {"mapgfm", 0, NULL, -1}, - {"mapggm", 0, NULL, -1}, - {"mapghm", 0, NULL, -1}, - {"mapgim", 0, NULL, -1}, - {"mapgjm", 0, NULL, -1}, - {"mapgkm", 0, NULL, -1}, - {"mapglm", 0, NULL, -1}, - {"mapgmm", 0, NULL, -1}, - {"mapgnm", 0, NULL, -1}, - {"mapgom", 0, NULL, -1}, - {"mapgpm", 0, NULL, -1}, - {"mapgqm", 0, NULL, -1}, - {"mapgrm", 0, NULL, -1}, - {"mapgsm", 0, NULL, -1}, - {"mapgtm", 0, NULL, -1}, - {"mapgum", 0, NULL, -1}, - {"mapgvm", 0, NULL, -1}, - {"mapgwm", 0, NULL, -1}, - {"mapgxm", 0, NULL, -1}, - {"mapgym", 0, NULL, -1}, - {"mapgzm", 0, NULL, -1}, - {"maph0m", 0, NULL, -1}, - {"maph1m", 0, NULL, -1}, - {"maph2m", 0, NULL, -1}, - {"maph3m", 0, NULL, -1}, - {"maph4m", 0, NULL, -1}, - {"maph5m", 0, NULL, -1}, - {"maph6m", 0, NULL, -1}, - {"maph7m", 0, NULL, -1}, - {"maph8m", 0, NULL, -1}, - {"maph9m", 0, NULL, -1}, - {"mapham", 0, NULL, -1}, - {"maphbm", 0, NULL, -1}, - {"maphcm", 0, NULL, -1}, - {"maphdm", 0, NULL, -1}, - {"maphem", 0, NULL, -1}, - {"maphfm", 0, NULL, -1}, - {"maphgm", 0, NULL, -1}, - {"maphhm", 0, NULL, -1}, - {"maphim", 0, NULL, -1}, - {"maphjm", 0, NULL, -1}, - {"maphkm", 0, NULL, -1}, - {"maphlm", 0, NULL, -1}, - {"maphmm", 0, NULL, -1}, - {"maphnm", 0, NULL, -1}, - {"maphom", 0, NULL, -1}, - {"maphpm", 0, NULL, -1}, - {"maphqm", 0, NULL, -1}, - {"maphrm", 0, NULL, -1}, - {"maphsm", 0, NULL, -1}, - {"maphtm", 0, NULL, -1}, - {"maphum", 0, NULL, -1}, - {"maphvm", 0, NULL, -1}, - {"maphwm", 0, NULL, -1}, - {"maphxm", 0, NULL, -1}, - {"maphym", 0, NULL, -1}, - {"maphzm", 0, NULL, -1}, - {"mapi0m", 0, NULL, -1}, - {"mapi1m", 0, NULL, -1}, - {"mapi2m", 0, NULL, -1}, - {"mapi3m", 0, NULL, -1}, - {"mapi4m", 0, NULL, -1}, - {"mapi5m", 0, NULL, -1}, - {"mapi6m", 0, NULL, -1}, - {"mapi7m", 0, NULL, -1}, - {"mapi8m", 0, NULL, -1}, - {"mapi9m", 0, NULL, -1}, - {"mapiam", 0, NULL, -1}, - {"mapibm", 0, NULL, -1}, - {"mapicm", 0, NULL, -1}, - {"mapidm", 0, NULL, -1}, - {"mapiem", 0, NULL, -1}, - {"mapifm", 0, NULL, -1}, - {"mapigm", 0, NULL, -1}, - {"mapihm", 0, NULL, -1}, - {"mapiim", 0, NULL, -1}, - {"mapijm", 0, NULL, -1}, - {"mapikm", 0, NULL, -1}, - {"mapilm", 0, NULL, -1}, - {"mapimm", 0, NULL, -1}, - {"mapinm", 0, NULL, -1}, - {"mapiom", 0, NULL, -1}, - {"mapipm", 0, NULL, -1}, - {"mapiqm", 0, NULL, -1}, - {"mapirm", 0, NULL, -1}, - 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{"mapymm", 0, NULL, -1}, - {"mapynm", 0, NULL, -1}, - {"mapyom", 0, NULL, -1}, - {"mapypm", 0, NULL, -1}, - {"mapyqm", 0, NULL, -1}, - {"mapyrm", 0, NULL, -1}, - {"mapysm", 0, NULL, -1}, - {"mapytm", 0, NULL, -1}, - {"mapyum", 0, NULL, -1}, - {"mapyvm", 0, NULL, -1}, - {"mapywm", 0, NULL, -1}, - {"mapyxm", 0, NULL, -1}, - {"mapyym", 0, NULL, -1}, - {"mapyzm", 0, NULL, -1}, - {"mapz0m", 0, NULL, -1}, - {"mapz1m", 0, NULL, -1}, - {"mapz2m", 0, NULL, -1}, - {"mapz3m", 0, NULL, -1}, - {"mapz4m", 0, NULL, -1}, - {"mapz5m", 0, NULL, -1}, - {"mapz6m", 0, NULL, -1}, - {"mapz7m", 0, NULL, -1}, - {"mapz8m", 0, NULL, -1}, - {"mapz9m", 0, NULL, -1}, - {"mapzam", 0, NULL, -1}, - {"mapzbm", 0, NULL, -1}, - {"mapzcm", 0, NULL, -1}, - {"mapzdm", 0, NULL, -1}, - {"mapzem", 0, NULL, -1}, - {"mapzfm", 0, NULL, -1}, - {"mapzgm", 0, NULL, -1}, - {"mapzhm", 0, NULL, -1}, - {"mapzim", 0, NULL, -1}, - {"mapzjm", 0, NULL, -1}, - {"mapzkm", 0, NULL, -1}, - {"mapzlm", 0, NULL, -1}, - {"mapzmm", 0, NULL, -1}, - {"mapznm", 0, NULL, -1}, - {"mapzom", 0, NULL, -1}, - {"mapzpm", 0, NULL, -1}, - {"mapzqm", 0, NULL, -1}, - {"mapzrm", 0, NULL, -1}, - {"mapzsm", 0, NULL, -1}, - {"mapztm", 0, NULL, -1}, - {"mapzum", 0, NULL, -1}, - {"mapzvm", 0, NULL, -1}, - {"mapzwm", 0, NULL, -1}, - {"mapzxm", 0, NULL, -1}, - {"mapzym", 0, NULL, -1}, - {"mapzzm", 0, NULL, -1}, - - {"titles", 0, NULL, -1}, // Title screen - {"read_m", 0, NULL, -1}, // Intro - {"lclear", 0, NULL, -1}, // Level clear - {"invinc", 0, NULL, -1}, // Invincibility - {"shoes", 0, NULL, -1}, // Super sneakers - {"minvnc", 0, NULL, -1}, // Mario invincibility - {"drown", 0, NULL, -1}, // Drowning - {"gmover", 0, NULL, -1}, // Game over - {"xtlife", 0, NULL, -1}, // Extra life - {"contsc", 0, NULL, -1}, // Continue screen - {"supers", 0, NULL, -1}, // Super Sonic - {"chrsel", 0, NULL, -1}, // Character select - {"credit", 0, NULL, -1}, // Credits - {"racent", 0, NULL, -1}, // Race Results - {"stjr", 0, NULL, -1}, // Sonic Team Jr. Presents -}; - - // // Information about all the sfx // diff --git a/src/sounds.h b/src/sounds.h index c5851a346..4388d02cf 100644 --- a/src/sounds.h +++ b/src/sounds.h @@ -86,1095 +86,9 @@ struct sfxinfo_struct lumpnum_t lumpnum; }; -// -// MusicInfo struct. -// -typedef struct -{ - // up to 6-character name - const char *name; - - // lump number of music - lumpnum_t lumpnum; - - // music data - void *data; - - // music handle once registered - INT32 handle; -} musicinfo_t; - // the complete set of sound effects extern sfxinfo_t S_sfx[]; -// the complete set of music -extern musicinfo_t S_music[]; - -// -// Identifiers for all music in game. -// - -// Music list (don't edit this comment!) -typedef enum -{ - mus_None, - mus_map01m, - mus_map02m, - mus_map03m, - mus_map04m, - mus_map05m, - mus_map06m, - mus_map07m, - mus_map08m, - mus_map09m, - mus_map10m, - mus_map11m, - mus_map12m, - mus_map13m, - mus_map14m, - mus_map15m, - mus_map16m, - mus_map17m, - mus_map18m, - mus_map19m, - mus_map20m, - mus_map21m, - mus_map22m, - mus_map23m, - mus_map24m, - mus_map25m, - mus_map26m, - mus_map27m, - mus_map28m, - mus_map29m, - mus_map30m, - mus_map31m, - mus_map32m, - mus_map33m, - mus_map34m, - mus_map35m, - mus_map36m, - mus_map37m, - mus_map38m, - mus_map39m, - mus_map40m, - mus_map41m, - mus_map42m, - mus_map43m, - mus_map44m, - mus_map45m, - mus_map46m, - mus_map47m, - mus_map48m, - mus_map49m, - mus_map50m, - mus_map51m, - mus_map52m, - mus_map53m, - mus_map54m, - mus_map55m, - mus_map56m, - mus_map57m, - mus_map58m, - mus_map59m, - mus_map60m, - mus_map61m, - mus_map62m, - mus_map63m, - mus_map64m, - mus_map65m, - mus_map66m, - mus_map67m, - mus_map68m, - mus_map69m, - mus_map70m, - mus_map71m, - mus_map72m, - mus_map73m, - mus_map74m, - mus_map75m, - mus_map76m, - mus_map77m, - mus_map78m, - mus_map79m, - mus_map80m, - mus_map81m, - mus_map82m, - mus_map83m, - mus_map84m, - mus_map85m, - mus_map86m, - mus_map87m, - mus_map88m, - mus_map89m, - mus_map90m, - mus_map91m, - mus_map92m, - mus_map93m, - mus_map94m, - mus_map95m, - mus_map96m, - mus_map97m, - mus_map98m, - mus_map99m, - mus_mapa0m, - mus_mapa1m, - mus_mapa2m, - mus_mapa3m, - mus_mapa4m, - mus_mapa5m, - mus_mapa6m, - mus_mapa7m, - mus_mapa8m, - mus_mapa9m, - mus_mapaam, - mus_mapabm, - mus_mapacm, - mus_mapadm, - mus_mapaem, - mus_mapafm, - mus_mapagm, - mus_mapahm, - mus_mapaim, - mus_mapajm, - mus_mapakm, - mus_mapalm, - mus_mapamm, - mus_mapanm, - mus_mapaom, - mus_mapapm, - mus_mapaqm, - mus_maparm, - mus_mapasm, - mus_mapatm, - mus_mapaum, - mus_mapavm, - mus_mapawm, - mus_mapaxm, - mus_mapaym, - mus_mapazm, - mus_mapb0m, - mus_mapb1m, - mus_mapb2m, - mus_mapb3m, - mus_mapb4m, - mus_mapb5m, - mus_mapb6m, - mus_mapb7m, - mus_mapb8m, - mus_mapb9m, - mus_mapbam, - mus_mapbbm, - mus_mapbcm, - mus_mapbdm, - mus_mapbem, - mus_mapbfm, - mus_mapbgm, - mus_mapbhm, - mus_mapbim, - mus_mapbjm, - mus_mapbkm, - mus_mapblm, - mus_mapbmm, - mus_mapbnm, - mus_mapbom, - mus_mapbpm, - mus_mapbqm, - mus_mapbrm, - mus_mapbsm, - mus_mapbtm, - mus_mapbum, - mus_mapbvm, - mus_mapbwm, - mus_mapbxm, - mus_mapbym, - mus_mapbzm, - mus_mapc0m, - mus_mapc1m, - mus_mapc2m, - mus_mapc3m, - mus_mapc4m, - mus_mapc5m, - mus_mapc6m, - mus_mapc7m, - mus_mapc8m, - mus_mapc9m, - mus_mapcam, - mus_mapcbm, - mus_mapccm, - mus_mapcdm, - mus_mapcem, - mus_mapcfm, - mus_mapcgm, - mus_mapchm, - mus_mapcim, - mus_mapcjm, - mus_mapckm, - mus_mapclm, - mus_mapcmm, - mus_mapcnm, - mus_mapcom, - mus_mapcpm, - mus_mapcqm, - mus_mapcrm, - mus_mapcsm, - mus_mapctm, - mus_mapcum, - mus_mapcvm, - mus_mapcwm, - mus_mapcxm, - mus_mapcym, - mus_mapczm, - mus_mapd0m, - mus_mapd1m, - mus_mapd2m, - mus_mapd3m, - mus_mapd4m, - mus_mapd5m, - mus_mapd6m, - mus_mapd7m, - mus_mapd8m, - mus_mapd9m, - mus_mapdam, - mus_mapdbm, - mus_mapdcm, - mus_mapddm, - mus_mapdem, - mus_mapdfm, - mus_mapdgm, - mus_mapdhm, - mus_mapdim, - mus_mapdjm, - mus_mapdkm, - mus_mapdlm, - mus_mapdmm, - mus_mapdnm, - mus_mapdom, - mus_mapdpm, - mus_mapdqm, - mus_mapdrm, - mus_