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Delete old pic_t format from Doom Legacy
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62db9f17d2
commit
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6 changed files with 4 additions and 257 deletions
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@ -970,138 +970,6 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
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Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
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}
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static const INT32 picmode2GR[] =
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{
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GL_TEXFMT_P_8, // PALETTE
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0, // INTENSITY (unsupported yet)
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GL_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this)
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0, // RGB24 (unsupported yet)
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GL_TEXFMT_RGBA, // RGBA32 (opengl only)
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};
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static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheight,
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INT32 blockmodulo, pic_t *pic, INT32 bpp)
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{
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INT32 i,j;
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fixed_t posx, posy, stepx, stepy;
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UINT8 *dest, *src, texel;
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UINT16 texelu16;
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INT32 picbpp;
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RGBA_t col;
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stepy = ((INT32)SHORT(pic->height)<<FRACBITS)/pblockheight;
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stepx = ((INT32)SHORT(pic->width)<<FRACBITS)/pblockwidth;
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picbpp = format2bpp(picmode2GR[pic->mode]);
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posy = 0;
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for (j = 0; j < pblockheight; j++)
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{
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posx = 0;
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dest = &block[j*blockmodulo];
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src = &pic->data[(posy>>FRACBITS)*SHORT(pic->width)*picbpp];
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for (i = 0; i < pblockwidth;i++)
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{
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switch (pic->mode)
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{ // source bpp
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case PALETTE :
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texel = src[(posx+FRACUNIT/2)>>FRACBITS];
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switch (bpp)
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{ // destination bpp
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case 1 :
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*dest++ = texel; break;
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case 2 :
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texelu16 = (UINT16)(texel | 0xff00);
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memcpy(dest, &texelu16, sizeof(UINT16));
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dest += sizeof(UINT16);
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break;
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case 3 :
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col = V_GetColor(texel);
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memcpy(dest, &col, sizeof(RGBA_t)-sizeof(UINT8));
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dest += sizeof(RGBA_t)-sizeof(UINT8);
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break;
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case 4 :
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memcpy(dest, &V_GetColor(texel), sizeof(RGBA_t));
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dest += sizeof(RGBA_t);
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break;
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}
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break;
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case INTENSITY :
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*dest++ = src[(posx+FRACUNIT/2)>>FRACBITS];
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break;
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case INTENSITY_ALPHA : // assume dest bpp = 2
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memcpy(dest, src + ((posx+FRACUNIT/2)>>FRACBITS)*sizeof(UINT16), sizeof(UINT16));
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dest += sizeof(UINT16);
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break;
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case RGB24 :
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break; // not supported yet
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case RGBA32 : // assume dest bpp = 4
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dest += sizeof(UINT32);
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memcpy(dest, src + ((posx+FRACUNIT/2)>>FRACBITS)*sizeof(UINT32), sizeof(UINT32));
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break;
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}
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posx += stepx;
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}
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posy += stepy;
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}
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}
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// -----------------+
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// HWR_GetPic : Download a Doom pic (raw row encoded with no 'holes')
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// Returns :
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// -----------------+
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patch_t *HWR_GetPic(lumpnum_t lumpnum)
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{
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patch_t *patch = HWR_GetCachedGLPatch(lumpnum);
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GLPatch_t *grPatch = (GLPatch_t *)(patch->hardware);
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if (!grPatch->mipmap->downloaded && !grPatch->mipmap->data)
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{
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pic_t *pic;
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UINT8 *block;
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size_t len;
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pic = W_CacheLumpNum(lumpnum, PU_CACHE);
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patch->width = SHORT(pic->width);
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patch->height = SHORT(pic->height);
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len = W_LumpLength(lumpnum) - sizeof (pic_t);
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grPatch->mipmap->width = (UINT16)patch->width;
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grPatch->mipmap->height = (UINT16)patch->height;
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if (pic->mode == PALETTE)
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grPatch->mipmap->format = textureformat; // can be set by driver
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else
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grPatch->mipmap->format = picmode2GR[pic->mode];
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Z_Free(grPatch->mipmap->data);
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// allocate block
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block = MakeBlock(grPatch->mipmap);
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if (patch->width == SHORT(pic->width) &&
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patch->height == SHORT(pic->height) &&
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format2bpp(grPatch->mipmap->format) == format2bpp(picmode2GR[pic->mode]))
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{
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// no conversion needed
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M_Memcpy(grPatch->mipmap->data, pic->data,len);
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}
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else
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HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height),
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SHORT(pic->width)*format2bpp(grPatch->mipmap->format),
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pic,
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format2bpp(grPatch->mipmap->format));
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Z_Unlock(pic);
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Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
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grPatch->mipmap->flags = 0;
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grPatch->max_s = grPatch->max_t = 1.0f;
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}
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HWD.pfnSetTexture(grPatch->mipmap);
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//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grPatch->mipmap->data, grPatch->mipmap->downloaded);
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return patch;
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}
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patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
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{
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lumpcache_t *lumpcache = wadfiles[wadnum]->patchcache;
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@ -653,46 +653,10 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
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HWD.pfnDrawPolygon(NULL, v, 4, flags);
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}
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void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
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{
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FOutVector v[4];
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const patch_t *patch;
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// make pic ready in hardware cache
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patch = HWR_GetPic(lumpnum);
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// 3--2
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// | /|
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// |/ |
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// 0--1
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v[0].x = v[3].x = 2.0f * (float)x/vid.width - 1;
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v[2].x = v[1].x = 2.0f * (float)(x + patch->width*FIXED_TO_FLOAT(vid.fdup))/vid.width - 1;
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v[0].y = v[1].y = 1.0f - 2.0f * (float)y/vid.height;
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v[2].y = v[3].y = 1.0f - 2.0f * (float)(y + patch->height*FIXED_TO_FLOAT(vid.fdup))/vid.height;
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v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
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v[0].s = v[3].s = 0;
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v[2].s = v[1].s = ((GLPatch_t *)patch->hardware)->max_s;
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v[0].t = v[1].t = 0;
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v[2].t = v[3].t = ((GLPatch_t *)patch->hardware)->max_t;
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//Hurdler: Boris, the same comment as above... but maybe for pics
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// it not a problem since they don't have any transparent pixel
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// if I'm right !?
