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Fix L/R frames not being automatically mirrored
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1 changed files with 2 additions and 2 deletions
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@ -367,7 +367,7 @@ static void MirrorMissingRotations(void)
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{
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spriteframe_t *frame = &sprtemp[framenum];
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if (frame->rotate == SRF_NONE || !(frame->rotate & SRF_3DMASK))
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if (frame->rotate == SRF_NONE || !(frame->rotate & (SRF_3DMASK | SRF_2D)))
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continue;
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UINT8 numrotations = frame->rotate == SRF_3D ? 8 : 16;
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