mapdsm, - mus_mapdtm, - mus_mapdum, - mus_mapdvm, - mus_mapdwm, - mus_mapdxm, - mus_mapdym, - mus_mapdzm, - mus_mape0m, - mus_mape1m, - mus_mape2m, - mus_mape3m, - mus_mape4m, - mus_mape5m, - mus_mape6m, - mus_mape7m, - mus_mape8m, - mus_mape9m, - mus_mapeam, - mus_mapebm, - mus_mapecm, - mus_mapedm, - mus_mapeem, - mus_mapefm, - mus_mapegm, - mus_mapehm, - mus_mapeim, - mus_mapejm, - mus_mapekm, - mus_mapelm, - mus_mapemm, - mus_mapenm, - mus_mapeom, - mus_mapepm, - mus_mapeqm, - mus_maperm, - mus_mapesm, - mus_mapetm, - mus_mapeum, - mus_mapevm, - mus_mapewm, - mus_mapexm, - mus_mapeym, - mus_mapezm, - mus_mapf0m, - mus_mapf1m, - mus_mapf2m, - mus_mapf3m, - mus_mapf4m, - mus_mapf5m, - mus_mapf6m, - mus_mapf7m, - mus_mapf8m, - mus_mapf9m, - mus_mapfam, - mus_mapfbm, - mus_mapfcm, - mus_mapfdm, - mus_mapfem, - mus_mapffm, - mus_mapfgm, - mus_mapfhm, - mus_mapfim, - mus_mapfjm, - mus_mapfkm, - mus_mapflm, - mus_mapfmm, - mus_mapfnm, - mus_mapfom, - mus_mapfpm, - mus_mapfqm, - mus_mapfrm, - mus_mapfsm, - mus_mapftm, - mus_mapfum, - mus_mapfvm, - mus_mapfwm, - mus_mapfxm, - mus_mapfym, - mus_mapfzm, - mus_mapg0m, - mus_mapg1m, - mus_mapg2m, - mus_mapg3m, - mus_mapg4m, - mus_mapg5m, - mus_mapg6m, - mus_mapg7m, - mus_mapg8m, - mus_mapg9m, - mus_mapgam, - mus_mapgbm, - mus_mapgcm, - mus_mapgdm, - mus_mapgem, - mus_mapgfm, - mus_mapggm, - mus_mapghm, - mus_mapgim, - mus_mapgjm, - mus_mapgkm, - mus_mapglm, - mus_mapgmm, - mus_mapgnm, - mus_mapgom, - mus_mapgpm, - mus_mapgqm, - mus_mapgrm, - mus_mapgsm, - mus_mapgtm, - mus_mapgum, - mus_mapgvm, - mus_mapgwm, - mus_mapgxm, - mus_mapgym, - mus_mapgzm, - mus_maph0m, - mus_maph1m, - mus_maph2m, - mus_maph3m, - mus_maph4m, - mus_maph5m, - mus_maph6m, - mus_maph7m, - mus_maph8m, - mus_maph9m, - mus_mapham, - mus_maphbm, - mus_maphcm, - mus_maphdm, - mus_maphem, - mus_maphfm, - mus_maphgm, - mus_maphhm, - mus_maphim, - mus_maphjm, - mus_maphkm, - mus_maphlm, - mus_maphmm, - mus_maphnm, - mus_maphom, - mus_maphpm, - mus_maphqm, - mus_maphrm, - mus_maphsm, - mus_maphtm, - mus_maphum, - mus_maphvm, - mus_maphwm, - mus_maphxm, - mus_maphym, - mus_maphzm, - mus_mapi0m, - mus_mapi1m, - mus_mapi2m, - mus_mapi3m, - mus_mapi4m, - mus_mapi5m, - mus_mapi6m, - mus_mapi7m, - mus_mapi8m, - mus_mapi9m, - mus_mapiam, - mus_mapibm, - mus_mapicm, - mus_mapidm, - mus_mapiem, - mus_mapifm, - mus_mapigm, - mus_mapihm, - mus_mapiim, - mus_mapijm, - mus_mapikm, - mus_mapilm, - mus_mapimm, - mus_mapinm, - mus_mapiom, - mus_mapipm, - mus_mapiqm, - mus_mapirm, - mus_mapism, - mus_mapitm, - mus_mapium, - mus_mapivm, - mus_mapiwm, - mus_mapixm, - mus_mapiym, - mus_mapizm, - mus_mapj0m, - mus_mapj1m, - mus_mapj2m, - mus_mapj3m, - mus_mapj4m, - mus_mapj5m, - mus_mapj6m, - mus_mapj7m, - mus_mapj8m, - mus_mapj9m, - mus_mapjam, - mus_mapjbm, - mus_mapjcm, - mus_mapjdm, - mus_mapjem, - mus_mapjfm, - mus_mapjgm, - mus_mapjhm, - mus_mapjim, - mus_mapjjm, - mus_mapjkm, - mus_mapjlm, - mus_mapjmm, - mus_mapjnm, - mus_mapjom, - mus_mapjpm, - mus_mapjqm, - mus_mapjrm, - mus_mapjsm, - mus_mapjtm, - mus_mapjum, - mus_mapjvm, - mus_mapjwm, - mus_mapjxm, - mus_mapjym, - mus_mapjzm, - mus_mapk0m, - mus_mapk1m, - mus_mapk2m, - mus_mapk3m, - mus_mapk4m, - mus_mapk5m, - mus_mapk6m, - mus_mapk7m, - mus_mapk8m, - mus_mapk9m, - mus_mapkam, - mus_mapkbm, - mus_mapkcm, - mus_mapkdm, - mus_mapkem, - mus_mapkfm, - mus_mapkgm, - mus_mapkhm, - mus_mapkim, - mus_mapkjm, - mus_mapkkm, - mus_mapklm, - mus_mapkmm, - mus_mapknm, - mus_mapkom, - mus_mapkpm, - mus_mapkqm, - mus_mapkrm, - mus_mapksm, - mus_mapktm, - mus_mapkum, - mus_mapkvm, - mus_mapkwm, - mus_mapkxm, - mus_mapkym, - mus_mapkzm, - mus_mapl0m, - mus_mapl1m, - mus_mapl2m, - mus_mapl3m, - mus_mapl4m, - mus_mapl5m, - mus_mapl6m, - mus_mapl7m, - mus_mapl8m, - mus_mapl9m, - mus_maplam, - mus_maplbm, - mus_maplcm, - mus_mapldm, - mus_maplem, - mus_maplfm, - mus_maplgm, - mus_maplhm, - mus_maplim, - mus_mapljm, - mus_maplkm, - mus_mapllm, - mus_maplmm, - mus_maplnm, - mus_maplom, - mus_maplpm, - mus_maplqm, - mus_maplrm, - mus_maplsm, - mus_mapltm, - mus_maplum, - mus_maplvm, - mus_maplwm, - mus_maplxm, - mus_maplym, - mus_maplzm, - mus_mapm0m, - mus_mapm1m, - mus_mapm2m, - mus_mapm3m, - mus_mapm4m, - mus_mapm5m, - mus_mapm6m, - mus_mapm7m, - mus_mapm8m, - mus_mapm9m, - mus_mapmam, - mus_mapmbm, - mus_mapmcm, - mus_mapmdm, - mus_mapmem, - mus_mapmfm, - mus_mapmgm, - mus_mapmhm, - mus_mapmim, - mus_mapmjm, - mus_mapmkm, - mus_mapmlm, - mus_mapmmm, - mus_mapmnm, - mus_mapmom, - mus_mapmpm, - mus_mapmqm, - mus_mapmrm, - mus_mapmsm, - mus_mapmtm, - mus_mapmum, - mus_mapmvm, - mus_mapmwm, - mus_mapmxm, - mus_mapmym, - mus_mapmzm, - mus_mapn0m, - mus_mapn1m, - mus_mapn2m, - mus_mapn3m, - mus_mapn4m, - mus_mapn5m, - mus_mapn6m, - mus_mapn7m, - mus_mapn8m, - mus_mapn9m, - mus_mapnam, - mus_mapnbm, - mus_mapncm, - mus_mapndm, - mus_mapnem, - mus_mapnfm, - mus_mapngm, - mus_mapnhm, - mus_mapnim, - mus_mapnjm, - mus_mapnkm, - mus_mapnlm, - mus_mapnmm, - mus_mapnnm, - mus_mapnom, - mus_mapnpm, - mus_mapnqm, - mus_mapnrm, - mus_mapnsm, - mus_mapntm, - mus_mapnum, - mus_mapnvm, - mus_mapnwm, - mus_mapnxm, - mus_mapnym, - mus_mapnzm, - mus_mapo0m, - mus_mapo1m, - mus_mapo2m, - mus_mapo3m, - mus_mapo4m, - mus_mapo5m, - mus_mapo6m, - mus_mapo7m, - mus_mapo8m, - mus_mapo9m, - mus_mapoam, - mus_mapobm, - mus_mapocm, - mus_mapodm, - mus_mapoem, - mus_mapofm, - mus_mapogm, - mus_mapohm, - mus_mapoim, - mus_mapojm, - mus_mapokm, - mus_mapolm, - mus_mapomm, - mus_maponm, - mus_mapoom, - mus_mapopm, - mus_mapoqm, - mus_maporm, - mus_maposm, - mus_mapotm, - mus_mapoum, - mus_mapovm, - mus_mapowm, - mus_mapoxm, - mus_mapoym, - mus_mapozm, - mus_mapp0m, - mus_mapp1m, - mus_mapp2m, - mus_mapp3m, - mus_mapp4m, - mus_mapp5m, - mus_mapp6m, - mus_mapp7m, - mus_mapp8m, - mus_mapp9m, - mus_mappam, - mus_mappbm, - mus_mappcm, - mus_mappdm, - mus_mappem, - mus_mappfm, - mus_mappgm, - mus_mapphm, - mus_mappim, - mus_mappjm, - mus_mappkm, - mus_mapplm, - mus_mappmm, - mus_mappnm, - mus_mappom, - mus_mapppm, - mus_mappqm, - mus_mapprm, - mus_mappsm, - mus_mapptm, - mus_mappum, - mus_mappvm, - mus_mappwm, - mus_mappxm, - mus_mappym, - mus_mappzm, - mus_mapq0m, - mus_mapq1m, - mus_mapq2m, - mus_mapq3m, - mus_mapq4m, - mus_mapq5m, - mus_mapq6m, - mus_mapq7m, - mus_mapq8m, - mus_mapq9m, - mus_mapqam, - mus_mapqbm, - mus_mapqcm, - mus_mapqdm, - mus_mapqem, - mus_mapqfm, - mus_mapqgm, - mus_mapqhm, - mus_mapqim, - mus_mapqjm, - mus_mapqkm, - mus_mapqlm, - mus_mapqmm, - mus_mapqnm, - mus_mapqom, - mus_mapqpm, - mus_mapqqm, - mus_mapqrm, - mus_mapqsm, - mus_mapqtm, - mus_mapqum, - mus_mapqvm, - mus_mapqwm, - mus_mapqxm, - mus_mapqym, - mus_mapqzm, - mus_mapr0m, - mus_mapr1m, - mus_mapr2m, - mus_mapr3m, - mus_mapr4m, - mus_mapr5m, - mus_mapr6m, - mus_mapr7m, - mus_mapr8m, - mus_mapr9m, - mus_mapram, - mus_maprbm, - mus_maprcm, - mus_maprdm, - mus_maprem, - mus_maprfm, - mus_maprgm, - mus_maprhm, - mus_maprim, - mus_maprjm, - mus_maprkm, - mus_maprlm, - mus_maprmm, - mus_maprnm, - mus_maprom, - mus_maprpm, - mus_maprqm, - mus_maprrm, - mus_maprsm, - mus_maprtm, - mus_maprum, - mus_maprvm, - mus_maprwm, - mus_maprxm, - mus_maprym, - mus_maprzm, - mus_maps0m, - mus_maps1m, - mus_maps2m, - mus_maps3m, - mus_maps4m, - mus_maps5m, - mus_maps6m, - mus_maps7m, - mus_maps8m, - mus_maps9m, - mus_mapsam, - mus_mapsbm, - mus_mapscm, - mus_mapsdm, - mus_mapsem, - mus_mapsfm, - mus_mapsgm, - mus_mapshm, - mus_mapsim, - mus_mapsjm, - mus_mapskm, - mus_mapslm, - mus_mapsmm, - mus_mapsnm, - mus_mapsom, - mus_mapspm, - mus_mapsqm, - mus_mapsrm, - mus_mapssm, - mus_mapstm, - mus_mapsum, - mus_mapsvm, - mus_mapswm, - mus_mapsxm, - mus_mapsym, - mus_mapszm, - mus_mapt0m, - mus_mapt1m, - mus_mapt2m, - mus_mapt3m, - mus_mapt4m, - mus_mapt5m, - mus_mapt6m, - mus_mapt7m, - mus_mapt8m, - mus_mapt9m, - mus_maptam, - mus_maptbm, - mus_maptcm, - mus_maptdm, - mus_maptem, - mus_maptfm, - mus_maptgm, - mus_mapthm, - mus_maptim, - mus_maptjm, - mus_maptkm, - mus_maptlm, - mus_maptmm, - mus_maptnm, - mus_maptom, - mus_maptpm, - mus_maptqm, - mus_maptrm, - mus_maptsm, - mus_mapttm, - mus_maptum, - mus_maptvm, - mus_maptwm, - mus_maptxm, - mus_maptym, - mus_maptzm, - mus_mapu0m, - mus_mapu1m, - mus_mapu2m, - mus_mapu3m, - mus_mapu4m, - mus_mapu5m, - mus_mapu6m, - mus_mapu7m, - mus_mapu8m, - mus_mapu9m, - mus_mapuam, - mus_mapubm, - mus_mapucm, - mus_mapudm, - mus_mapuem, - mus_mapufm, - mus_mapugm, - mus_mapuhm, - mus_mapuim, - mus_mapujm, - mus_mapukm, - mus_mapulm, - mus_mapumm, - mus_mapunm, - mus_mapuom, - mus_mapupm, - mus_mapuqm, - mus_mapurm, - mus_mapusm, - mus_maputm, - mus_mapuum, - mus_mapuvm, - mus_mapuwm, - mus_mapuxm, - mus_mapuym, - mus_mapuzm, - mus_mapv0m, - mus_mapv1m, - mus_mapv2m, - mus_mapv3m, - mus_mapv4m, - mus_mapv5m, - mus_mapv6m, - mus_mapv7m, - mus_mapv8m, - mus_mapv9m, - mus_mapvam, - mus_mapvbm, - mus_mapvcm, - mus_mapvdm, - mus_mapvem, - mus_mapvfm, - mus_mapvgm, - mus_mapvhm, - mus_mapvim, - mus_mapvjm, - mus_mapvkm, - mus_mapvlm, - mus_mapvmm, - mus_mapvnm, - mus_mapvom, - mus_mapvpm, - mus_mapvqm, - mus_mapvrm, - mus_mapvsm, - mus_mapvtm, - mus_mapvum, - mus_mapvvm, - mus_mapvwm, - mus_mapvxm, - mus_mapvym, - mus_mapvzm, - mus_mapw0m, - mus_mapw1m, - mus_mapw2m, - mus_mapw3m, - mus_mapw4m, - mus_mapw5m, - mus_mapw6m, - mus_mapw7m, - mus_mapw8m, - mus_mapw9m, - mus_mapwam, - mus_mapwbm, - mus_mapwcm, - mus_mapwdm, - mus_mapwem, - mus_mapwfm, - mus_mapwgm, - mus_mapwhm, - mus_mapwim, - mus_mapwjm, - mus_mapwkm, - mus_mapwlm, - mus_mapwmm, - mus_mapwnm, - mus_mapwom, - mus_mapwpm, - mus_mapwqm, - mus_mapwrm, - mus_mapwsm, - mus_mapwtm, - mus_mapwum, - mus_mapwvm, - mus_mapwwm, - mus_mapwxm, - mus_mapwym, - mus_mapwzm, - mus_mapx0m, - mus_mapx1m, - mus_mapx2m, - mus_mapx3m, - mus_mapx4m, - mus_mapx5m, - mus_mapx6m, - mus_mapx7m, - mus_mapx8m, - mus_mapx9m, - mus_mapxam, - mus_mapxbm, - mus_mapxcm, - mus_mapxdm, - mus_mapxem, - mus_mapxfm, - mus_mapxgm, - mus_mapxhm, - mus_mapxim, - mus_mapxjm, - mus_mapxkm, - mus_mapxlm, - mus_mapxmm, - mus_mapxnm, - mus_mapxom, - mus_mapxpm, - mus_mapxqm, - mus_mapxrm, - mus_mapxsm, - mus_mapxtm, - mus_mapxum, - mus_mapxvm, - mus_mapxwm, - mus_mapxxm, - mus_mapxym, - mus_mapxzm, - mus_mapy0m, - mus_mapy1m, - mus_mapy2m, - mus_mapy3m, - mus_mapy4m, - mus_mapy5m, - mus_mapy6m, - mus_mapy7m, - mus_mapy8m, - mus_mapy9m, - mus_mapyam, - mus_mapybm, - mus_mapycm, - mus_mapydm, - mus_mapyem, - mus_mapyfm, - mus_mapygm, - mus_mapyhm, - mus_mapyim, - mus_mapyjm, - mus_mapykm, - mus_mapylm, - mus_mapymm, - mus_mapynm, - mus_mapyom, - mus_mapypm, - mus_mapyqm, - mus_mapyrm, - mus_mapysm, - mus_mapytm, - mus_mapyum, - mus_mapyvm, - mus_mapywm, - mus_mapyxm, - mus_mapyym, - mus_mapyzm, - mus_mapz0m, - mus_mapz1m, - mus_mapz2m, - mus_mapz3m, - mus_mapz4m, - mus_mapz5m, - mus_mapz6m, - mus_mapz7m, - mus_mapz8m, - mus_mapz9m, - mus_mapzam, - mus_mapzbm, - mus_mapzcm, - mus_mapzdm, - mus_mapzem, - mus_mapzfm, - mus_mapzgm, - mus_mapzhm, - mus_mapzim, - mus_mapzjm, - mus_mapzkm, - mus_mapzlm, - mus_mapzmm, - mus_mapznm, - mus_mapzom, - mus_mapzpm, - mus_mapzqm, - mus_mapzrm, - mus_mapzsm, - mus_mapztm, - mus_mapzum, - mus_mapzvm, - mus_mapzwm, - mus_mapzxm, - mus_mapzym, - mus_mapzzm, - - mus_titles, // title screen - mus_read_m, // intro - mus_lclear, // level clear - mus_invinc, // invincibility - mus_shoes, // super sneakers - mus_minvnc, // Mario invincibility - mus_drown, // drowning - mus_gmover, // game over - mus_xtlife, // extra life - mus_contsc, // continue screen - mus_supers, // Super Sonic - mus_chrsel, // character select - mus_credit, // credits - mus_racent, // Race Results - mus_stjr, // Sonic Team Jr. Presents - - NUMMUSIC -} musicenum_t; -// Note: song number should be a UINT16, as mapmusic only uses 16 bits for music slot number. -// (the rest is track number and an internal reload flag) - // // Identifiers for all sfx in game. // diff --git a/src/y_inter.c b/src/y_inter.c index 2f2edf7ca..104c1004d 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -632,7 +632,7 @@ void Y_Ticker(void) boolean anybonuses = false; if (!intertic) // first time only - S_ChangeMusic(mus_lclear, false); // don't loop it + S_ChangeMusicInternal("lclear", false); // don't loop it if (intertic < TICRATE) // one second pause before tally begins return; @@ -693,7 +693,7 @@ void Y_Ticker(void) if (!intertic) // first time only { - S_ChangeMusic(mus_lclear, false); // don't loop it + S_ChangeMusicInternal("lclear", false); // don't loop it tallydonetic = 0; } @@ -754,7 +754,7 @@ void Y_Ticker(void) else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match { if (!intertic) // first time only - S_ChangeMusic(mus_racent, true); // loop it + S_ChangeMusicInternal("racent", true); // loop it // If a player has left or joined, recalculate scores. if (data.match.numplayers != D_NumPlayers()) @@ -763,7 +763,7 @@ void Y_Ticker(void) else if (intertype == int_race || intertype == int_classicrace) // race { if (!intertic) // first time only - S_ChangeMusic(mus_racent, true); // loop it + S_ChangeMusicInternal("racent", true); // loop it // Don't bother recalcing for race. It doesn't make as much sense. } From 1e4c2f8aad3d2d48eb408f400fde8e259b40fe18 Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Thu, 7 Jan 2016 20:41:58 -0800 Subject: [PATCH 02/17] Fixed LD413 --- src/p_setup.c | 12 ++++++++++-- src/p_spec.c | 2 +- 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 3a51d90b3..000a3a65c 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1451,8 +1451,16 @@ static void P_LoadSideDefs2(lumpnum_t lumpnum) sd->bottomtexture = get_number(process)-1; } M_Memcpy(process,msd->toptexture,8); - sd->text = Z_Malloc(strlen(process)+1, PU_LEVEL, NULL); - M_Memcpy(sd->text, process, strlen(process)+1); + process[8] = '\0'; + sd->text = Z_Malloc(7, PU_LEVEL, NULL); + + // If they type in O_ or D_ and their music name, just shrug, + // then copy the rest instead. + if ((process[0] == 'O' || process[0] == 'D') && process[7]) + M_Memcpy(sd->text, process+2, 6); + else // Assume it's a proper music name. + M_Memcpy(sd->text, process, 6); + sd->text[6] = 0; break; } case 414: // Play SFX diff --git a/src/p_spec.c b/src/p_spec.c index beeb2e5a7..d59f76780 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2392,7 +2392,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) { UINT16 tracknum = (UINT16)sides[line->sidenum[0]].bottomtexture; - strncpy(mapmusname, line->text, 7); + strncpy(mapmusname, sides[line->sidenum[0]].text, 7); mapmusname[6] = 0; mapmusflags = tracknum & MUSIC_TRACKMASK; From e1f9a012297d5220dcdd9395265467621a170e32 Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Thu, 7 Jan 2016 23:48:19 -0800 Subject: [PATCH 03/17] Fix crash on game clear (No, game, you can't allocate a map header for the credits, why were you doing that before and how did it not break anything??) --- src/g_game.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/g_game.c b/src/g_game.c index 76d6035f5..f6d7adee3 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2877,7 +2877,8 @@ static void G_DoCompleted(void) // We are committed to this map now. // We may as well allocate its header if it doesn't exist - if(!mapheaderinfo[nextmap]) + // (That is, if it's a real map) + if (nextmap < NUMMAPS && !mapheaderinfo[nextmap]) P_AllocMapHeader(nextmap); if (skipstats) From a4d05350f711db76676e9b48c36d88bd7dbec274 Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Fri, 8 Jan 2016 03:23:05 -0800 Subject: [PATCH 04/17] Fixed some oddities with TUNES. --- src/d_netcmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 85b7ece67..0836170fc 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -3784,7 +3784,7 @@ static void Command_Tunes_f(void) tunearg = mapheaderinfo[gamemap-1]->musname; track = mapheaderinfo[gamemap-1]->mustrack; } - else if (tunearg[3] == 0 && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z') + else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z') tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]); if (tunenum && tunenum >= 1036) From 577afbc6937586b6cd73c3ca857124434facd66d Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Thu, 4 Feb 2016 01:17:27 -0800 Subject: [PATCH 05/17] All internal music changes use new lump names ... that all start with _ for reasons specified in the music topic --- src/f_finale.c | 10 +++++----- src/m_menu.c | 16 ++++++++-------- src/p_enemy.c | 4 ++-- src/p_inter.c | 4 ++-- src/p_user.c | 16 ++++++++-------- src/y_inter.c | 8 ++++---- 6 files changed, 29 insertions(+), 29 deletions(-) diff --git a/src/f_finale.c b/src/f_finale.c index efe39f294..864e55265 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -559,7 +559,7 @@ static void F_IntroDrawScene(void) if (finalecount < 4) S_StopMusic(); if (finalecount == 4) - S_ChangeMusicInternal("stjr", false); + S_ChangeMusicInternal("_stjr", false); x = (BASEVIDWIDTH<lastOn; G_SetGamestate(GS_TIMEATTACK); modeattacking = ATTACKING_NONE; - S_ChangeMusicInternal("racent", true); + S_ChangeMusicInternal("_inter", true); // Update replay availability. CV_AddValue(&cv_nextmap, 1); CV_AddValue(&cv_nextmap, -1); @@ -6938,7 +6938,7 @@ static void M_ToggleDigital(void) if (nodigimusic) return; S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); S_StopMusic(); - S_ChangeMusicInternal("lclear", false); + S_ChangeMusicInternal("_clear", false); M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING); } else @@ -6965,7 +6965,7 @@ static void M_ToggleMIDI(void) I_InitMIDIMusic(); if (nomidimusic) return; S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); - S_ChangeMusicInternal("lclear", false); + S_ChangeMusicInternal("_clear", false); M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING); } else diff --git a/src/p_enemy.c b/src/p_enemy.c index 177acf862..cd5069435 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3064,7 +3064,7 @@ void A_Invincibility(mobj_t *actor) S_StopMusic(); if (mariomode) G_GhostAddColor(GHC_INVINCIBLE); - S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false); + S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false); } } @@ -3100,7 +3100,7 @@ void A_SuperSneakers(mobj_t *actor) else { S_StopMusic(); - S_ChangeMusicInternal("shoes", false); + S_ChangeMusicInternal("_shoes", false); } } } diff --git a/src/p_inter.c b/src/p_inter.c index 669eacbdc..c42a5eee7 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2081,7 +2081,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget if (P_IsLocalPlayer(target->player) && target->player == &players[consoleplayer]) { S_StopMusic(); // Stop the Music! Tails 03-14-2000 - S_ChangeMusicInternal("gmover", false); // Yousa dead now, Okieday? Tails 03-14-2000 + S_ChangeMusicInternal("_gover", false); // Yousa dead now, Okieday? Tails 03-14-2000 } } } @@ -2478,7 +2478,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source) && player->nightstime < 10*TICRATE) { //S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH - S_ChangeMusicInternal("drown",false); + S_ChangeMusicInternal("_drown",false); } } } diff --git a/src/p_user.c b/src/p_user.c index a01262e5c..c09695a6c 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -965,7 +965,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings) if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player)) { S_StopMusic(); - S_ChangeMusicInternal("supers", true); + S_ChangeMusicInternal("_super", true); } S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi @@ -1101,7 +1101,7 @@ void P_PlayLivesJingle(player_t *player) if (player) player->powers[pw_extralife] = extralifetics + 1; S_StopMusic(); // otherwise it won't restart if this is done twice in a row - S_ChangeMusicInternal("xtlife", false); + S_ChangeMusicInternal("_1up", false); } } @@ -1119,9 +1119,9 @@ void P_RestoreMusic(player_t *player) return; S_SpeedMusic(1.0f); if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)) - S_ChangeMusicInternal("supers", true); + S_ChangeMusicInternal("_1up", true); else if (player->powers[pw_invulnerability] > 1) - S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false); + S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false); else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super]) { if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC) @@ -1130,7 +1130,7 @@ void P_RestoreMusic(player_t *player) S_ChangeMusic(mapmusname, mapmusflags, true); } else - S_ChangeMusicInternal("shoes", true); + S_ChangeMusicInternal("_shoes", true); } else S_ChangeMusic(mapmusname, mapmusflags, true); @@ -2081,7 +2081,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player) && player == &players[consoleplayer]) { S_StopMusic(); - S_ChangeMusicInternal("drown", false); + S_ChangeMusicInternal("_drown", false); } if (player->powers[pw_underwater] == 25*TICRATE + 1) @@ -5618,7 +5618,7 @@ static void P_NiGHTSMovement(player_t *player) } else if (P_IsLocalPlayer(player) && player->nightstime == 10*TICRATE) // S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH - S_ChangeMusicInternal("drown",false); + S_ChangeMusicInternal("_drown",false); if (player->mo->z < player->mo->floorz) @@ -8747,7 +8747,7 @@ void P_PlayerThink(player_t *player) if (countdown == 11*TICRATE - 1) { if (P_IsLocalPlayer(player)) - S_ChangeMusicInternal("drown", false); + S_ChangeMusicInternal("_drown", false); } // If you've hit the countdown and you haven't made diff --git a/src/y_inter.c b/src/y_inter.c index 104c1004d..b0b0e087b 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -632,7 +632,7 @@ void Y_Ticker(void) boolean anybonuses = false; if (!intertic) // first time only - S_ChangeMusicInternal("lclear", false); // don't loop it + S_ChangeMusicInternal("_clear", false); // don't loop it if (intertic < TICRATE) // one second pause before tally begins return; @@ -693,7 +693,7 @@ void Y_Ticker(void) if (!intertic) // first time only { - S_ChangeMusicInternal("lclear", false); // don't loop it + S_ChangeMusicInternal("_clear", false); // don't loop it tallydonetic = 0; } @@ -754,7 +754,7 @@ void Y_Ticker(void) else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match { if (!intertic) // first time only - S_ChangeMusicInternal("racent", true); // loop it + S_ChangeMusicInternal("_inter", true); // loop it // If a player has left or joined, recalculate scores. if (data.match.numplayers != D_NumPlayers()) @@ -763,7 +763,7 @@ void Y_Ticker(void) else if (intertype == int_race || intertype == int_classicrace) // race { if (!intertic) // first time only - S_ChangeMusicInternal("racent", true); // loop it + S_ChangeMusicInternal("_inter", true); // loop it // Don't bother recalcing for race. It doesn't make as much sense. } From 42fb7ed5aa697a13a62be64fe609da581d07993d Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Thu, 4 Feb 2016 02:37:40 -0800 Subject: [PATCH 06/17] clearly I don't care about Super forms much :v --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index c09695a6c..96788798b 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1119,7 +1119,7 @@ void P_RestoreMusic(player_t *player) return; S_SpeedMusic(1.0f); if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)) - S_ChangeMusicInternal("_1up", true); + S_ChangeMusicInternal("_super", true); else if (player->powers[pw_invulnerability] > 1) S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false); else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super]) From 63a9c66317c263124567234897ed6240b5e34f9e Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Thu, 4 Feb 2016 17:27:55 -0800 Subject: [PATCH 07/17] Just a few more changes to TUNES, nothing special --- src/d_netcmd.c | 31 ++++++++++++++++++++----------- 1 file changed, 20 insertions(+), 11 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index e6a9f74a9..68245408a 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -3766,11 +3766,12 @@ static void Command_Tunes_f(void) if (argc < 2) //tunes slot ... { - CONS_Printf("tunes :\n"); - CONS_Printf(M_GetText("Play a music slot at a set speed (\"1\" being normal speed).\n")); - CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n")); - CONS_Printf(M_GetText("The current tune is: %s\nThe current track is: %d\n"), - mapmusname, (mapmusflags & MUSIC_TRACKMASK)); + CONS_Printf("tunes [track] [speed] / <-show> / <-default> / <-none>:\n"); + CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n")); + CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n")); + CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n")); + CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n")); + CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n")); return; } @@ -3778,12 +3779,18 @@ static void Command_Tunes_f(void) tunenum = (UINT16)atoi(tunearg); track = 0; - if (!strcasecmp(tunearg, "none")) + if (!strcasecmp(tunearg, "-show")) + { + CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"), + mapmusname, (mapmusflags & MUSIC_TRACKMASK)); + return; + } + if (!strcasecmp(tunearg, "-none")) { S_StopMusic(); return; } - else if (!strcasecmp(tunearg, "default")) + else if (!strcasecmp(tunearg, "-default")) { tunearg = mapheaderinfo[gamemap-1]->musname; track = mapheaderinfo[gamemap-1]->mustrack; @@ -3796,9 +3803,11 @@ static void Command_Tunes_f(void) CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n")); return; } + if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case + CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n")); - if (argc > 3) - track = (UINT16)atoi(COM_Argv(3))-1; + if (argc > 2) + track = (UINT16)atoi(COM_Argv(2))-1; if (tunenum) snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum)); @@ -3809,9 +3818,9 @@ static void Command_Tunes_f(void) S_ChangeMusic(mapmusname, mapmusflags, true); - if (argc > 2) + if (argc > 3) { - float speed = (float)atof(COM_Argv(2)); + float speed = (float)atof(COM_Argv(3)); if (speed > 0.0f) S_SpeedMusic(speed); } From 8c23168061b76635ed87952b6d63f800995cbf7c Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Thu, 3 Mar 2016 22:12:31 -0800 Subject: [PATCH 08/17] Remove stray comment from merge --- src/dehacked.