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can not use max() on player->marbeguant
player->marebegunat is tic_t, which in unsigned. Let just about INT32_MAX to see if it in - number space
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1 changed files with 12 additions and 2 deletions
14
src/p_user.c
14
src/p_user.c
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@ -862,6 +862,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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{
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tic_t marebegunat;
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if (!playeringame[i] || !players[i].mo || players[i].spectator)
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if (!playeringame[i] || !players[i].mo || players[i].spectator)
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continue;
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continue;
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@ -883,8 +884,12 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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P_AddPlayerScore(&players[i], (players[i].spheres) * 50);
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P_AddPlayerScore(&players[i], (players[i].spheres) * 50);
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}
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}
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marebegunat = player->marebegunat;
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if (marebegunat > INT32_MAX)
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marebegunat = 0;
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// Add score to leaderboards now
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// Add score to leaderboards now
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player->lastmaretime = leveltime - max(0, player->marebegunat);
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player->lastmaretime = leveltime - marebegunat;
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G_AddTempNightsRecords(player, players[i].marescore, player->lastmaretime, players[i].mare + 1);
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G_AddTempNightsRecords(player, players[i].marescore, player->lastmaretime, players[i].mare + 1);
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// transfer scores anyway
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// transfer scores anyway
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@ -898,6 +903,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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}
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}
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else if (oldmare != player->mare)
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else if (oldmare != player->mare)
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{
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{
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tic_t marebegunat;
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/// \todo Handle multi-mare special stages.
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/// \todo Handle multi-mare special stages.
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// Spheres bonus
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// Spheres bonus
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P_AddPlayerScore(player, (player->spheres) * 50);
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P_AddPlayerScore(player, (player->spheres) * 50);
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@ -910,8 +916,12 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
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player->finishedspheres = (INT16)(player->spheres);
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player->finishedspheres = (INT16)(player->spheres);
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player->finishedrings = (INT16)(player->rings);
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player->finishedrings = (INT16)(player->rings);
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marebegunat = player->marebegunat;
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if (marebegunat > INT32_MAX)
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marebegunat = 0;
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// Add score to temp leaderboards
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// Add score to temp leaderboards
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player->lastmaretime = leveltime - max(0, player->marebegunat);
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player->lastmaretime = leveltime - marebegunat;
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G_AddTempNightsRecords(player, player->marescore, player->lastmaretime, (UINT8)(oldmare + 1));
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G_AddTempNightsRecords(player, player->marescore, player->lastmaretime, (UINT8)(oldmare + 1));
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// Starting a new mare, transfer scores
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// Starting a new mare, transfer scores
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