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Add upper bound to emblemlocations[] access.
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1 changed files with 5 additions and 6 deletions
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@ -470,14 +470,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2))
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{
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fixed_t setmomz = -toucher->momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce
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if (elementalpierce == 2) // Reset bubblewrap, part 1
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P_DoBubbleBounce(player);
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toucher->momz = setmomz;
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if (elementalpierce == 2) // Reset bubblewrap, part 2
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{
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boolean underwater = toucher->eflags & MFE_UNDERWATER;
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if (underwater)
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toucher->momz /= 2;
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toucher->momz -= (toucher->momz/(underwater ? 8 : 4)); // Cap the height!
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@ -738,12 +738,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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// Secret emblem thingy
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case MT_EMBLEM:
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{
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if (demoplayback || (player->bot && player->bot != BOT_MPAI))
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if (demoplayback || (player->bot && player->bot != BOT_MPAI) || special->health > MAXEMBLEMS)
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return;
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emblemlocations[special->health-1].collected = true;
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M_UpdateUnlockablesAndExtraEmblems();
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G_SaveGameData();
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break;
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}
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@ -1387,7 +1386,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (player->bot && player->bot != BOT_MPAI)
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return;
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// Initialize my junk
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junk.tags.tags = NULL;
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junk.tags.count = 0;
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@ -1617,7 +1616,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX))
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macespin = true;
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if (macespin ? (player->powers[pw_ignorelatch] & (1<<15)) : (player->powers[pw_ignorelatch]))
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return;
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