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dehacked.c b/src/dehacked.c index 298179e9f..a02c68010 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1178,7 +1178,7 @@ static void readlevelheader(MYFILE *f, INT32 num) } #ifdef MUSICSLOT_COMPATIBILITY else if (fastcmp(word, "MUSICSLOT")) - { // Backwards compatibility? + { i = get_mus(word2, true); if (i && i <= 1035) snprintf(mapheaderinfo[num-1]->musname, 7, "%sM", G_BuildMapName(i)); From 1ee01063e318db04bdb47d6d6dedd7cb5db196bc Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Wed, 9 Mar 2016 02:54:09 -0800 Subject: [PATCH 09/17] All SRB1 objects, states, and sprites removed. --- src/dehacked.c | 80 ------- src/hardware/hw_light.c | 17 -- src/info.c | 498 +--------------------------------------- src/info.h | 97 -------- src/m_cond.c | 9 +- 5 files changed, 4 insertions(+), 697 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index 6747f2c59..4413968f6 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -6056,70 +6056,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ROCKCRUMBLEO", "S_ROCKCRUMBLEP", - "S_SRB1_CRAWLA1", - "S_SRB1_CRAWLA2", - "S_SRB1_CRAWLA3", - "S_SRB1_CRAWLA4", - - "S_SRB1_BAT1", - "S_SRB1_BAT2", - "S_SRB1_BAT3", - "S_SRB1_BAT4", - - "S_SRB1_ROBOFISH1", - "S_SRB1_ROBOFISH2", - "S_SRB1_ROBOFISH3", - - "S_SRB1_VOLCANOGUY1", - "S_SRB1_VOLCANOGUY2", - - "S_SRB1_HOPPY1", - "S_SRB1_HOPPY2", - - "S_SRB1_HOPPYWATER1", - "S_SRB1_HOPPYWATER2", - - "S_SRB1_HOPPYSKYLAB1", - - "S_SRB1_MMZFLYING1", - "S_SRB1_MMZFLYING2", - "S_SRB1_MMZFLYING3", - "S_SRB1_MMZFLYING4", - "S_SRB1_MMZFLYING5", - - "S_SRB1_UFO1", - "S_SRB1_UFO2", - - "S_SRB1_GRAYBOT1", - "S_SRB1_GRAYBOT2", - "S_SRB1_GRAYBOT3", - "S_SRB1_GRAYBOT4", - "S_SRB1_GRAYBOT5", - "S_SRB1_GRAYBOT6", - - "S_SRB1_ROBOTOPOLIS1", - "S_SRB1_ROBOTOPOLIS2", - - "S_SRB1_RBZBUZZ1", - "S_SRB1_RBZBUZZ2", - - "S_SRB1_RBZSPIKES1", - "S_SRB1_RBZSPIKES2", - - "S_SRB1_METALSONIC1", - "S_SRB1_METALSONIC2", - "S_SRB1_METALSONIC3", - - "S_SRB1_GOLDBOT1", - "S_SRB1_GOLDBOT2", - "S_SRB1_GOLDBOT3", - "S_SRB1_GOLDBOT4", - "S_SRB1_GOLDBOT5", - "S_SRB1_GOLDBOT6", - - "S_SRB1_GENREX1", - "S_SRB1_GENREX2", - #ifdef SEENAMES "S_NAMECHECK", #endif @@ -6613,22 +6549,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_ROCKCRUMBLE15", "MT_ROCKCRUMBLE16", - "MT_SRB1_CRAWLA", - "MT_SRB1_BAT", - "MT_SRB1_ROBOFISH", - "MT_SRB1_VOLCANOGUY", - "MT_SRB1_HOPPY", - "MT_SRB1_HOPPYWATER", - "MT_SRB1_HOPPYSKYLAB", - "MT_SRB1_MMZFLYING", - "MT_SRB1_UFO", - "MT_SRB1_GRAYBOT", - "MT_SRB1_ROBOTOPOLIS", - "MT_SRB1_RBZBUZZ", - "MT_SRB1_RBZSPIKES", - "MT_SRB1_METALSONIC", - "MT_SRB1_GOLDBOT", - "MT_SRB1_GENREX", #ifdef SEENAMES "MT_NAMECHECK", #endif diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index fb369387f..3db164b76 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -480,23 +480,6 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_GWLG &lspr[NOLIGHT], // SPR_GWLR - // SRB1 Sprites - &lspr[NOLIGHT], // SPR_SRBA - &lspr[NOLIGHT], // SPR_SRBB - &lspr[NOLIGHT], // SPR_SRBC - &lspr[NOLIGHT], // SPR_SRBD - &lspr[NOLIGHT], // SPR_SRBE - &lspr[NOLIGHT], // SPR_SRBF - &lspr[NOLIGHT], // SPR_SRBG - &lspr[NOLIGHT], // SPR_SRBH - &lspr[NOLIGHT], // SPR_SRBI - &lspr[NOLIGHT], // SPR_SRBJ - &lspr[NOLIGHT], // SPR_SRBK - &lspr[NOLIGHT], // SPR_SRBL - &lspr[NOLIGHT], // SPR_SRBM - &lspr[NOLIGHT], // SPR_SRBN - &lspr[NOLIGHT], // SPR_SRBO - // Free slots &lspr[NOLIGHT], &lspr[NOLIGHT], diff --git a/src/info.c b/src/info.c index 04746848b..b78f2a14e 100644 --- a/src/info.c +++ b/src/info.c @@ -52,8 +52,7 @@ char sprnames[NUMSPRITES + 1][5] = "NSPK","NBMP","HOOP","NSCR","NPRU","CAPS","SUPT","SPRK","BOM1","BOM2", "BOM3","BOM4","ROIA","ROIB","ROIC","ROID","ROIE","ROIF","ROIG","ROIH", "ROII","ROIJ","ROIK","ROIL","ROIM","ROIN","ROIO","ROIP","BBAL","GWLG", - "GWLR","SRBA","SRBB","SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI", - "SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO", + "GWLR", }; char spr2names[NUMPLAYERSPRITES][5] = @@ -2462,69 +2461,6 @@ state_t states[NUMSTATES] = {SPR_ROIO, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEO}, // S_ROCKCRUMBLEO {SPR_ROIP, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEP}, // S_ROCKCRUMBLEP - {SPR_SRBA, 0, 5, {A_Look}, 0, 0, S_SRB1_CRAWLA1}, // S_SRB1_CRAWLA1 - {SPR_SRBA, 0, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA3}, // S_SRB1_CRAWLA2 - {SPR_SRBA, 1, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA4}, // S_SRB1_CRAWLA3 - {SPR_SRBA, 2, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA2}, // S_SRB1_CRAWLA4 - - {SPR_SRBB, 0, 2, {A_Look}, 0, 0, S_SRB1_BAT2}, // S_SRB1_BAT1 - {SPR_SRBB, 1, 2, {A_Look}, 0, 0, S_SRB1_BAT1}, // S_SRB1_BAT2 - {SPR_SRBB, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_BAT4}, // S_SRB1_BAT3 - {SPR_SRBB, 1, 2, {A_BuzzFly}, 0, 0, S_SRB1_BAT3}, // S_SRB1_BAT4 - - {SPR_SRBC, 0, 2, {A_Look}, 0, 0, S_SRB1_ROBOFISH1}, // S_SRB1_ROBOFISH1 - {SPR_SRBC, 1, 2, {A_BuzzFly}, 0, 0, S_SRB1_ROBOFISH3}, // S_SRB1_ROBOFISH2 - {SPR_SRBC, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_ROBOFISH2}, // S_SRB1_ROBOFISH3 - - {SPR_SRBD, 0, 2, {A_Look}, 0, 0, S_SRB1_VOLCANOGUY1}, // S_SRB1_VOLCANOGUY1 - {SPR_SRBD, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_VOLCANOGUY2}, // S_SRB1_VOLCANOGUY2 - - {SPR_SRBE, 0, 2, {A_BunnyHop}, 7, 2, S_SRB1_HOPPY2}, // S_SRB1_HOPPY1 - {SPR_SRBE, 1, 2, {A_BunnyHop}, 7, -2, S_SRB1_HOPPY1}, // S_SRB1_HOPPY2 - - {SPR_SRBE, 0, 2, {A_BunnyHop}, 4, 2, S_SRB1_HOPPYWATER2}, // S_SRB1_HOPPYWATER1 - {SPR_SRBE, 1, 2, {A_BunnyHop}, 4, -2, S_SRB1_HOPPYWATER1}, // S_SRB1_HOPPYWATER2 - - {SPR_SRBF, 0, 2, {A_BunnyHop}, 7, 0, S_SRB1_HOPPYSKYLAB1}, // S_SRB1_HOPPYSKYLAB1 - - {SPR_SRBG, 0, 16, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING2}, // S_SRB1_MMZFLYING1 - {SPR_SRBG, 0, 16, {A_MoveAbsolute}, 180, 5, S_SRB1_MMZFLYING3}, // S_SRB1_MMZFLYING2 - {SPR_SRBG, 0, 1, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING4}, // S_SRB1_MMZFLYING3 - {SPR_SRBG, 0, 7, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING5}, // S_SRB1_MMZFLYING4 - {SPR_SRBG, 0, 8, {A_MoveAbsolute}, 180, 5, S_SRB1_MMZFLYING1}, // S_SRB1_MMZFLYING5 - - {SPR_SRBH, 0, 16, {A_MoveAbsolute}, 180, 5, S_SRB1_UFO2}, // S_SRB1_UFO1 - {SPR_SRBH, 0, 16, {A_MoveAbsolute}, 0, 5, S_SRB1_UFO1}, // S_SRB1_UFO2 - - {SPR_SRBI, 0, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT2}, // S_SRB1_GRAYBOT1 - {SPR_SRBI, 1, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT3}, // S_SRB1_GRAYBOT2 - {SPR_SRBI, 0, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT4}, // S_SRB1_GRAYBOT3 - {SPR_SRBI, 1, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT5}, // S_SRB1_GRAYBOT4 - {SPR_SRBI, 0, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT6}, // S_SRB1_GRAYBOT5 - {SPR_SRBI, 1, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT1}, // S_SRB1_GRAYBOT6 - - {SPR_SRBJ, 0, 8, {A_MoveAbsolute}, 0, 5, S_SRB1_ROBOTOPOLIS2}, // S_SRB1_ROBOTOPOLIS1 - {SPR_SRBJ, 1, 8, {A_MoveAbsolute}, 0, -5, S_SRB1_ROBOTOPOLIS1}, // S_SRB1_ROBOTOPOLIS2 - - {SPR_SRBK, 0, 8, {A_MoveAbsolute}, 0, 5, S_SRB1_RBZBUZZ2}, // S_SRB1_RBZBUZZ1 - {SPR_SRBK, 1, 8, {A_MoveAbsolute}, 0, -5, S_SRB1_RBZBUZZ1}, // S_SRB1_RBZBUZZ2 - - {SPR_SRBL, 0, 35, {A_ZThrust}, 4, (1<<16)+1, S_SRB1_RBZSPIKES2}, // S_SRB1_RBZSPIKES1 - {SPR_SRBL, 0, 35, {A_ZThrust}, -4, (1<<16)+1, S_SRB1_RBZSPIKES1}, // S_SRB1_RBZSPIKES2 - - {SPR_SRBM, 0, 