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// But then, the question is: why not 0 instead of PF_Masked ?
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// or maybe PF_Environment ??? (like what I said above)
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// BP: PF_Environment don't change anything ! and 0 is undifined
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HWD.pfnDrawPolygon(NULL, v, 4, PF_Translucent | PF_NoDepthTest);
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}
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// ==========================================================================
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// V_VIDEO.C STUFF
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// ==========================================================================
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// --------------------------------------------------------------------------
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// Fills a box of pixels using a flat texture as a pattern
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// --------------------------------------------------------------------------
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15
src/m_menu.c
15
src/m_menu.c
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@ -6331,18 +6331,11 @@ static void M_StopMessage(INT32 choice)
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// You can even put multiple images in one menu!
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static void M_DrawImageDef(void)
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{
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// Grr. Need to autodetect for pic_ts.
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pic_t *pictest = (pic_t *)W_CacheLumpName(currentMenu->menuitems[itemOn].text,PU_CACHE);
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if (!pictest->zero)
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V_DrawScaledPic(0,0,0,W_GetNumForName(currentMenu->menuitems[itemOn].text));
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patch_t *patch = W_CachePatchName(currentMenu->menuitems[itemOn].text, PU_PATCH);
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if (patch->width <= BASEVIDWIDTH)
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V_DrawScaledPatch(0,0,0,patch);
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else
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{
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patch_t *patch = W_CachePatchName(currentMenu->menuitems[itemOn].text,PU_PATCH);
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if (patch->width <= BASEVIDWIDTH)
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V_DrawScaledPatch(0,0,0,patch);
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else
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V_DrawSmallScaledPatch(0,0,0,patch);
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}
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V_DrawSmallScaledPatch(0,0,0,patch);
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if (currentMenu->numitems > 1)
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V_DrawString(0,192,V_TRANSLUCENT, va("PAGE %d of %hd", itemOn+1, currentMenu->numitems));
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20
src/r_defs.h
20
src/r_defs.h
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@ -893,26 +893,6 @@ typedef struct
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// the [0] is &columnofs[width]
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} ATTRPACK softwarepatch_t;
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#ifdef _MSC_VER
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#pragma warning(disable : 4200)
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#endif
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// a pic is an unmasked block of pixels, stored in horizontal way
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typedef struct
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{
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INT16 width;
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UINT8 zero; // set to 0 allow autodetection of pic_t
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// mode instead of patch or raw
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UINT8 mode; // see pic_mode_t above
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INT16 height;
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INT16 reserved1; // set to 0
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UINT8 data[0];
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} ATTRPACK pic_t;
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#ifdef _MSC_VER
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#pragma warning(default : 4200)
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#endif
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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@ -1094,61 +1094,6 @@ void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const
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}
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}
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static void V_BlitScaledPic(INT32 px1, INT32 py1, INT32 scrn, pic_t *pic);
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// Draw a linear pic, scaled, TOTALLY CRAP CODE!!! OPTIMISE AND ASM!!
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//
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void V_DrawScaledPic(INT32 rx1, INT32 ry1, INT32 scrn, INT32 lumpnum)
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{
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#ifdef HWRENDER
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if (rendermode != render_soft)
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{
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HWR_DrawPic(rx1, ry1, lumpnum);
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return;
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}
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#endif
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V_BlitScaledPic(rx1, ry1, scrn, W_CacheLumpNum(lumpnum, PU_CACHE));
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}
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static void V_BlitScaledPic(INT32 rx1, INT32 ry1, INT32 scrn, pic_t * pic)
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{
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INT32 dupx, dupy;
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INT32 x, y;
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UINT8 *src, *dest;
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INT32 width, height;
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width = SHORT(pic->width);
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height = SHORT(pic->height);
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scrn &= V_PARAMMASK;
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if (pic->mode != 0)
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{
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CONS_Debug(DBG_RENDER, "pic mode %d not supported in Software\n", pic->mode);
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return;
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}
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dest = screens[scrn] + max(0, ry1 * vid.width) + max(0, rx1);
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// y cliping to the screen
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if (ry1 + height * vid.dup >= vid.width)
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height = (vid.width - ry1) / vid.dup - 1;
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// WARNING no x clipping (not needed for the moment)
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for (y = max(0, -ry1 / vid.dup); y < height; y++)
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{
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for (dupy = vid.dup; dupy; dupy--)
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{
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src = pic->data + y * width;
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for (x = 0; x < width; x++)
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{
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for (dupx = vid.dup; dupx; dupx--)
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*dest++ = *src;
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src++;
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}
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dest += vid.width - vid.dup * width;
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}
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}
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}
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//
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// Fills a box of pixels with a single color, NOTE: scaled to screen size
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//
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@ -178,9 +178,6 @@ void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 ski
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// Draw a linear block of pixels into the view buffer.
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void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src);
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// draw a pic_t, SCALED
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void V_DrawScaledPic (INT32 px1, INT32 py1, INT32 scrn, INT32 lumpnum);
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// fill a box with a single color
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void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c);
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void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c);
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