4, {NULL}, 0, 0, S_SRB1_METALSONIC2}, // S_SRB1_METALSONIC1 - {SPR_SRBM, 1, 4, {NULL}, 0, 0, S_SRB1_METALSONIC3}, // S_SRB1_METALSONIC2 - {SPR_SRBM, 2, 4, {NULL}, 0, 0, S_SRB1_METALSONIC1}, // S_SRB1_METALSONIC3 - - {SPR_SRBN, 0, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT2}, // S_SRB1_GOLDBOT1 - {SPR_SRBN, 1, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT3}, // S_SRB1_GOLDBOT2 - {SPR_SRBN, 0, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT4}, // S_SRB1_GOLDBOT3 - {SPR_SRBN, 1, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT5}, // S_SRB1_GOLDBOT4 - {SPR_SRBN, 0, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT6}, // S_SRB1_GOLDBOT5 - {SPR_SRBN, 1, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT1}, // S_SRB1_GOLDBOT6 - - {SPR_SRBO, 0, 2, {A_Look}, 0, 0, S_SRB1_GENREX1}, // S_SRB1_GENREX1 - {SPR_SRBO, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_GENREX2}, // S_SRB1_GENREX2 #ifdef SEENAMES {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK #endif @@ -13347,438 +13283,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, - { // MT_SRB1_CRAWLA - 4000, // doomednum - S_SRB1_CRAWLA1, // spawnstate - 1, // spawnhealth - S_SRB1_CRAWLA2, // seestate - sfx_None, // seesound - 32, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 200, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 3, // speed - 20*FRACUNIT, // radius - 40*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_BAT - 4001, // doomednum - S_SRB1_BAT1, // spawnstate - 1, // spawnhealth - S_SRB1_BAT3, // seestate - sfx_None, // seesound - 2, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 3072, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 4*FRACUNIT, // speed - 17*FRACUNIT, // radius - 40*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_ROBOFISH - 4002, // doomednum - S_SRB1_ROBOFISH1, // spawnstate - 1, // spawnhealth - S_SRB1_ROBOFISH2, // seestate - sfx_None, // seesound - 2, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 3072, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 4*FRACUNIT, // speed - 22*FRACUNIT, // radius - 32*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_VOLCANOGUY - 4003, // doomednum - S_SRB1_VOLCANOGUY1, // spawnstate - 1, // spawnhealth - S_SRB1_VOLCANOGUY2, // seestate - sfx_None, // seesound - 2, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 3072, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 4*FRACUNIT, // speed - 20*FRACUNIT, // radius - 40*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_HOPPY - 4004, // doomednum - S_SRB1_HOPPY1, // spawnstate - 1, // spawnhealth - S_SRB1_HOPPY1, // seestate - sfx_None, // seesound - 2, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 3072, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - FRACUNIT, // speed - 20*FRACUNIT, // radius - 32*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_HOPPYWATER - 4005, // doomednum - S_SRB1_HOPPYWATER1, // spawnstate - 1, // spawnhealth - S_SRB1_HOPPYWATER1, // seestate - sfx_None, // seesound - 2, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 3072, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - FRACUNIT, // speed - 20*FRACUNIT, // radius - 32*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_HOPPYSKYLAB - 4006, // doomednum - S_SRB1_HOPPYSKYLAB1, // spawnstate - 1, // spawnhealth - S_SRB1_HOPPYSKYLAB1, // seestate - sfx_None, // seesound - 2, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 3072, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - FRACUNIT, // speed - 10*FRACUNIT, // radius - 34*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_MMZFLYING - 4007, // doomednum - S_SRB1_MMZFLYING1, // spawnstate - 1, // spawnhealth - S_SRB1_MMZFLYING1, // seestate - sfx_None, // seesound - 32, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 200, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - FRACUNIT, // speed - 24*FRACUNIT, // radius - 32*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_UFO - 4008, // doomednum - S_SRB1_UFO1, // spawnstate - 1, // spawnhealth - S_SRB1_UFO1, // seestate - sfx_None, // seesound - 32, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 200, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 3, // speed - 24*FRACUNIT, // radius - 32*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT|MF_SPAWNCEILING, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_GRAYBOT - 4009, // doomednum - S_SRB1_GRAYBOT1,// spawnstate - 1, // spawnhealth - S_SRB1_GRAYBOT1,// seestate - sfx_None, // seesound - 32, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 200, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 3, // speed - 21*FRACUNIT, // radius - 69*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_ROBOTOPOLIS - 4010, // doomednum - S_SRB1_ROBOTOPOLIS1, // spawnstate - 1, // spawnhealth - S_SRB1_ROBOTOPOLIS1, // seestate - sfx_None, // seesound - 32, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 200, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 3, // speed - 36*FRACUNIT, // radius - 62*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_RBZBUZZ - 4011, // doomednum - S_SRB1_RBZBUZZ1,// spawnstate - 1, // spawnhealth - S_SRB1_RBZBUZZ1,// seestate - sfx_None, // seesound - 32, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 200, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 3, // speed - 44*FRACUNIT, // radius - 45*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_RBZSPIKES - 4012, // doomednum - S_SRB1_RBZSPIKES1, // spawnstate - 1, // spawnhealth - S_SRB1_RBZSPIKES1, // seestate - sfx_None, // seesound - 32, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 200, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 3, // speed - 10*FRACUNIT, // radius - 53*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SOLID|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_METALSONIC - 4013, // doomednum - S_SRB1_METALSONIC1, // spawnstate - 1000, // spawnhealth - S_NULL, // seestate - sfx_None, // seesound - 8, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 0, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_NULL, // deathstate - S_NULL, // xdeathstate - sfx_None, // deathsound - 21*FRACUNIT, // speed - 16*FRACUNIT, // radius - 40*FRACUNIT, // height - 0, // display offset - 100, // mass - 1, // damage - sfx_None, // activesound - MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_GOLDBOT - 4014, // doomednum - S_SRB1_GOLDBOT1,// spawnstate - 1, // spawnhealth - S_SRB1_GOLDBOT1,// seestate - sfx_None, // seesound - 32, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 200, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 3, // speed - 21*FRACUNIT, // radius - 69*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags - S_NULL // raisestate - }, - - { // MT_SRB1_GENREX - 4015, // doomednum - S_SRB1_GENREX1, // spawnstate - 1, // spawnhealth - S_SRB1_GENREX2, // seestate - sfx_None, // seesound - 2, // reactiontime - sfx_None, // attacksound - S_NULL, // painstate - 3072, // painchance - sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate - S_XPLD1, // deathstate - S_NULL, // xdeathstate - sfx_pop, // deathsound - 4*FRACUNIT, // speed - 17*FRACUNIT, // radius - 40*FRACUNIT, // height - 0, // display offset - 100, // mass - 0, // damage - sfx_None, // activesound - MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags - S_NULL // raisestate - }, - #ifdef SEENAMES { // MT_NAMECHECK -1, // doomednum diff --git a/src/info.h b/src/info.h index 13580a81c..dafa7282d 100644 --- a/src/info.h +++ b/src/info.h @@ -553,23 +553,6 @@ typedef enum sprite SPR_GWLG, SPR_GWLR, - // SRB1 Sprites - SPR_SRBA, - SPR_SRBB, - SPR_SRBC, - SPR_SRBD, - SPR_SRBE, - SPR_SRBF, - SPR_SRBG, - SPR_SRBH, - SPR_SRBI, - SPR_SRBJ, - SPR_SRBK, - SPR_SRBL, - SPR_SRBM, - SPR_SRBN, - SPR_SRBO, - SPR_FIRSTFREESLOT, SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1, NUMSPRITES @@ -2907,70 +2890,6 @@ typedef enum state S_ROCKCRUMBLEO, S_ROCKCRUMBLEP, - S_SRB1_CRAWLA1, - S_SRB1_CRAWLA2, - S_SRB1_CRAWLA3, - S_SRB1_CRAWLA4, - - S_SRB1_BAT1, - S_SRB1_BAT2, - S_SRB1_BAT3, - S_SRB1_BAT4, - - S_SRB1_ROBOFISH1, - S_SRB1_ROBOFISH2, - S_SRB1_ROBOFISH3, - - S_SRB1_VOLCANOGUY1, - S_SRB1_VOLCANOGUY2, - - S_SRB1_HOPPY1, - S_SRB1_HOPPY2, - - S_SRB1_HOPPYWATER1, - S_SRB1_HOPPYWATER2, - - S_SRB1_HOPPYSKYLAB1, - - S_SRB1_MMZFLYING1, - S_SRB1_MMZFLYING2, - S_SRB1_MMZFLYING3, - S_SRB1_MMZFLYING4, - S_SRB1_MMZFLYING5, - - S_SRB1_UFO1, - S_SRB1_UFO2, - - S_SRB1_GRAYBOT1, - S_SRB1_GRAYBOT2, - S_SRB1_GRAYBOT3, - S_SRB1_GRAYBOT4, - S_SRB1_GRAYBOT5, - S_SRB1_GRAYBOT6, - - S_SRB1_ROBOTOPOLIS1, - S_SRB1_ROBOTOPOLIS2, - - S_SRB1_RBZBUZZ1, - S_SRB1_RBZBUZZ2, - - S_SRB1_RBZSPIKES1, - S_SRB1_RBZSPIKES2, - - S_SRB1_METALSONIC1, - S_SRB1_METALSONIC2, - S_SRB1_METALSONIC3, - - S_SRB1_GOLDBOT1, - S_SRB1_GOLDBOT2, - S_SRB1_GOLDBOT3, - S_SRB1_GOLDBOT4, - S_SRB1_GOLDBOT5, - S_SRB1_GOLDBOT6, - - S_SRB1_GENREX1, - S_SRB1_GENREX2, - #ifdef SEENAMES S_NAMECHECK, #endif @@ -3482,22 +3401,6 @@ typedef enum mobj_type MT_ROCKCRUMBLE15, MT_ROCKCRUMBLE16, - MT_SRB1_CRAWLA, - MT_SRB1_BAT, - MT_SRB1_ROBOFISH, - MT_SRB1_VOLCANOGUY, - MT_SRB1_HOPPY, - MT_SRB1_HOPPYWATER, - MT_SRB1_HOPPYSKYLAB, - MT_SRB1_MMZFLYING, - MT_SRB1_UFO, - MT_SRB1_GRAYBOT, - MT_SRB1_ROBOTOPOLIS, - MT_SRB1_RBZBUZZ, - MT_SRB1_RBZSPIKES, - MT_SRB1_METALSONIC, - MT_SRB1_GOLDBOT, - MT_SRB1_GENREX, #ifdef SEENAMES MT_NAMECHECK, #endif diff --git a/src/m_cond.c b/src/m_cond.c index 7ef192f7b..63df35cf2 100644 --- a/src/m_cond.c +++ b/src/m_cond.c @@ -565,7 +565,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] = {"Game Complete", "Complete 1P Mode", 10, 'X', SKINCOLOR_BLUE, 0}, {"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0}, {"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0}, - {"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_RUST, 0}, + {"PLACEHOLDER", "PLACEHOLDER", 0, 'O', SKINCOLOR_RUST, 0}, {"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0}, }; @@ -586,9 +586,9 @@ unlockable_t unlockables[MAXUNLOCKABLES] = /* 08 */ {"BONUS LEVELS", "", 100, 0, SECRET_HEADER, 0, true, true, 0}, - /* 09 */ {"SRB1 Remake", "Collect 20 Emblems", 130, 40, SECRET_WARP, 101, false, false, 0}, + /* 09 */ {"PLACEHOLDER", "PLACEHOLDER", 0, 0, SECRET_NONE, 0, true, true, 0}, /* 10 */ {"Mario Koopa Blast", "Collect 60 Emblems", 110, 42, SECRET_WARP, 30, false, false, 0}, - /* 11 */ {"SRB1 Level Select", "Complete SRB1 Remake", 140, 21, SECRET_LEVELSELECT, 2, false, true, 0}, + /* 11 */ {"PLACEHOLDER", "PLACEHOLDER", 0, 0, SECRET_NONE, 0, true, true, 0}, /* 12 */ {"Spring Hill Zone", "Collect 100 Emblems", 0, 44, SECRET_NONE, 0, false, false, 0}, /* 13 */ {"Black Hole", "A Rank in all Special Stages", 0, 50, SECRET_NONE, 0, false, true, 0}, @@ -624,9 +624,6 @@ void M_SetupDefaultConditionSets(void) // -- 20: Beat AGZ M_AddRawCondition(20, 1, UC_MAPBEATEN, 40, 0, 0); - // -- 21: Beat SRB1 Remake - M_AddRawCondition(21, 1, UC_MAPBEATEN, 132, 0, 0); - // -- 22: Beat Black Hole M_AddRawCondition(22, 1, UC_MAPBEATEN, 57, 0, 0); From cad54ee4a9ec01767e23c9a2725037ccb40f3db8 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Fri, 30 Sep 2016 16:45:50 +0100 Subject: [PATCH 10/17] SERIOUS Objectplace improvement. * Object number up/down is now assigned to ringslinger weapon next/prev. SO much nicer to use, especially since most people have that stuff bound to the scroll wheel. --- src/m_cheat.c | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/src/m_cheat.c b/src/m_cheat.c index 1c5f835cb..1c1b8c6aa 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1165,23 +1165,17 @@ void OP_ObjectplaceMovement(player_t *player) if (player->pflags & PF_ATTACKDOWN) { // Are ANY objectplace buttons pressed? If no, remove flag. - if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_CAMRIGHT|BT_CAMLEFT))) + if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG))) player->pflags &= ~PF_ATTACKDOWN; // Do nothing. return; } - if (cmd->buttons & BT_CAMLEFT) - { + if (cmd->buttons & BT_WEAPONPREV) OP_CycleThings(-1); - player->pflags |= PF_ATTACKDOWN; - } - else if (cmd->buttons & BT_CAMRIGHT) - { + else if (cmd->buttons & BT_WEAPONNEXT) OP_CycleThings(1); - player->pflags |= PF_ATTACKDOWN; - } // Place an object and add it to the maplist if (cmd->buttons & BT_ATTACK) @@ -1264,7 +1258,7 @@ void Command_ObjectPlace_f(void) HU_DoCEcho(va(M_GetText( "\\\\\\\\\\\\\\\\\\\\\\\\\x82" " Objectplace Controls: \x80\\\\" - "Camera L/R: Cycle mapthings\\" + "Weapon L/R: Cycle mapthings\\" " Jump: Float up \\" " Spin: Float down \\" " Fire Ring: Place object \\"))); From a2560c52173d9df8d720d46b79cb09daefc3bde9 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Fri, 30 Sep 2016 19:40:30 +0100 Subject: [PATCH 11/17] Some tweaks to the devmode overlay. * Plays nicely with showfps on - see http://imgur.com/a/7GzDM for the various cases. * Add PF_THOKKED to the flags in devmode DBG_DETAILED (as "TH"). --- src/screen.c | 5 +++-- src/st_stuff.c | 34 +++++++++++++++++++++------------- 2 files changed, 24 insertions(+), 15 deletions(-) diff --git a/src/screen.c b/src/screen.c index 376586c5d..2e4f4256b 100644 --- a/src/screen.c +++ b/src/screen.c @@ -411,6 +411,7 @@ void SCR_DisplayTicRate(void) tic_t ontic = I_GetTime(); tic_t totaltics = 0; INT32 ticcntcolor = 0; + INT32 offs = (cv_debug ? 8 : 0); for (i = lasttic + 1; i < TICRATE+lasttic && i < ontic; ++i) fpsgraph[i % TICRATE] = false; @@ -424,9 +425,9 @@ void SCR_DisplayTicRate(void) if (totaltics <= TICRATE/2) ticcntcolor = V_REDMAP; else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP; - V_DrawString(vid.width-(24*vid.dupx), vid.height-(16*vid.dupy), + V_DrawString(vid.width-(24*vid.dupx), vid.height-((16-offs)*vid.dupy), V_YELLOWMAP|V_NOSCALESTART, "FPS"); - V_DrawString(vid.width-(40*vid.dupx), vid.height-( 8*vid.dupy), + V_DrawString(vid.width-((40+(4*offs))*vid.dupx), vid.height-(8*vid.dupy), ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE)); lasttic = ontic; diff --git a/src/st_stuff.c b/src/st_stuff.c index 43d2bd176..d45e005ba 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -546,19 +546,26 @@ static void ST_DrawNightsOverlayNum(INT32 x /* right border */, INT32 y, INT32 a static void ST_drawDebugInfo(void) { INT32 height = 192; + INT32 dist = 8; - if (!stplyr->mo) + if (!(stplyr->mo && cv_debug)) return; + if (cv_ticrate.value) + { + height -= 12; + dist >>= 1; + } + if (cv_debug & DBG_BASIC) { const fixed_t d = AngleFixed(stplyr->mo->angle); - V_DrawRightAlignedString(320, 168, V_MONOSPACE, va("X: %6d", stplyr->mo->x>>FRACBITS)); - V_DrawRightAlignedString(320, 176, V_MONOSPACE, va("Y: %6d", stplyr->mo->y>>FRACBITS)); - V_DrawRightAlignedString(320, 184, V_MONOSPACE, va("Z: %6d", stplyr->mo->z>>FRACBITS)); - V_DrawRightAlignedString(320, 192, V_MONOSPACE, va("A: %6d", FixedInt(d))); + V_DrawRightAlignedString(320, height - 24, V_MONOSPACE, va("X: %6d", stplyr->mo->x>>FRACBITS)); + V_DrawRightAlignedString(320, height - 16, V_MONOSPACE, va("Y: %6d", stplyr->mo->y>>FRACBITS)); + V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("Z: %6d", stplyr->mo->z>>FRACBITS)); + V_DrawRightAlignedString(320, height, V_MONOSPACE, va("A: %6d", FixedInt(d))); - height = 152; + height -= (32+dist); } if (cv_debug & DBG_DETAILED) @@ -569,11 +576,12 @@ static void ST_drawDebugInfo(void) V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime])); // Flags - V_DrawRightAlignedString(304-64, height - 72, V_MONOSPACE, "Flags:"); - V_DrawString(304-60, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM"); - V_DrawString(304-40, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD"); - V_DrawString(304-20, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP"); - V_DrawString(304, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST"); + V_DrawRightAlignedString(304-84, height - 72, V_MONOSPACE, "Flags:"); + V_DrawString(304-80, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM"); + V_DrawString(304-60, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD"); + V_DrawString(304-40, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP"); + V_DrawString(304-20, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST"); + V_DrawString(304, height - 72, (stplyr->pflags & PF_THOKKED) ? V_GREENMAP : V_REDMAP, "TH"); V_DrawRightAlignedString(320, height - 64, V_MONOSPACE, va("CEILZ: %6d", stplyr->mo->ceilingz>>FRACBITS)); V_DrawRightAlignedString(320, height - 56, V_MONOSPACE, va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS)); @@ -587,7 +595,7 @@ static void ST_drawDebugInfo(void) V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("MOMZ: %6d", stplyr->mo->momz>>FRACBITS)); V_DrawRightAlignedString(320, height, V_MONOSPACE, va("SPEED: %6d", stplyr->speed>>FRACBITS)); - height -= 120; + height -= (112+dist); } if (cv_debug & DBG_RANDOMIZER) // randomizer testing @@ -600,7 +608,7 @@ static void ST_drawDebugInfo(void) V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("Seed: %08x", P_GetRandSeed())); V_DrawRightAlignedString(320, height, V_MONOSPACE, va("== : .%04d", peekres)); - height -= 32; + height -= (24+dist); } if (cv_debug & DBG_MEMORY) From 0d3ee9a109e3968dd1eb5bd71758ab5c2edaa338 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Fri, 30 Sep 2016 20:14:23 +0100 Subject: [PATCH 12/17] Weapon rings are limited in how fast they can scroll, so I guess it's okay if objectplace is too - and makes it less awkward for people who do just use normal keys for weapon up/down for some reason. --- src/m_cheat.c | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/src/m_cheat.c b/src/m_cheat.c index 1c1b8c6aa..4c44d4b89 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1165,7 +1165,7 @@ void OP_ObjectplaceMovement(player_t *player) if (player->pflags & PF_ATTACKDOWN) { // Are ANY objectplace buttons pressed? If no, remove flag. - if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG))) + if (!(cmd->buttons & (BT_ATTACK|BT_TOSSFLAG|BT_WEAPONNEXT|BT_WEAPONPREV))) player->pflags &= ~PF_ATTACKDOWN; // Do nothing. @@ -1173,9 +1173,16 @@ void OP_ObjectplaceMovement(player_t *player) } if (cmd->buttons & BT_WEAPONPREV) + { OP_CycleThings(-1); - else if (cmd->buttons & BT_WEAPONNEXT) + player->pflags |= PF_ATTACKDOWN; + } + + if (cmd->buttons & BT_WEAPONNEXT) + { OP_CycleThings(1); + player->pflags |= PF_ATTACKDOWN; + } // Place an object and add it to the maplist if (cmd->buttons & BT_ATTACK) From eb310cc9c7feaf06f69e991e630d8857129a536b Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Fri, 30 Sep 2016 20:44:51 +0100 Subject: [PATCH 13/17] On MI's reccomendation, swapped FPS and %d/35's position so that only the description "FPS" moves. http://imgur.com/a/rQogE --- src/screen.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/screen.c b/src/screen.c index 2e4f4256b..d00155785 100644 --- a/src/screen.c +++ b/src/screen.c @@ -425,9 +425,9 @@ void SCR_DisplayTicRate(void) if (totaltics <= TICRATE/2) ticcntcolor = V_REDMAP; else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP; - V_DrawString(vid.width-(24*vid.dupx), vid.height-((16-offs)*vid.dupy), + V_DrawString(vid.width-((24+(6*offs))*vid.dupx), vid.height-((16-offs)*vid.dupy), V_YELLOWMAP|V_NOSCALESTART, "FPS"); - V_DrawString(vid.width-((40+(4*offs))*vid.dupx), vid.height-(8*vid.dupy), + V_DrawString(vid.width-(40*vid.dupx), vid.height-(8*vid.dupy), ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE)); lasttic = ontic; From d318db3496c11ea75b62ce8b88b3e06d7ea2ee42 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Fri, 30 Sep 2016 21:11:12 +0100 Subject: [PATCH 14/17] Minor offset adjustments. --- src/st_stuff.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/st_stuff.c b/src/st_stuff.c index d45e005ba..67c3752b1 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -573,14 +573,14 @@ static void ST_drawDebugInfo(void) V_DrawRightAlignedString(320, height - 104, V_MONOSPACE, va("SHIELD: %5x", stplyr->powers[pw_shield])); V_DrawRightAlignedString(320, height - 96, V_MONOSPACE, va("SCALE: %5d%%", (stplyr->mo->scale*100)/FRACUNIT)); V_DrawRightAlignedString(320, height - 88, V_MONOSPACE, va("DASH: %3d/%3d", stplyr->dashspeed>>FRACBITS, stplyr->maxdash>>FRACBITS)); - V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime])); + V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR:%4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime])); // Flags - V_DrawRightAlignedString(304-84, height - 72, V_MONOSPACE, "Flags:"); - V_DrawString(304-80, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM"); - V_DrawString(304-60, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD"); - V_DrawString(304-40, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP"); - V_DrawString(304-20, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST"); + V_DrawRightAlignedString(304-74, height - 72, V_MONOSPACE, "Flags:"); + V_DrawString(304-72, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM"); + V_DrawString(304-54, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD"); + V_DrawString(304-36, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP"); + V_DrawString(304-18, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST"); V_DrawString(304, height - 72, (stplyr->pflags & PF_THOKKED) ? V_GREENMAP : V_REDMAP, "TH"); V_DrawRightAlignedString(320, height - 64, V_MONOSPACE, va("CEILZ: %6d", stplyr->mo->ceilingz>>FRACBITS)); From 490cf0183ad8791649c3683312309767d76e6b57 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Fri, 30 Sep 2016 21:47:34 +0100 Subject: [PATCH 15/17] Fixed some mistaken assumptions I made about the devmode overlay, and replaced "Flags" with "PF" to 1) make it clearer what type of flags they are and 2) use less horiontal space --- src/st_stuff.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/st_stuff.c b/src/st_stuff.c index 67c3752b1..626145847 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -573,10 +573,10 @@ static void ST_drawDebugInfo(void) V_DrawRightAlignedString(320, height - 104, V_MONOSPACE, va("SHIELD: %5x", stplyr->powers[pw_shield])); V_DrawRightAlignedString(320, height - 96, V_MONOSPACE, va("SCALE: %5d%%", (stplyr->mo->scale*100)/FRACUNIT)); V_DrawRightAlignedString(320, height - 88, V_MONOSPACE, va("DASH: %3d/%3d", stplyr->dashspeed>>FRACBITS, stplyr->maxdash>>FRACBITS)); - V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR:%4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime])); + V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime])); // Flags - V_DrawRightAlignedString(304-74, height - 72, V_MONOSPACE, "Flags:"); + V_DrawRightAlignedString(304-74, height - 72, V_MONOSPACE, "PF:"); V_DrawString(304-72, height - 72, (stplyr->jumping) ? V_GREENMAP : V_REDMAP, "JM"); V_DrawString(304-54, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD"); V_DrawString(304-36, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP"); @@ -613,7 +613,7 @@ static void ST_drawDebugInfo(void) if (cv_debug & DBG_MEMORY) { - V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap used: %7sKB", sizeu1(Z_TagsUsage(0, INT32_MAX)>>10))); + V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap: %7sKB", sizeu1(Z_TagsUsage(0, INT32_MAX)>>10))); } } From 9d5e0b314b83c1ae1698ce3266b003e09c6ea2d4 Mon Sep 17 00:00:00 2001 From: Inuyasha Date: Sun, 23 Oct 2016 03:44:51 -0700 Subject: [PATCH 16/17] Autoload music_new.dta if it exists Same no non-music lump requirement as music.dta, and is ignored with no error if music_new.dta doesn't exist (should hopefully make playing around with music easier) --- src/d_main.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/d_main.c b/src/d_main.c index c5f0d0b39..0dfaceab8 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -859,6 +859,18 @@ static void IdentifyVersion(void) I_Error("File %s has been modified with non-music lumps",musicfile); } #endif + +#if 1 // This section can be deleted when music_new is merged with music.dta + { + const char *musicfile = "music_new.dta"; + const char *musicpath = va(pandf,srb2waddir,musicfile); + int ms = W_VerifyNMUSlumps(musicpath); // Don't forget the music! + if (ms == 1) + D_AddFile(musicpath); + else if (ms == 0) + I_Error("File %s has been modified with non-music lumps",musicfile); + } +#endif } /* ======================================================================== */ From e390598e133815efed008b99651349a78e8fb607 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 23 Oct 2016 14:35:35 +0100 Subject: [PATCH 17/17] Fix objectplace controls text so it displays "Weapon Next/Prev" --- src/m_cheat.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/m_cheat.c b/src/m_cheat.c index 4c44d4b89..9086236c3 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1265,10 +1265,10 @@ void Command_ObjectPlace_f(void) HU_DoCEcho(va(M_GetText( "\\\\\\\\\\\\\\\\\\\\\\\\\x82" " Objectplace Controls: \x80\\\\" - "Weapon L/R: Cycle mapthings\\" - " Jump: Float up \\" - " Spin: Float down \\" - " Fire Ring: Place object \\"))); + "Weapon Next/Prev: Cycle mapthings\\" + " Jump: Float up \\" + " Spin: Float down \\" + " Fire Ring: Place object \\"))); } // Save all the player's data.